Player Matchup

Nox
Nox
Ghost_200413
Nox
Level 111
God Stats
2W - 2L
1,368 SR
Queue Stats
448W - 437L
1,555 Elo+
Party 4
Guan Yu
Guan Yu
LetGoOfTheBuddy
Guan Yu
Level 42
God Stats
1W - 0L
1,858 SR
Queue Stats
28W - 19L
1,607 Elo+
Party 1
Athena
Athena
MadeEnigma001
Athena
Level 108
God Stats
2W - 1L
1,259 SR
Queue Stats
134W - 123L
1,485 Elo+
Solo
Medusa
Medusa
Pageantry1
Medusa
Level 25
God Stats
39W - 36L
1,644 SR
Queue Stats
39W - 37L
1,598 Elo+
Party 4
Tsukuyomi
Tsukuyomi
storm breaker10
Tsukuyomi
Level 118
God Stats
5W - 4L
1,547 SR
Queue Stats
88W - 83L
1,572 Elo+
Party 1
Team Averages
Level 81
1,535 SR
1,563 Elo+

VS

Team Averages
Level 57
1,529 SR
1,537 Elo+
Izanami
Izanami
Jawcy
Izanami
Level 43
God Stats
128W - 129L
1,590 SR
Queue Stats
287W - 271L
1,600 Elo+
Party 2
Zhong Kui
Zhong Kui
JoKeR0213
Zhong Kui
Level 33
God Stats
26W - 33L
1,568 SR
Queue Stats
121W - 129L
1,473 Elo+
Party 3
Kuzenbo
Kuzenbo
Oodam
Kuzenbo
Level 39
God Stats
4W - 4L
1,769 SR
Queue Stats
270W - 240L
1,601 Elo+
Party 2
Hera
Hera
ThatFishGuy11
Hera
Level 81
God Stats
7W - 4L
1,265 SR
Queue Stats
168W - 158L
1,504 Elo+
Party 3
Gilgamesh
Gilgamesh
Whatsa Jr
Gilgamesh
Level 87
God Stats
8W - 12L
1,452 SR
Queue Stats
184W - 175L
1,504 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
20
18 / 0 / 14
17,186
614
29,484
15,865
7,858
Archmage's Gem

Archmage's Gem

+120
Magical Power
+200
Mana
+25
Mp 5

PASSIVE - Every 0.5s you gain a stack of Demise, causing your next damaging ability that hits an enemy god deals an additional 1.5% of your Magical Power in damage and remove all stacks. This effect stacks up to 20 times.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

20
14 / 2 / 14
15,821
565
25,104
31,733
36,069
Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Titan's Bane

Titan's Bane

+40
Physical Power
+20
Physical Penetration

PASSIVE - Your first ability cast gains 20% Physical Penetration. This can only occur once every 5 seconds.

18
4 / 4 / 27
13,786
492
8,927
23,653
32,723
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Medusa
Pageantry1
Medusa
19
7 / 6 / 12
13,773
492
17,592
16,483
7,433
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Tsukuyomi
storm breaker10
Tsukuyomi
20
6 / 8 / 19
14,509
518
17,773
25,458
10,641
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Mace

Mace

+10
Physical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Izanami
Jawcy
Izanami
18
2 / 6 / 4
11,670
417
8,958
17,674
5,912
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Zhong Kui
JoKeR0213
Zhong Kui
17
3 / 13 / 2
11,239
401
17,877
30,522
30,850
Tyrannical Plate Helm

Tyrannical Plate Helm

+70
Magical Power
+30
Physical Protection
+100
Health
+20%
Crowd Control Reduction

AURA - Ally lane minions within 70 units gain 25% Health and Attack Speed. Whenever an ally lane minion dies within 70 units of you, gain 5 power per stack, max 6 stacks for 15 seconds.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Gem of Isolation

Gem of Isolation

+70
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Kuzenbo
Oodam
Kuzenbo
17
2 / 6 / 10
11,227
401
12,323
26,645
34,497
18
4 / 12 / 4
12,181
435
12,949
22,457
7,123
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Gilgamesh
Whatsa Jr
Gilgamesh
19
7 / 12 / 4
12,890
460
13,146
27,250
11,502
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Match Insights

Player Kills, Deaths, and Assists

135
Kill Participation
42
49
Kills
18
20
Deaths
49
86
Assists
24
Player
Kills
Deaths
Assists
KDA
W
18
0
14
25
L
Izanami
Jawcy
Izanami
2
6
4
0.67
L
Zhong Kui
JoKeR0213
Zhong Kui
3
13
2
0.31
W
14
2
14
10.5
W
4
4
27
4.38
L
Kuzenbo
Oodam
Kuzenbo
2
6
10
1.17
W
Medusa
Pageantry1
Medusa
7
6
12
2.17
L
4
12
4
0.5
L
Gilgamesh
Whatsa Jr
Gilgamesh
7
12
4
0.75
W
Tsukuyomi
storm breaker10
Tsukuyomi
6
8
19
1.94

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

98,880
Damage
65,253
113,192
Taken
124,548
94,724
Mitigated
89,884
44,073
Healing
19,001
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
29,484
2,688
268
7,688
15,865
7,858
1,464
8,462
7,137
147,127
0
L
Izanami
Jawcy
Izanami
8,958
4,101
0
2,834
17,674
5,912
1,187
6,257
11,193
0
90,090
L
Zhong Kui
JoKeR0213
Zhong Kui
17,877
2,440
634
6,509
30,522
30,850
661
3,949
25,210
69,617
0
W
25,104
5,206
2,988
14,657
31,733
36,069
1,625
10,857
18,059
0
97,393
W
8,927
1,637
0
5,857
23,653
32,723
316
7,056
16,385
29,622
0
L
Kuzenbo
Oodam
Kuzenbo
12,323
3,857
60
1,916
26,645
34,497
0
9,708
16,309
42,275
0
W
Medusa
Pageantry1
Medusa
17,592
9,128
0
4,644
16,483
7,433
3,076
8,012
8,405
0
94,374
L
12,949
1,712
0
2,267
22,457
7,123
0
8,807
13,113
72,423
0
L
Gilgamesh
Whatsa Jr
Gilgamesh
13,146
3,899
0
4,781
27,250
11,502
58
8,673
18,020
0
80,484
W
Tsukuyomi
storm breaker10
Tsukuyomi
17,773
4,073
0
7,971
25,458
10,641
0
10,655
13,867
0
114,592

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

75,075
Gold Earned
59,207
647
Minions Killed
591
0
Camps Cleared
0
2,720,758
Distance Traveled
2,169,645
38
Wards Purchased
20
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Nox
17,186
614
224
8
0
573,925
13
L
Izanami
11,670
417
169
6
0
455,008
10
L
Zhong Kui
11,239
401
123
4
0
402,993
0
W
Guan Yu
15,821
565
141
5
0
582,709
1
W
Athena
13,786
492
22
1
0
581,925
15
L
Kuzenbo
11,227
401
51
2
0
474,495
7
W
Medusa
13,773
492
125
4
0
454,023
8
L
Hera
12,181
435
123
4
0
411,185
3
L
Gilgamesh
12,890
460
125
4
0
425,964
0
W
Tsukuyomi
14,509
518
135
5
0
528,176
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role