Player Matchup

Anubis
Anubis
Filipowicz
Anubis
Level 89
God Stats
22W - 7L
1,762 SR
Queue Stats
593W - 524L
1,585 Elo+
Party 2
King Arthur
King Arthur
JjonAlch
King Arthur
Level 60
God Stats
3W - 3L
1,187 SR
Queue Stats
305W - 256L
1,571 Elo+
Party 2
Neith
Neith
JustHeated
Neith
Level 129
God Stats
13W - 8L
1,504 SR
Queue Stats
519W - 435L
1,603 Elo+
Party 2
Thor
Thor
Kinglab
Thor
Level 118
God Stats
4W - 0L
1,157 SR
Queue Stats
142W - 108L
1,563 Elo+
Party 1
Artio
Artio
Vaithro
Artio
Level 106
God Stats
23W - 13L
1,619 SR
Queue Stats
127W - 94L
1,582 Elo+
Party 1
Team Averages
Level 100
1,446 SR
1,581 Elo+

VS

Team Averages
Level 122
1,470 SR
1,499 Elo+
Jing Wei
Jing Wei
 
Jing Wei
Level 143
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 3
Hel
Hel
 
Hel
Level 129
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Fenrir
Fenrir
Judaslol
Fenrir
Level 92
God Stats
2W - 4L
1,401 SR
Queue Stats
17W - 24L
1,496 Elo+
Party 3
Nike
Nike
Nilyia
Nike
Level 128
God Stats
9W - 9L
1,659 SR
Queue Stats
89W - 94L
1,563 Elo+
Party 3
Nox
Nox
youzakilla
Nox
Level 118
God Stats
12W - 16L
1,291 SR
Queue Stats
468W - 574L
1,439 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Anubis
Filipowicz
Anubis
20
12 / 0 / 7
12,784
639
17,407
12,857
8,773
Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

King Arthur
JjonAlch
King Arthur
17
5 / 5 / 6
11,302
565
11,440
15,785
16,066
Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Spectral Armor *old*

Spectral Armor *old*

+60
Physical Protection
+200
Health
+300
Mana
+10
Mp 5

PASSIVE - Physical Critical Strikes bonus damage taken is decreased by 40%.

Neith
17
2 / 0 / 9
10,769
538
11,570
9,245
4,265
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Thor
Kinglab
Thor
17
3 / 2 / 12
10,962
548
9,494
15,816
7,197
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Artio
Vaithro
Artio
16
6 / 0 / 12
10,242
512
9,417
21,811
29,549
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Jing Wei
 
Jing Wei
17
1 / 3 / 0
10,556
528
12,799
13,184
4,374
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

Hel
 
Hel
15
2 / 7 / 1
9,885
494
6,833
17,150
11,780
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Magic Focus

Magic Focus

+20
Magical Power

Fenrir
Judaslol
Fenrir
15
2 / 8 / 2
9,619
481
6,812
18,327
8,910
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heavy Mace

Heavy Mace

+30
Physical Power

Nike
Nilyia
Nike
12
0 / 7 / 0
8,217
411
6,091
19,510
16,804
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

17
1 / 4 / 1
10,199
510
9,139
11,585
3,780
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

Match Insights

Player Kills, Deaths, and Assists

74
Kill Participation
10
28
Kills
6
7
Deaths
29
46
Assists
4
Player
Kills
Deaths
Assists
KDA
L
Jing Wei
 
Jing Wei
1
3
0
0.33
L
Hel
 
Hel
2
7
1
0.36
W
Anubis
Filipowicz
Anubis
12
0
7
15.5
W
King Arthur
JjonAlch
King Arthur
5
5
6
1.6
L
Fenrir
Judaslol
Fenrir
2
8
2
0.38
W
Neith
2
0
9
6.5
W
Thor
Kinglab
Thor
3
2
12
4.5
L
Nike
Nilyia
Nike
0
7
0
0
W
Artio
Vaithro
Artio
6
0
12
12
L
1
4
1
0.38

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

59,328
Damage
41,674
75,514
Taken
79,756
65,850
Mitigated
45,648
33,783
Healing
17,551
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Jing Wei
 
Jing Wei
12,799
9,901
0
3,481
13,184
4,374
1,026
3,890
9,294
0
90,412
L
Hel
 
Hel
6,833
508
1,698
6,583
17,150
11,780
827
3,306
13,844
55,935
0
W
Anubis
Filipowicz
Anubis
17,407
1,270
762
9,049
12,857
8,773
1,146
3,103
9,754
103,329
0
W
King Arthur
JjonAlch
King Arthur
11,440
1,952
0
1,242
15,785
16,066
58
5,992
9,793
0
68,839
L
Fenrir
Judaslol
Fenrir
6,812
751
0
2,005
18,327
8,910
0
6,830
11,497
0
61,909
W
Neith
11,570
4,928
0
5,359
9,245
4,265
3,837
824
8,421
0
91,189
W
Thor
Kinglab
Thor
9,494
1,540
0
5,178
15,816
7,197
367
3,037
12,779
0
78,017
L
Nike
Nilyia
Nike
6,091
992
0
2,915
19,510
16,804
0
7,675
11,835
0
31,649
W
Artio
Vaithro
Artio
9,417
1,222
1,424
10,769
21,811
29,549
517
5,369
16,442
41,968
0
L
9,139
1,335
0
869
11,585
3,780
0
5,441
6,144
78,563
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

56,059
Gold Earned
48,476
609
Minions Killed
580
0
Camps Cleared
0
1,991,514
Distance Traveled
1,904,759
16
Wards Purchased
19
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Jing Wei
10,556
528
161
8
0
396,139
3
L
Hel
9,885
494
118
6
0
341,323
4
W
Anubis
12,784
639
163
8
0
371,978
4
W
King Arthur
11,302
565
114
6
0
381,912
1
L
Fenrir
9,619
481
98
5
0
353,693
4
W
Neith
10,769
538
155
8
0
378,157
9
W
Thor
10,962
548
127
6
0
417,304
0
L
Nike
8,217
411
46
2
0
401,480
7
W
Artio
10,242
512
50
3
0
442,163
2
L
Nox
10,199
510
157
8
0
412,124
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role