Player Matchup

Odin
Odin
Chanwis
Odin
Level 27
God Stats
5W - 3L
1,286 SR
Queue Stats
16W - 19L
1,495 Elo+
Solo
Jormungandr
Jormungandr
Kagr
Jormungandr
Level 22
God Stats
10W - 7L
1,559 SR
Queue Stats
29W - 26L
1,535 Elo+
Solo
Thanatos
Thanatos
Sealis1056
Thanatos
Level 7
God Stats
4W - 1L
1,500 SR
Queue Stats
186W - 187L
1,693 Elo+
Party 1
Izanami
Izanami
naenaeman69
Izanami
Level 23
God Stats
3W - 1L
1,606 SR
Queue Stats
24W - 16L
1,597 Elo+
Solo
Morgan Le Fay
Morgan Le Fay
s1nph0n3y
Morgan Le Fay
Level 70
God Stats
3W - 2L
1,679 SR
Queue Stats
365W - 347L
1,574 Elo+
Party 1
Team Averages
Level 30
1,526 SR
1,579 Elo+

VS

Team Averages
Level 14
1,640 SR
1,611 Elo+
Neith
Neith
 
Neith
Level 4
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Raijin
Raijin
ItsYoDucky
Raijin
Level 16
God Stats
0W - 4L
1,237 SR
Queue Stats
52W - 46L
1,536 Elo+
Solo
Chang'e
Chang'e
RainingKane
Chang'e
Level 16
God Stats
2W - 1L
1,805 SR
Queue Stats
18W - 16L
1,421 Elo+
Solo
Baron Samedi
Baron Samedi
StrayAF
Baron Samedi
Level 29
God Stats
16W - 6L
1,956 SR
Queue Stats
18W - 8L
1,843 Elo+
Solo
Ratatoskr
Ratatoskr
ratduck
Ratatoskr
Level 7
God Stats
2W - 7L
1,701 SR
Queue Stats
17W - 23L
1,756 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Odin
Chanwis
Odin
15
3 / 4 / 1
9,871
470
6,091
14,112
10,650
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Jormungandr
Kagr
Jormungandr
17
6 / 2 / 15
11,974
570
10,461
18,031
15,768
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Thanatos
Sealis1056
Thanatos
19
6 / 4 / 6
12,040
573
6,775
15,628
6,394
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Izanami
naenaeman69
Izanami
20
15 / 1 / 4
13,263
632
18,343
12,468
5,123
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Morgan Le Fay
s1nph0n3y
Morgan Le Fay
19
8 / 4 / 8
12,517
596
14,842
17,098
8,152
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Neith
 
Neith
12
0 / 11 / 3
7,740
369
4,103
12,698
3,504
Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Raijin
ItsYoDucky
Raijin
16
4 / 6 / 5
10,696
509
13,088
16,359
5,492
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Spell Focus

Spell Focus

+55
Magical Power
+5
Magical Penetration

Chang'e
RainingKane
Chang'e
15
3 / 8 / 1
9,800
467
10,450
16,855
5,222
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Baron Samedi
StrayAF
Baron Samedi
15
4 / 6 / 3
9,533
454
7,870
15,930
5,554
Shield of Regrowth (Deprecated)

Shield of Regrowth (Deprecated)

+300
Health
+15
Hp 5
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 30% movement speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This cannot occur more than once every 10 seconds.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Book of the Dead

Book of the Dead

+120
Magical Power
+200
Mana
+20%
Crowd Control Reduction

PASSIVE - If you drop below 40% Health, you gain a shield equal to 25% of your maximum Mana. This shield lasts 6s. This effect can only occur once every 90s.

Ratatoskr
ratduck
Ratatoskr
14
3 / 7 / 2
9,324
444
5,950
14,133
5,505
Bristlebush Acorn

Bristlebush Acorn

+45
Physical Power
+6%
Movement Speed
+25
Critical Strike Chance

PASSIVE: Dart deals 40% increased damage and can Critically Strike. When Dart damages an enemy Ratatoskr gains 22.5% Physical Lifesteal and 20% Basic Attack damage for 6s.

Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Match Insights

Player Kills, Deaths, and Assists

72
Kill Participation
28
38
Kills
14
15
Deaths
38
34
Assists
14
Player
Kills
Deaths
Assists
KDA
L
Neith
 
Neith
0
11
3
0.14
W
Odin
Chanwis
Odin
3
4
1
0.88
L
Raijin
ItsYoDucky
Raijin
4
6
5
1.08
W
Jormungandr
Kagr
Jormungandr
6
2
15
6.75
L
Chang'e
RainingKane
Chang'e
3
8
1
0.44
W
Thanatos
Sealis1056
Thanatos
6
4
6
2.25
L
Baron Samedi
StrayAF
Baron Samedi
4
6
3
0.92
W
Izanami
naenaeman69
Izanami
15
1
4
17
L
Ratatoskr
ratduck
Ratatoskr
3
7
2
0.57
W
Morgan Le Fay
s1nph0n3y
Morgan Le Fay
8
4
8
3

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

56,512
Damage
41,461
77,337
Taken
75,975
46,087
Mitigated
25,277
26,053
Healing
19,690
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Neith
 
Neith
4,103
1,643
0
1,086
12,698
3,504
270
3,552
9,056
0
34,531
W
Odin
Chanwis
Odin
6,091
759
0
2,481
14,112
10,650
530
7,070
6,708
12,102
31,778
L
Raijin
ItsYoDucky
Raijin
13,088
1,082
79
5,240
16,359
5,492
0
8,441
7,918
65,976
0
W
Jormungandr
Kagr
Jormungandr
10,461
1,833
0
1,196
18,031
15,768
636
5,632
12,129
58,284
0
L
Chang'e
RainingKane
Chang'e
10,450
966
926
4,878
16,855
5,222
742
5,813
10,498
47,808
0
W
Thanatos
Sealis1056
Thanatos
6,775
915
0
13,242
15,628
6,394
0
4,126
11,244
0
82,210
L
Baron Samedi
StrayAF
Baron Samedi
7,870
729
1,409
4,257
15,930
5,554
0
5,414
10,444
32,828
0
W
Izanami
naenaeman69
Izanami
18,343
16,065
0
3,101
12,468
5,123
898
4,398
7,942
0
131,441
L
Ratatoskr
ratduck
Ratatoskr
5,950
2,343
0
1,815
14,133
5,505
0
3,940
10,019
0
51,831
W
Morgan Le Fay
s1nph0n3y
Morgan Le Fay
14,842
1,843
0
6,033
17,098
8,152
371
9,526
7,098
86,273
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

59,665
Gold Earned
47,093
639
Minions Killed
429
0
Camps Cleared
0
1,931,147
Distance Traveled
1,724,589
13
Wards Purchased
15
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Neith
7,740
369
53
3
0
371,203
3
W
Odin
9,871
470
82
4
0
372,037
3
L
Raijin
10,696
509
132
6
0
345,047
5
W
Jormungandr
11,974
570
87
4
0
379,358
3
L
Chang'e
9,800
467
103
5
0
327,397
3
W
Thanatos
12,040
573
144
7
0
415,423
0
L
Baron Samedi
9,533
454
56
3
0
336,186
2
W
Izanami
13,263
632
188
9
0
389,164
4
L
Ratatoskr
9,324
444
85
4
0
344,756
2
W
Morgan Le Fay
12,517
596
138
7
0
375,165
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role