Player Matchup

Cthulhu
Cthulhu
RAMACEQ
Cthulhu
Level 121
God Stats
3W - 6L
1,528 SR
Queue Stats
91W - 102L
1,481 Elo+
Party 3
Merlin
Merlin
Stud94
Merlin
Level 159
God Stats
7W - 7L
1,609 SR
Queue Stats
733W - 684L
1,548 Elo+
Party 2
Anhur
Anhur
Vardeen0027
Anhur
Level 131
God Stats
0W - 2L
1,366 SR
Queue Stats
67W - 100L
1,452 Elo+
Party 3
Da Ji
Da Ji
Zavion
Da Ji
Level 159
God Stats
94W - 69L
1,610 SR
Queue Stats
964W - 907L
1,559 Elo+
Party 2
Jormungandr
Jormungandr
z Carnxge z
Jormungandr
Level 85
God Stats
129W - 92L
1,663 SR
Queue Stats
361W - 341L
1,543 Elo+
Party 2
Team Averages
Level 131
1,555 SR
1,517 Elo+

VS

Team Averages
Level 120
1,520 SR
1,537 Elo+
Cthulhu
Cthulhu
Bearman272727
Cthulhu
Level 127
God Stats
5W - 4L
1,579 SR
Queue Stats
25W - 20L
1,619 Elo+
Party 1
Janus
Janus
NygmaSly
Janus
Level 112
God Stats
2W - 0L
1,544 SR
Queue Stats
80W - 63L
1,618 Elo+
Party 1
Achilles
Achilles
Tact1cal714
Achilles
Level 115
God Stats
1W - 0L
1,547 SR
Queue Stats
31W - 24L
1,573 Elo+
Party 1
Thanatos
Thanatos
Tarkorotsu
Thanatos
Level 122
God Stats
25W - 26L
1,501 SR
Queue Stats
602W - 539L
1,548 Elo+
Solo
Rama
Rama
bonzerscoot
Rama
Level 126
God Stats
3W - 5L
1,427 SR
Queue Stats
4W - 15L
1,327 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cthulhu
RAMACEQ
Cthulhu
18
2 / 2 / 4
11,899
517
16,372
14,598
16,676
Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Tyrannical Plate Helm

Tyrannical Plate Helm

+70
Magical Power
+30
Physical Protection
+100
Health
+20%
Crowd Control Reduction

AURA - Ally lane minions within 70 units gain 25% Health and Attack Speed. Whenever an ally lane minion dies within 70 units of you, gain 5 power per stack, max 6 stacks for 15 seconds.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Ethereal Staff

Ethereal Staff

+70
Magical Power
+150
Health
+20%
Crowd Control Reduction

PASSIVE - Whenever you damage an enemy god with an ability you steal 8% maximum mana as well as 6% maximum health from the target. The Stats remain stolen for 60s and targets affected can have up to 4 Buffs and Debuffs at once. This can only occur once every 15 seconds.

Merlin
Stud94
Merlin
17
2 / 6 / 2
11,137
484
12,928
15,345
5,769
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

17
3 / 4 / 5
11,471
499
5,440
14,638
4,506
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Da Ji
Zavion
Da Ji
17
6 / 8 / 1
11,344
493
11,919
20,305
8,829
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Honed Edge

Honed Edge

+30
Physical Power
+10%
Cooldown Reduction

Jormungandr
z Carnxge z
Jormungandr
16
6 / 5 / 9
11,150
485
17,765
23,780
15,075
Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cthulhu
18
3 / 1 / 14
11,615
505
15,214
23,123
27,891
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Janus
NygmaSly
Janus
17
2 / 5 / 9
10,542
458
8,605
13,136
5,228
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Magic Focus

Magic Focus

+20
Magical Power

Achilles
Tact1cal714
Achilles
18
6 / 1 / 7
11,169
486
13,140
21,037
18,050
Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Heavy Mace

Heavy Mace

+30
Physical Power

Thanatos
Tarkorotsu
Thanatos
19
12 / 7 / 6
12,707
552
14,613
21,847
8,696
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

18
2 / 5 / 11
11,661
507
14,483
13,869
5,223
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Match Insights

Player Kills, Deaths, and Assists

40
Kill Participation
72
19
Kills
25
25
Deaths
19
21
Assists
47
Player
Kills
Deaths
Assists
KDA
W
Cthulhu
3
1
14
10
W
Janus
NygmaSly
Janus
2
5
9
1.3
L
Cthulhu
RAMACEQ
Cthulhu
2
2
4
2
L
Merlin
Stud94
Merlin
2
6
2
0.5
W
Achilles
Tact1cal714
Achilles
6
1
7
9.5
W
Thanatos
Tarkorotsu
Thanatos
12
7
6
2.14
L
3
4
5
1.38
L
Da Ji
Zavion
Da Ji
6
8
1
0.81
W
2
5
11
1.5
L
Jormungandr
z Carnxge z
Jormungandr
6
5
9
2.1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

64,424
Damage
66,055
88,666
Taken
93,012
50,855
Mitigated
65,088
18,477
Healing
33,720
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Cthulhu
15,214
1,740
928
2,922
23,123
27,891
753
12,473
10,441
58,024
0
W
Janus
NygmaSly
Janus
8,605
454
0
3,337
13,136
5,228
432
5,929
6,899
63,521
0
L
Cthulhu
RAMACEQ
Cthulhu
16,372
1,490
363
3,097
14,598
16,676
468
2,744
11,854
76,630
0
L
Merlin
Stud94
Merlin
12,928
356
154
2,189
15,345
5,769
439
6,904
8,441
80,318
0
W
Achilles
Tact1cal714
Achilles
13,140
3,329
0
6,964
21,037
18,050
320
11,884
9,051
1,428
69,300
W
Thanatos
Tarkorotsu
Thanatos
14,613
2,667
0
16,548
21,847
8,696
1,104
9,720
11,722
0
83,584
L
5,440
2,311
0
3,621
14,638
4,506
1,154
3,723
10,915
0
51,067
L
Da Ji
Zavion
Da Ji
11,919
3,562
0
3,562
20,305
8,829
0
4,215
16,090
0
74,855
W
14,483
8,580
0
3,021
13,869
5,223
2,927
6,261
7,604
0
91,367
L
Jormungandr
z Carnxge z
Jormungandr
17,765
4,298
578
4,913
23,780
15,075
225
6,804
16,976
66,492
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

57,001
Gold Earned
57,694
606
Minions Killed
550
0
Camps Cleared
0
2,071,972
Distance Traveled
2,230,958
35
Wards Purchased
17
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Cthulhu
11,615
505
61
3
0
431,446
2
W
Janus
10,542
458
112
5
0
437,413
3
L
Cthulhu
11,899
517
152
7
0
457,388
10
L
Merlin
11,137
484
147
6
0
405,780
15
W
Achilles
11,169
486
114
5
0
435,598
5
W
Thanatos
12,707
552
103
4
0
504,899
0
L
Anhur
11,471
499
120
5
0
405,420
1
L
Da Ji
11,344
493
99
4
0
390,371
1
W
Rama
11,661
507
160
7
0
421,602
7
L
Jormungandr
11,150
485
88
4
0
413,013
8

Distance Traveled

Minion Kills by Role

Gold Earned by Role