Player Matchup

Sylvanus
Sylvanus
Femmboy
Sylvanus
Level 29
God Stats
2W - 1L
1,590 SR
Queue Stats
117W - 94L
1,540 Elo+
Party 2
Ymir
Ymir
Givemedagems
Ymir
Level 27
God Stats
0W - 1L
1,276 SR
Queue Stats
45W - 38L
1,584 Elo+
Party 2
Ares
Ares
Squidrifikk
Ares
Level 26
God Stats
0W - 1L
1,500 SR
Queue Stats
56W - 41L
1,516 Elo+
Party 2
Team Averages
Level 27
1,455 SR
1,546 Elo+

VS

Team Averages
Level 19
1,469 SR
1,483 Elo+
Medusa
Medusa
Gormand678
Medusa
Level 20
God Stats
2W - 1L
1,536 SR
Queue Stats
7W - 6L
1,530 Elo+
Party 1
Bellona
Bellona
ModrnDayDiogenes
Bellona
Level 16
God Stats
4W - 6L
1,496 SR
Queue Stats
7W - 18L
1,389 Elo+
Party 1
Ra
Ra
QuieTheAlpaca
Ra
Level 20
God Stats
1W - 1L
1,375 SR
Queue Stats
7W - 6L
1,530 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sylvanus
Femmboy
Sylvanus
9
0 / 7 / 5
6,576
598
5,142
10,180
10,806
Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

11
4 / 7 / 1
7,733
703
10,273
13,420
6,287
OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

10
1 / 6 / 4
7,006
637
5,240
12,254
9,904
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Medusa
Gormand678
Medusa
12
6 / 3 / 10
8,552
777
10,562
7,555
2,731
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

12
6 / 1 / 9
8,390
763
7,573
14,504
9,604
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

14
8 / 1 / 10
9,331
848
12,206
6,555
2,390
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Magic Focus

Magic Focus

+20
Magical Power

Match Insights

Player Kills, Deaths, and Assists

15
Kill Participation
49
5
Kills
20
20
Deaths
5
10
Assists
29
Player
Kills
Deaths
Assists
KDA
L
Sylvanus
Femmboy
Sylvanus
0
7
5
0.36
L
4
7
1
0.64
W
Medusa
Gormand678
Medusa
6
3
10
3.67
W
6
1
9
10.5
W
8
1
10
13
L
1
6
4
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

20,655
Damage
30,341
35,854
Taken
28,614
26,997
Mitigated
14,725
5,779
Healing
12,147
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Sylvanus
Femmboy
Sylvanus
5,142
905
871
1,430
10,180
10,806
0
4,371
5,470
13,014
0
L
10,273
2,967
0
1,299
13,420
6,287
0
5,331
7,764
25,591
0
W
Medusa
Gormand678
Medusa
10,562
6,312
0
1,417
7,555
2,731
198
5,561
1,830
0
22,715
W
7,573
1,652
0
4,611
14,504
9,604
63
9,868
4,300
0
15,334
W
12,206
1,263
2,987
3,132
6,555
2,390
352
4,868
1,585
43,040
0
L
5,240
535
0
2,179
12,254
9,904
0
2,847
8,990
13,846
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

21,315
Gold Earned
26,273
65
Minions Killed
130
2
Camps Cleared
6
462,097
Distance Traveled
593,329
3
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Sylvanus
6,576
598
13
1
0
137,050
1
L
Ymir
7,733
703
38
3
1
162,996
2
W
Medusa
8,552
777
32
3
2
183,022
4
W
Bellona
8,390
763
19
2
0
194,015
1
W
Ra
9,331
848
79
7
4
216,292
1
L
Ares
7,006
637
14
1
1
162,051
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role