Player Matchup

Olorun
Olorun
HorseMonkey13
Olorun
Level 121
God Stats
0W - 1L
1,500 SR
Queue Stats
22W - 24L
1,473 Elo+
Party 1
Chiron
Chiron
Just Equinox
Chiron
Level 103
God Stats
2W - 5L
1,392 SR
Queue Stats
293W - 313L
1,415 Elo+
Party 1
Tiamat
Tiamat
KINGOFTHEGODS24
Tiamat
Level 77
God Stats
0W - 1L
1,500 SR
Queue Stats
21W - 22L
1,317 Elo+
Party 3
Ares
Ares
SxyFaceV8
Ares
Level 102
God Stats
1W - 1L
1,582 SR
Queue Stats
25W - 26L
1,313 Elo+
Party 3
Bakasura
Bakasura
The Heetmizr
Bakasura
Level 60
God Stats
0W - 1L
1,500 SR
Queue Stats
13W - 19L
1,387 Elo+
Party 1
Team Averages
Level 93
1,495 SR
1,381 Elo+

VS

Team Averages
Level 87
1,433 SR
1,389 Elo+
Anhur
Anhur
CREW Forsaken
Anhur
Level 103
God Stats
18W - 17L
1,415 SR
Queue Stats
219W - 237L
1,410 Elo+
Party 2
Hou Yi
Hou Yi
CREW Zangetsu
Hou Yi
Level 84
God Stats
4W - 2L
1,561 SR
Queue Stats
52W - 54L
1,434 Elo+
Party 2
Xing Tian
Xing Tian
Puckish
Xing Tian
Level 21
God Stats
1W - 1L
1,226 SR
Queue Stats
82W - 93L
1,337 Elo+
Solo
Bacchus
Bacchus
RogueSchugs
Bacchus
Level 106
God Stats
1W - 0L
1,465 SR
Queue Stats
39W - 48L
1,362 Elo+
Solo
Morgan Le Fay
Morgan Le Fay
Zesttard
Morgan Le Fay
Level 120
God Stats
1W - 0L
1,500 SR
Queue Stats
370W - 366L
1,403 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
16
2 / 4 / 6
8,757
796
9,308
11,255
4,896
OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Chiron
14
3 / 6 / 6
7,974
725
13,659
10,624
4,069
Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

14
4 / 7 / 5
8,464
769
10,172
12,326
7,765
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Ares
15
3 / 6 / 5
8,848
804
13,020
15,303
15,222
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Ancient Blade

Ancient Blade

+50
Health
+5%
Movement Speed

Bakasura
The Heetmizr
Bakasura
12
0 / 8 / 6
7,273
661
2,526
11,517
4,526
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
15
5 / 2 / 18
9,410
855
6,281
9,897
4,126
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

15
2 / 4 / 17
9,075
825
13,420
10,581
4,244
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Xing Tian
Puckish
Xing Tian
15
4 / 3 / 19
9,243
840
8,042
14,568
16,054
Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Bacchus
RogueSchugs
Bacchus
18
7 / 1 / 24
10,472
952
11,507
16,918
20,442
Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Emerald Talisman

Emerald Talisman

+200
Health
+15
Hp 5
+10
Mp 5

PASSIVE - Regenerates 0.2% of your max. Health every second.

Morgan Le Fay
Zesttard
Morgan Le Fay
18
13 / 2 / 17
10,873
988
15,965
11,281
5,604
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

Match Insights

Player Kills, Deaths, and Assists

40
Kill Participation
126
12
Kills
31
31
Deaths
12
28
Assists
95
Player
Kills
Deaths
Assists
KDA
W
5
2
18
7
W
2
4
17
2.63
L
2
4
6
1.25
L
Chiron
3
6
6
1
L
4
7
5
0.93
W
Xing Tian
Puckish
Xing Tian
4
3
19
4.5
W
Bacchus
RogueSchugs
Bacchus
7
1
24
19
L
Ares
3
6
5
0.92
L
Bakasura
The Heetmizr
Bakasura
0
8
6
0.38
W
Morgan Le Fay
Zesttard
Morgan Le Fay
13
2
17
10.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

48,685
Damage
55,215
61,025
Taken
63,245
36,478
Mitigated
50,470
16,610
Healing
21,391
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
6,281
2,663
1,944
2,352
9,897
4,126
2,829
4,397
5,490
0
18,552
W
13,420
5,492
1,677
1,832
10,581
4,244
1,657
5,787
4,794
0
30,128
L
9,308
5,096
1,500
3,517
11,255
4,896
1,012
6,404
4,851
20,783
0
L
Chiron
13,659
3,676
2,066
1,786
10,624
4,069
76
8,512
2,112
0
24,302
L
10,172
1,882
682
2,622
12,326
7,765
0
5,970
6,356
18,617
0
W
Xing Tian
Puckish
Xing Tian
8,042
635
898
1,376
14,568
16,054
0
7,021
7,472
13,861
0
W
Bacchus
RogueSchugs
Bacchus
11,507
1,165
1,955
5,068
16,918
20,442
246
9,858
7,060
20,909
0
L
Ares
13,020
451
881
1,809
15,303
15,222
0
7,714
7,589
22,534
0
L
Bakasura
The Heetmizr
Bakasura
2,526
2,038
584
1,163
11,517
4,526
0
6,748
4,769
0
3,699
W
Morgan Le Fay
Zesttard
Morgan Le Fay
15,965
3,863
1,401
2,888
11,281
5,604
228
5,437
5,824
30,207
593

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

41,316
Gold Earned
49,073
89
Minions Killed
100
0
Camps Cleared
0
946,335
Distance Traveled
994,365
0
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Anhur
9,410
855
25
2
0
181,972
0
W
Hou Yi
9,075
825
34
3
0
169,925
0
L
Olorun
8,757
796
25
2
0
165,827
0
L
Chiron
7,974
725
18
2
0
185,002
0
L
Tiamat
8,464
769
16
1
0
186,562
0
W
Xing Tian
9,243
840
9
1
0
211,237
0
W
Bacchus
10,472
952
17
2
0
219,876
0
L
Ares
8,848
804
17
2
0
206,110
0
L
Bakasura
7,273
661
13
1
0
202,834
0
W
Morgan Le Fay
10,873
988
15
1
0
211,355
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role