Player Matchup

Medusa
Medusa
DarkLavatory
Medusa
Level 27
God Stats
3W - 10L
1,456 SR
Queue Stats
128W - 165L
1,317 Elo+
Party 1
Yemoja
Yemoja
MajinBaby05
Yemoja
Level 8
God Stats
0W - 1L
1,719 SR
Queue Stats
1W - 2L
1,510 Elo+
Solo
Da Ji
Da Ji
OceanBreezyBoi
Da Ji
Level 9
God Stats
3W - 3L
1,742 SR
Queue Stats
55W - 68L
1,209 Elo+
Party 1
Vulcan
Vulcan
bolat9696
Vulcan
Level 17
God Stats
2W - 3L
1,550 SR
Queue Stats
5W - 12L
1,266 Elo+
Solo
Thor
Thor
yinmaester8
Thor
Level 14
God Stats
6W - 6L
1,541 SR
Queue Stats
8W - 13L
1,427 Elo+
Solo
Team Averages
Level 15
1,602 SR
1,346 Elo+

VS

Team Averages
Level 22
1,498 SR
1,529 Elo+
Nike
Nike
Arthur_CKL
Nike
Level 25
God Stats
7W - 11L
1,283 SR
Queue Stats
43W - 106L
1,137 Elo+
Solo
Danzaburou
Danzaburou
CrossMatched
Danzaburou
Level 29
God Stats
4W - 1L
1,838 SR
Queue Stats
46W - 43L
1,651 Elo+
Solo
Nemesis
Nemesis
Cuchillaplay
Nemesis
Level 17
God Stats
1W - 1L
1,500 SR
Queue Stats
34W - 40L
1,503 Elo+
Solo
Zeus
Zeus
PapyrusTheOnly
Zeus
Level 24
God Stats
3W - 0L
1,549 SR
Queue Stats
8W - 1L
1,817 Elo+
Solo
Thanatos
Thanatos
SilentDave
Thanatos
Level 13
God Stats
1W - 0L
1,319 SR
Queue Stats
3W - 2L
1,535 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Medusa
11
0 / 6 / 1
6,620
389
5,416
12,801
4,216
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Yemoja
14
2 / 3 / 2
8,436
496
4,246
10,942
10,775
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

10
1 / 7 / 0
6,481
381
2,740
10,460
3,841
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Vulcan
bolat9696
Vulcan
11
0 / 9 / 2
7,101
418
5,154
14,177
6,095
S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

11
4 / 7 / 0
7,556
444
6,155
12,892
4,499
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Mace

Mace

+10
Physical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
14
3 / 1 / 4
9,073
534
5,630
7,696
7,145
Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Danzaburou
CrossMatched
Danzaburou
14
5 / 3 / 6
9,065
533
7,316
9,124
2,951
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Nemesis
Cuchillaplay
Nemesis
17
10 / 2 / 8
10,676
628
10,796
13,355
7,454
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

15
13 / 0 / 3
9,891
582
20,342
5,553
1,672
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Book of the Dead

Book of the Dead

+120
Magical Power
+200
Mana
+20%
Crowd Control Reduction

PASSIVE - If you drop below 40% Health, you gain a shield equal to 25% of your maximum Mana. This shield lasts 6s. This effect can only occur once every 90s.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Thanatos
SilentDave
Thanatos
12
1 / 2 / 2
7,547
444
2,108
6,574
2,573
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Match Insights

Player Kills, Deaths, and Assists

12
Kill Participation
55
7
Kills
32
32
Deaths
8
5
Assists
23
Player
Kills
Deaths
Assists
KDA
W
3
1
4
5
W
Danzaburou
CrossMatched
Danzaburou
5
3
6
2.67
W
Nemesis
Cuchillaplay
Nemesis
10
2
8
7
L
Medusa
0
6
1
0.08
L
Yemoja
2
3
2
1
L
1
7
0
0.14
W
13
0
3
14.5
W
Thanatos
SilentDave
Thanatos
1
2
2
1
L
Vulcan
bolat9696
Vulcan
0
9
2
0.11
L
4
7
0
0.57

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

23,711
Damage
46,192
61,272
Taken
42,302
29,426
Mitigated
21,795
8,123
Healing
11,987
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
5,630
590
0
2,720
7,696
7,145
1,360
1,259
6,437
0
42,798
W
Danzaburou
CrossMatched
Danzaburou
7,316
3,454
0
2,450
9,124
2,951
3,282
3,715
5,409
0
49,376
W
Nemesis
Cuchillaplay
Nemesis
10,796
5,051
0
3,302
13,355
7,454
1,266
1,822
11,533
0
77,859
L
Medusa
5,416
2,590
0
1,648
12,801
4,216
0
3,809
8,992
0
30,988
L
Yemoja
4,246
579
620
2,135
10,942
10,775
464
4,307
6,635
33,555
0
L
2,740
437
0
2,208
10,460
3,841
0
984
9,476
0
24,126
W
20,342
2,204
0
427
5,553
1,672
1,357
1,993
3,560
61,460
0
W
Thanatos
SilentDave
Thanatos
2,108
526
0
3,088
6,574
2,573
762
611
5,963
0
26,038
L
Vulcan
bolat9696
Vulcan
5,154
583
0
1,222
14,177
6,095
311
7,853
6,324
31,278
0
L
6,155
2,212
0
290
12,892
4,499
922
3,389
9,503
0
40,561

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

36,194
Gold Earned
46,252
285
Minions Killed
418
0
Camps Cleared
0
1,444,435
Distance Traveled
1,619,064
2
Wards Purchased
22
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Nike
9,073
534
79
5
0
339,082
3
W
Danzaburou
9,065
533
80
5
0
290,749
10
W
Nemesis
10,676
628
113
7
0
366,457
1
L
Medusa
6,620
389
56
3
0
315,757
1
L
Yemoja
8,436
496
56
3
0
281,898
0
L
Da Ji
6,481
381
44
3
0
312,023
0
W
Zeus
9,891
582
95
6
0
301,823
5
W
Thanatos
7,547
444
51
3
0
320,953
3
L
Vulcan
7,101
418
58
3
0
276,870
0
L
Thor
7,556
444
71
4
0
257,887
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role