Player Matchup

Jormungandr
Jormungandr
ForeverMadafakas
Jormungandr
Level 43
God Stats
0W - 1L
1,500 SR
Queue Stats
7W - 11L
1,665 Elo+
Party 3
Sun Wukong
Sun Wukong
Juanan23003
Sun Wukong
Level 17
God Stats
4W - 12L
1,484 SR
Queue Stats
6W - 14L
1,427 Elo+
Party 3
Heimdallr
Heimdallr
RandomJoey69
Heimdallr
Level 5
God Stats
0W - 1L
1,500 SR
Queue Stats
3W - 15L
996 Elo+
Party 1
Cthulhu
Cthulhu
WhiteChocolate99
Cthulhu
Level 8
God Stats
2W - 7L
1,303 SR
Queue Stats
7W - 14L
1,194 Elo+
Party 1
Bastet
Bastet
blacktotheyoshi
Bastet
Level 6
God Stats
5W - 9L
1,325 SR
Queue Stats
7W - 18L
1,181 Elo+
Party 1
Team Averages
Level 16
1,423 SR
1,292 Elo+

VS

Team Averages
Level 11
1,435 SR
1,367 Elo+
Olorun
Olorun
 
Olorun
Level 4
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Izanami
Izanami
ChristmasNewb
Izanami
Level 4
God Stats
2W - 1L
1,252 SR
Queue Stats
2W - 3L
981 Elo+
Party 2
Artio
Artio
Dracaniun
Artio
Level 4
God Stats
1W - 0L
1,500 SR
Queue Stats
2W - 2L
1,500 Elo+
Solo
Anhur
Anhur
MittensLeRhino
Anhur
Level 16
God Stats
10W - 9L
1,599 SR
Queue Stats
12W - 15L
1,343 Elo+
Solo
Arachne
Arachne
Soonotcool
Arachne
Level 27
God Stats
15W - 17L
1,325 SR
Queue Stats
73W - 59L
1,510 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Jormungandr
ForeverMadafakas
Jormungandr
11
3 / 7 / 0
6,935
433
7,959
13,187
8,752
Tyrannical Plate Helm

Tyrannical Plate Helm

+70
Magical Power
+30
Physical Protection
+100
Health
+20%
Crowd Control Reduction

AURA - Ally lane minions within 70 units gain 25% Health and Attack Speed. Whenever an ally lane minion dies within 70 units of you, gain 5 power per stack, max 6 stacks for 15 seconds.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

Sun Wukong
Juanan23003
Sun Wukong
13
2 / 4 / 1
8,024
502
3,247
9,772
8,589
Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Y10 Bound Gauntlet

Y10 Bound Gauntlet

+20
Physical Power
+6%
Physical Lifesteal

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

Heimdallr
RandomJoey69
Heimdallr
9
0 / 9 / 1
5,963
373
5,151
11,569
3,508
Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

9
0 / 5 / 2
6,222
389
6,258
13,257
8,180
Fighter's Mask

Fighter's Mask

+15
Physical Power
+25
Magical Power
+10
Hp 5
+10
Mp 5

PASSIVE - <font color='#42F46E'>Increase Damage Dealt by 5% + 0.25% per your god’s level. <font color='#F44242'>Increase Damage Taken by 6% + 0.1% per your god’s level. PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your abilities deal +10 Bonus Ability True Damage to minions. <n>Can be upgraded at level 20.

Witchblade

Witchblade

+30
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

AURA - Enemies within 55 units have their Attack Speed reduced by 25%.

Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

10
2 / 5 / 2
7,021
439
5,197
9,597
2,708
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Bound Gauntlet

Y10 Bound Gauntlet

+20
Physical Power
+6%
Physical Lifesteal

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Olorun
 
Olorun
14
5 / 0 / 9
8,526
533
6,452
6,152
2,950
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Izanami
14
10 / 1 / 5
8,655
541
15,881
9,110
3,504
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Artio
Dracaniun
Artio
12
3 / 3 / 13
7,725
483
5,554
11,906
8,995
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Adventurer's Blade

Adventurer's Blade

+100
Health
+7%
Movement Speed

15
4 / 3 / 0
9,403
588
7,374
9,183
3,164
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Arachne
Soonotcool
Arachne
14
7 / 0 / 8
8,437
527
7,799
7,783
3,367
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Match Insights

Player Kills, Deaths, and Assists

13
Kill Participation
64
7
Kills
29
30
Deaths
7
6
Assists
35
Player
Kills
Deaths
Assists
KDA
W
Olorun
 
Olorun
5
0
9
9.5
W
Izanami
10
1
5
12.5
W
Artio
Dracaniun
Artio
3
3
13
3.17
L
Jormungandr
ForeverMadafakas
Jormungandr
3
7
0
0.43
L
Sun Wukong
Juanan23003
Sun Wukong
2
4
1
0.63
W
4
3
0
1.33
L
Heimdallr
RandomJoey69
Heimdallr
0
9
1
0.06
W
Arachne
Soonotcool
Arachne
7
0
8
11
L
0
5
2
0.2
L
2
5
2
0.6

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

27,812
Damage
43,060
57,382
Taken
44,134
31,737
Mitigated
21,980
6,230
Healing
11,415
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Olorun
 
Olorun
6,452
3,163
872
2,586
6,152
2,950
120
1,117
5,035
43,003
4,485
W
Izanami
15,881
11,785
0
2,567
9,110
3,504
647
4,515
4,595
0
57,811
W
Artio
Dracaniun
Artio
5,554
1,614
53
992
11,906
8,995
239
5,712
6,194
14,096
0
L
Jormungandr
ForeverMadafakas
Jormungandr
7,959
1,572
129
1,343
13,187
8,752
0
2,275
10,912
37,735
0
L
Sun Wukong
Juanan23003
Sun Wukong
3,247
513
0
1,524
9,772
8,589
750
709
9,063
0
33,402
W
7,374
4,535
0
1,665
9,183
3,164
1,145
0
9,183
0
58,404
L
Heimdallr
RandomJoey69
Heimdallr
5,151
2,973
0
1,004
11,569
3,508
26
4,034
7,535
0
19,793
W
Arachne
Soonotcool
Arachne
7,799
6,444
0
2,680
7,783
3,367
0
2,873
4,910
0
46,804
L
6,258
530
0
272
13,257
8,180
0
2,940
10,317
25,028
0
L
5,197
1,914
0
1,958
9,597
2,708
0
1,198
8,399
0
29,754

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

34,165
Gold Earned
42,746
229
Minions Killed
404
0
Camps Cleared
0
1,442,882
Distance Traveled
1,555,012
7
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Olorun
8,526
533
89
6
0
339,437
0
W
Izanami
8,655
541
91
6
0
275,894
0
W
Artio
7,725
483
25
2
0
317,923
0
L
Jormungandr
6,935
433
54
3
0
288,330
2
L
Sun Wukong
8,024
502
63
4
0
306,678
2
W
Anhur
9,403
588
114
7
0
244,577
1
L
Heimdallr
5,963
373
19
1
0
241,694
1
W
Arachne
8,437
527
85
5
0
377,181
1
L
Cthulhu
6,222
389
35
2
0
278,587
0
L
Bastet
7,021
439
58
4
0
327,593
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role