Player Matchup

Baron Samedi
Baron Samedi
Sarcasta-
Baron Samedi
Level 61
God Stats
22W - 24L
1,642 SR
Queue Stats
26W - 26L
1,584 Elo+
Party 1
Camazotz
Camazotz
ejaahm
Camazotz
Level 121
God Stats
1W - 0L
1,500 SR
Queue Stats
82W - 68L
1,582 Elo+
Party 1
Cthulhu
Cthulhu
urbleedingBAD2
Cthulhu
Level 114
God Stats
5W - 7L
1,644 SR
Queue Stats
50W - 36L
1,624 Elo+
Party 1
Team Averages
Level 99
1,595 SR
1,597 Elo+

VS

Team Averages
Level 117
1,707 SR
1,572 Elo+
Vamana
Vamana
GP Aye
Vamana
Level 155
God Stats
16W - 5L
1,818 SR
Queue Stats
547W - 309L
1,705 Elo+
Party 2
Eset
Eset
ItzMeru
Eset
Level 107
God Stats
5W - 3L
1,764 SR
Queue Stats
470W - 463L
1,495 Elo+
Party 2
Fafnir
Fafnir
OriginalOranges
Fafnir
Level 89
God Stats
11W - 6L
1,540 SR
Queue Stats
408W - 221L
1,517 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Baron Samedi
Sarcasta-
Baron Samedi
16
5 / 0 / 14
11,122
695
18,521
9,479
4,662
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Camazotz
ejaahm
Camazotz
16
12 / 1 / 5
11,891
743
16,838
20,341
13,195
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

14
2 / 1 / 14
10,938
684
12,004
16,953
14,413
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Vamana
GP Aye
Vamana
11
0 / 5 / 2
8,347
522
10,319
19,998
16,332
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Eset
ItzMeru
Eset
11
1 / 10 / 1
8,943
559
16,269
14,197
4,490
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

12
1 / 4 / 1
9,969
623
8,120
19,594
26,482
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Match Insights

Player Kills, Deaths, and Assists

52
Kill Participation
6
19
Kills
2
2
Deaths
19
33
Assists
4
Player
Kills
Deaths
Assists
KDA
L
Vamana
GP Aye
Vamana
0
5
2
0.2
L
Eset
ItzMeru
Eset
1
10
1
0.15
L
1
4
1
0.38
W
Baron Samedi
Sarcasta-
Baron Samedi
5
0
14
12
W
Camazotz
ejaahm
Camazotz
12
1
5
14.5
W
2
1
14
9

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

47,363
Damage
34,708
46,773
Taken
53,789
32,270
Mitigated
47,304
30,801
Healing
12,950
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Vamana
GP Aye
Vamana
10,319
4,340
0
4,389
19,998
16,332
0
9,559
9,711
0
25,096
L
Eset
ItzMeru
Eset
16,269
685
1,097
2,789
14,197
4,490
0
8,060
5,845
42,860
0
L
8,120
1,622
104
4,571
19,594
26,482
0
12,930
6,163
20,752
0
W
Baron Samedi
Sarcasta-
Baron Samedi
18,521
1,160
5,638
6,024
9,479
4,662
874
5,028
4,451
42,246
0
W
Camazotz
ejaahm
Camazotz
16,838
4,095
0
11,974
20,341
13,195
689
10,656
9,685
0
47,152
W
12,004
741
1,816
5,349
16,953
14,413
354
9,578
7,375
44,551
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

33,951
Gold Earned
27,259
179
Minions Killed
115
12
Camps Cleared
0
965,464
Distance Traveled
842,006
7
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Vamana
8,347
522
36
2
0
292,199
0
L
Eset
8,943
559
58
4
0
257,582
5
L
Fafnir
9,969
623
21
1
0
292,225
3
W
Baron Samedi
11,122
695
54
3
3
314,537
1
W
Camazotz
11,891
743
54
3
6
303,177
2
W
Cthulhu
10,938
684
71
4
3
347,750
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role