Player Matchup

Anubis
Anubis
EnjoiGrinch
Anubis
Level 125
God Stats
4W - 5L
1,738 SR
Queue Stats
90W - 97L
1,486 Elo+
Party 4
Nike
Nike
IamCornball
Nike
Level 148
God Stats
0W - 1L
1,546 SR
Queue Stats
3W - 7L
1,413 Elo+
Party 2
Ao Kuang
Ao Kuang
KPbish
Ao Kuang
Level 87
God Stats
1W - 8L
1,489 SR
Queue Stats
37W - 44L
1,460 Elo+
Party 4
Fafnir
Fafnir
lukashi sensei
Fafnir
Level 139
God Stats
3W - 3L
1,740 SR
Queue Stats
27W - 25L
1,479 Elo+
Party 2
Charybdis
Charybdis
o Farmer
Charybdis
Level 148
God Stats
0W - 4L
1,213 SR
Queue Stats
25W - 28L
1,454 Elo+
Party 2
Team Averages
Level 129
1,545 SR
1,459 Elo+

VS

Team Averages
Level 97
1,607 SR
1,514 Elo+
King Arthur
King Arthur
Arthedain240
King Arthur
Level 84
God Stats
12W - 9L
1,667 SR
Queue Stats
20W - 21L
1,529 Elo+
Party 1
Ne Zha
Ne Zha
CinnamonTBag
Ne Zha
Level 67
God Stats
14W - 15L
1,423 SR
Queue Stats
334W - 241L
1,481 Elo+
Party 3
Anubis
Anubis
HakunaMaTiddies
Anubis
Level 107
God Stats
8W - 4L
1,652 SR
Queue Stats
422W - 301L
1,495 Elo+
Party 3
Chang'e
Chang'e
Merlin85
Chang'e
Level 104
God Stats
6W - 6L
1,644 SR
Queue Stats
37W - 40L
1,524 Elo+
Party 1
Jing Wei
Jing Wei
Rikumerlin99
Jing Wei
Level 121
God Stats
3W - 0L
1,652 SR
Queue Stats
49W - 53L
1,539 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Anubis
19
3 / 3 / 6
11,489
766
17,474
13,246
6,768
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

15
0 / 5 / 6
8,763
584
10,873
17,171
17,231
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Spectral Armor *old*

Spectral Armor *old*

+60
Physical Protection
+200
Health
+300
Mana
+10
Mp 5

PASSIVE - Physical Critical Strikes bonus damage taken is decreased by 40%.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Ao Kuang
KPbish
Ao Kuang
16
3 / 8 / 2
10,051
670
6,241
15,529
4,801
Hastened Ring

Hastened Ring

+55
Magical Power
+25%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy God with a Basic Attack grants Haste for 6s, causing you to be immune from Basic Attack Movement Penalty. (Internal Cooldown 25s)

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

16
2 / 4 / 3
9,719
648
8,440
18,566
18,548
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Hide of the Urchin

Hide of the Urchin

+30
Physical Protection
+30
Magical Protection
+250
Health
+250
Mana

PASSIVE - You gain +3 Magical Protection and +3 Physical Protection for each god kill or assist. At 7 stacks this item Evolves, providing a Health Shield that gains stacks every 2s. Shield only stacks if you have not taken or dealt damage in the last 5s. Each stack provides 10% of 100 Health +5 Per Level.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Charybdis
o Farmer
Charybdis
17
3 / 6 / 4
10,731
715
9,532
15,406
4,420
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
King Arthur
Arthedain240
King Arthur
16
2 / 3 / 14
10,682
712
7,769
11,179
10,931
Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Ne Zha
16
3 / 4 / 11
10,709
714
11,388
13,809
4,688
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Shillelagh

Shillelagh

+15
Physical Power
+100
Health

PASSIVE - While you are under 25% of your Maximum Mana, gain 20 MP5

20
14 / 2 / 8
13,825
922
23,476
15,512
7,103
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Chang'e
Merlin85
Chang'e
18
2 / 1 / 15
10,742
716
10,785
9,608
9,789
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Magic Focus

Magic Focus

+20
Magical Power

Jing Wei
Rikumerlin99
Jing Wei
19
5 / 1 / 9
11,955
797
12,146
15,262
5,947
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Match Insights

Player Kills, Deaths, and Assists

32
Kill Participation
83
11
Kills
26
26
Deaths
11
21
Assists
57
Player
Kills
Deaths
Assists
KDA
W
King Arthur
Arthedain240
King Arthur
2
3
14
3
W
Ne Zha
3
4
11
2.13
L
Anubis
3
3
6
2
W
14
2
8
9
L
0
5
6
0.6
L
Ao Kuang
KPbish
Ao Kuang
3
8
2
0.5
W
Chang'e
Merlin85
Chang'e
2
1
15
9.5
W
Jing Wei
Rikumerlin99
Jing Wei
5
1
9
9.5
L
2
4
3
0.88
L
Charybdis
o Farmer
Charybdis
3
6
4
0.83

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

52,560
Damage
65,564
79,918
Taken
65,370
51,768
Mitigated
38,458
13,458
Healing
24,055
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
King Arthur
Arthedain240
King Arthur
7,769
352
0
0
11,179
10,931
25
5,361
5,635
0
24,069
W
Ne Zha
11,388
683
0
922
13,809
4,688
456
6,903
6,691
0
31,790
L
Anubis
17,474
310
0
5,283
13,246
6,768
0
5,793
7,306
56,058
0
W
23,476
549
0
7,976
15,512
7,103
1,217
8,291
6,315
63,889
0
L
10,873
228
0
1,137
17,171
17,231
0
8,227
8,445
0
30,222
L
Ao Kuang
KPbish
Ao Kuang
6,241
1,999
0
1,321
15,529
4,801
0
5,478
9,775
18,753
0
W
Chang'e
Merlin85
Chang'e
10,785
336
3,952
6,146
9,608
9,789
756
5,107
4,341
25,045
0
W
Jing Wei
Rikumerlin99
Jing Wei
12,146
7,854
0
5,059
15,262
5,947
2,658
6,097
8,837
0
50,990
L
8,440
1,904
0
3,075
18,566
18,548
0
6,310
11,940
20,545
0
L
Charybdis
o Farmer
Charybdis
9,532
5,560
0
2,642
15,406
4,420
429
7,268
7,927
0
51,079

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

50,753
Gold Earned
57,913
294
Minions Killed
345
8
Camps Cleared
9
1,285,194
Distance Traveled
1,420,331
8
Wards Purchased
23
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
King Arthur
10,682
712
51
3
0
310,667
1
W
Ne Zha
10,709
714
50
3
0
265,679
0
L
Anubis
11,489
766
101
7
4
267,163
3
W
Anubis
13,825
922
110
7
5
257,392
9
L
Nike
8,763
584
30
2
0
279,305
0
L
Ao Kuang
10,051
670
26
2
0
251,429
0
W
Chang'e
10,742
716
39
3
0
284,223
8
W
Jing Wei
11,955
797
95
6
4
302,370
5
L
Fafnir
9,719
648
28
2
0
252,163
4
L
Charybdis
10,731
715
109
7
4
235,134
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role