Player Matchup

Hades
Hades
FubarBoy
Hades
Level 68
God Stats
16W - 7L
1,819 SR
Queue Stats
151W - 146L
1,549 Elo+
Party 2
Artemis
Artemis
HumanMeatShield
Artemis
Level 8
God Stats
4W - 3L
1,217 SR
Queue Stats
29W - 29L
1,413 Elo+
Party 2
Cthulhu
Cthulhu
praisethedevil
Cthulhu
Level 29
God Stats
1W - 0L
1,500 SR
Queue Stats
1W - 3L
1,500 Elo+
Solo
Team Averages
Level 35
1,512 SR
1,487 Elo+

VS

Team Averages
Level 40
1,665 SR
1,489 Elo+
Ares
Ares
 
Ares
Level 36
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Odin
Odin
DobbyTheFreeElf
Odin
Level 61
God Stats
1W - 1L
1,734 SR
Queue Stats
16W - 17L
1,460 Elo+
Party 1
Ao Kuang
Ao Kuang
MarketRipeStars
Ao Kuang
Level 22
God Stats
1W - 1L
1,761 SR
Queue Stats
13W - 10L
1,507 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hades
FubarBoy
Hades
15
9 / 0 / 9
11,511
822
14,367
9,780
6,530
Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

13
3 / 4 / 11
10,106
722
11,289
8,815
3,024
Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

13
6 / 3 / 9
10,442
746
8,203
11,638
15,129
Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Celestial Legion Helm

Celestial Legion Helm

+55
Magical Power
+30
Physical Protection
+20
Mp 5

PASSIVE - Every 3s you receive a stack of 7 Physical Protection and 4% Reduced Damage from Physical Critical Strikes, up to a max of 5 stacks. Stacks are removed upon taking Physical Damage from gods. Stacks can only be gained after not taking Physical Damage from gods for 3s.

Jade Emperor's Crown

Jade Emperor's Crown

+30
Magical Power
+50
Physical Protection
+300
Health
+10%
Crowd Control Reduction

AURA - Enemy gods within 40 units have their Physical Power reduced by 15%.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ares
 
Ares
12
1 / 8 / 4
8,366
598
5,343
16,479
15,302
Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Magi's Cloak

Magi's Cloak

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Protects you from a single hard Crowd Control effect once every 70 seconds. When this occurs, you gain 1s of Crowd Control immunity.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

12
2 / 4 / 5
8,727
623
6,655
12,364
6,757
Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Ao Kuang
12
4 / 6 / 2
9,328
666
8,085
13,939
6,354
OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Hastened Ring

Hastened Ring

+55
Magical Power
+25%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy God with a Basic Attack grants Haste for 6s, causing you to be immune from Basic Attack Movement Penalty. (Internal Cooldown 25s)

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

Match Insights

Player Kills, Deaths, and Assists

47
Kill Participation
18
18
Kills
7
7
Deaths
18
29
Assists
11
Player
Kills
Deaths
Assists
KDA
L
Ares
 
Ares
1
8
4
0.38
L
2
4
5
1.13
W
Hades
FubarBoy
Hades
9
0
9
13.5
W
3
4
11
2.13
L
Ao Kuang
4
6
2
0.83
W
6
3
9
3.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

33,859
Damage
20,083
30,233
Taken
42,782
24,683
Mitigated
28,413
9,189
Healing
5,283
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Ares
 
Ares
5,343
250
0
795
16,479
15,302
0
6,441
10,038
19,588
0
L
6,655
1,133
0
829
12,364
6,757
0
7,178
5,186
0
29,613
W
Hades
FubarBoy
Hades
14,367
828
1,655
5,844
9,780
6,530
687
5,507
3,874
36,767
0
W
11,289
4,527
0
1,151
8,815
3,024
1,231
5,382
3,433
0
36,263
L
Ao Kuang
8,085
2,855
0
3,659
13,939
6,354
0
9,572
4,367
21,228
0
W
8,203
534
539
0
11,638
15,129
175
3,343
8,295
18,620
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

32,059
Gold Earned
26,421
132
Minions Killed
98
6
Camps Cleared
5
750,199
Distance Traveled
725,884
3
Wards Purchased
10
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Ares
8,366
598
22
2
1
239,854
1
L
Odin
8,727
623
50
4
2
269,975
3
W
Hades
11,511
822
58
4
1
283,409
2
W
Artemis
10,106
722
51
4
5
225,370
1
L
Ao Kuang
9,328
666
26
2
2
216,055
6
W
Cthulhu
10,442
746
23
2
0
241,420
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role