Player Matchup

Discordia
Discordia
 
Discordia
Level 119
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Jormungandr
Jormungandr
EdbertAlan
Jormungandr
Level 160
God Stats
5W - 2L
1,670 SR
Queue Stats
205W - 220L
1,581 Elo+
Party 1
Sobek
Sobek
Fenix59
Sobek
Level 68
God Stats
3W - 2L
1,962 SR
Queue Stats
20W - 23L
1,609 Elo+
Party 1
Apollo
Apollo
Quigosth
Apollo
Level 120
God Stats
10W - 8L
1,698 SR
Queue Stats
586W - 547L
1,649 Elo+
Party 1
Loki
Loki
Torote
Loki
Level 134
God Stats
29W - 45L
1,365 SR
Queue Stats
234W - 255L
1,392 Elo+
Party 1
Team Averages
Level 120
1,639 SR
1,546 Elo+

VS

Team Averages
Level 113
1,697 SR
1,594 Elo+
Artio
Artio
Dovahkiin14550
Artio
Level 58
God Stats
4W - 2L
1,942 SR
Queue Stats
196W - 197L
1,590 Elo+
Solo
Scylla
Scylla
SKRRDarling
Scylla
Level 119
God Stats
20W - 7L
1,633 SR
Queue Stats
315W - 311L
1,602 Elo+
Solo
Amaterasu
Amaterasu
evazenith
Amaterasu
Level 154
God Stats
1W - 0L
1,500 SR
Queue Stats
39W - 48L
1,555 Elo+
Party 2
Mercury
Mercury
oGuzzlightyear
Mercury
Level 109
God Stats
6W - 5L
1,694 SR
Queue Stats
172W - 158L
1,587 Elo+
Party 2
Rama
Rama
ropoooooo
Rama
Level 127
God Stats
2W - 1L
1,715 SR
Queue Stats
189W - 168L
1,635 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Discordia
 
Discordia
12
0 / 4 / 0
6,915
461
5,042
8,306
2,583
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Jormungandr
EdbertAlan
Jormungandr
12
0 / 4 / 0
6,634
442
2,936
6,128
2,963
Fighter's Mask

Fighter's Mask

+15
Physical Power
+25
Magical Power
+10
Hp 5
+10
Mp 5

PASSIVE - <font color='#42F46E'>Increase Damage Dealt by 5% + 0.25% per your god’s level. <font color='#F44242'>Increase Damage Taken by 6% + 0.1% per your god’s level. PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your abilities deal +10 Bonus Ability True Damage to minions. <n>Can be upgraded at level 20.

Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Tyrannical Plate Helm

Tyrannical Plate Helm

+70
Magical Power
+30
Physical Protection
+100
Health
+20%
Crowd Control Reduction

AURA - Ally lane minions within 70 units gain 25% Health and Attack Speed. Whenever an ally lane minion dies within 70 units of you, gain 5 power per stack, max 6 stacks for 15 seconds.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

Sobek
Fenix59
Sobek
10
3 / 5 / 3
7,056
470
6,090
13,738
10,976
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

Apollo
Quigosth
Apollo
12
6 / 6 / 2
8,266
551
13,171
11,681
3,528
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Loki
Torote
Loki
11
0 / 6 / 6
6,950
463
4,036
10,464
2,954
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Hidden Dagger

Hidden Dagger

+15
Physical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
10
3 / 2 / 7
7,777
518
3,699
12,240
8,655
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Scylla
14
3 / 2 / 6
8,617
574
4,800
6,735
2,148
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 15 gold every time the coin is flipped.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Amaterasu
evazenith
Amaterasu
15
4 / 1 / 6
9,046
603
9,329
11,987
8,959
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

15
7 / 1 / 4
9,163
611
6,740
9,334
4,095
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Rama
15
8 / 3 / 7
9,684
646
13,478
9,607
3,277
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

20
Kill Participation
55
9
Kills
25
25
Deaths
9
11
Assists
30
Player
Kills
Deaths
Assists
KDA
L
Discordia
 
Discordia
0
4
0
0
W
3
2
7
3.25
L
Jormungandr
EdbertAlan
Jormungandr
0
4
0
0
L
Sobek
Fenix59
Sobek
3
5
3
0.9
L
Apollo
Quigosth
Apollo
6
6
2
1.17
W
Scylla
3
2
6
3
L
Loki
Torote
Loki
0
6
6
0.5
W
Amaterasu
evazenith
Amaterasu
4
1
6
7
W
7
1
4
9
W
Rama
8
3
7
3.83

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

31,275
Damage
38,046
50,317
Taken
49,903
23,004
Mitigated
27,134
10,103
Healing
18,262
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Discordia
 
Discordia
5,042
381
0
725
8,306
2,583
33
2,599
5,707
45,129
0
W
3,699
410
1,212
5,376
12,240
8,655
0
3,814
8,426
15,232
0
L
Jormungandr
EdbertAlan
Jormungandr
2,936
1,221
0
1,046
6,128
2,963
0
0
6,128
21,458
0
L
Sobek
Fenix59
Sobek
6,090
1,041
475
4,115
13,738
10,976
81
3,326
10,412
19,780
0
L
Apollo
Quigosth
Apollo
13,171
8,417
0
1,912
11,681
3,528
0
1,156
10,525
0
35,915
W
Scylla
4,800
963
0
1,244
6,735
2,148
0
2,597
4,138
50,761
0
L
Loki
Torote
Loki
4,036
874
0
1,830
10,464
2,954
0
1,418
9,046
0
34,825
W
Amaterasu
evazenith
Amaterasu
9,329
2,798
0
5,360
11,987
8,959
729
3,858
7,936
0
49,986
W
6,740
3,676
0
2,234
9,334
4,095
0
1,378
7,915
0
74,610
W
Rama
13,478
9,729
0
2,836
9,607
3,277
756
2,580
7,027
0
71,958

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

35,821
Gold Earned
44,287
298
Minions Killed
422
0
Camps Cleared
0
1,291,845
Distance Traveled
1,519,948
29
Wards Purchased
21
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Discordia
6,915
461
108
7
0
253,233
6
W
Artio
7,777
518
11
1
0
304,354
6
L
Jormungandr
6,634
442
49
3
0
203,191
11
L
Sobek
7,056
470
19
1
0
273,822
3
L
Apollo
8,266
551
56
4
0
272,607
6
W
Scylla
8,617
574
97
6
0
287,906
5
L
Loki
6,950
463
66
4
0
288,992
3
W
Amaterasu
9,046
603
83
6
0
301,044
3
W
Mercury
9,163
611
106
7
0
356,436
5
W
Rama
9,684
646
125
8
0
270,208
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role