Player Matchup

Hera
Hera
DarkCosmicLotus
Hera
Level 39
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 2L
1,397 Elo+
Party 2
King Arthur
King Arthur
IkuFox
King Arthur
Level 22
God Stats
1W - 1L
1,644 SR
Queue Stats
11W - 13L
1,402 Elo+
Solo
Athena
Athena
Molokodude
Athena
Level 74
God Stats
0W - 1L
1,759 SR
Queue Stats
1W - 3L
1,338 Elo+
Party 2
Scylla
Scylla
PrinceRimidor
Scylla
Level 158
God Stats
0W - 1L
1,500 SR
Queue Stats
4W - 6L
1,428 Elo+
Party 2
Medusa
Medusa
marmarcandybar
Medusa
Level 41
God Stats
0W - 1L
1,329 SR
Queue Stats
1W - 4L
1,358 Elo+
Party 2
Team Averages
Level 67
1,546 SR
1,385 Elo+

VS

Team Averages
Level 46
1,741 SR
1,485 Elo+
Freya
Freya
BakaTaylorKun
Freya
Level 46
God Stats
2W - 0L
1,789 SR
Queue Stats
41W - 20L
1,500 Elo+
Party 1
Loki
Loki
BricGaming
Loki
Level 84
God Stats
5W - 7L
1,842 SR
Queue Stats
41W - 23L
1,500 Elo+
Party 1
Gilgamesh
Gilgamesh
Burnmaw
Gilgamesh
Level 15
God Stats
11W - 4L
1,500 SR
Queue Stats
38W - 21L
1,500 Elo+
Party 1
Izanami
Izanami
Hachimontage
Izanami
Level 68
God Stats
18W - 7L
2,031 SR
Queue Stats
49W - 24L
1,571 Elo+
Party 1
Cerberus
Cerberus
NeedsToBeCarried
Cerberus
Level 18
God Stats
2W - 2L
1,546 SR
Queue Stats
5W - 7L
1,355 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
11
0 / 5 / 2
6,023
602
4,195
5,727
2,162
Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

King Arthur
IkuFox
King Arthur
12
0 / 6 / 2
6,461
646
4,556
15,897
10,012
Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Athena
Molokodude
Athena
12
2 / 5 / 1
7,150
715
2,718
9,600
9,029
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

13
1 / 4 / 2
7,036
704
8,860
7,105
2,565
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

13
1 / 5 / 2
6,989
699
3,265
7,033
2,514
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
14
3 / 2 / 13
9,315
932
7,531
9,436
4,175
Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

14
6 / 1 / 11
9,091
909
8,544
6,805
3,102
The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Gilgamesh
Burnmaw
Gilgamesh
12
1 / 0 / 13
7,445
745
3,898
5,686
2,293
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Izanami
Hachimontage
Izanami
16
11 / 1 / 7
10,359
1,036
14,698
7,462
2,706
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Hidden Dagger

Hidden Dagger

+15
Physical Power

14
4 / 0 / 10
8,693
869
5,569
5,790
5,141
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

Match Insights

Player Kills, Deaths, and Assists

13
Kill Participation
79
4
Kills
25
25
Deaths
4
9
Assists
54
Player
Kills
Deaths
Assists
KDA
W
3
2
13
4.75
W
6
1
11
11.5
W
Gilgamesh
Burnmaw
Gilgamesh
1
0
13
7.5
L
0
5
2
0.2
W
Izanami
Hachimontage
Izanami
11
1
7
14.5
L
King Arthur
IkuFox
King Arthur
0
6
2
0.17
L
Athena
Molokodude
Athena
2
5
1
0.5
W
4
0
10
9
L
1
4
2
0.5
L
1
5
2
0.4

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

23,594
Damage
40,240
45,362
Taken
35,179
26,282
Mitigated
17,417
5,726
Healing
6,824
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
7,531
2,041
0
3,285
9,436
4,175
183
4,820
4,458
23,651
0
W
8,544
2,531
0
542
6,805
3,102
907
2,962
3,729
0
23,440
W
Gilgamesh
Burnmaw
Gilgamesh
3,898
830
0
405
5,686
2,293
1,360
3,261
2,354
0
10,410
L
4,195
1,102
0
0
5,727
2,162
0
1,529
4,158
11,773
0
W
Izanami
Hachimontage
Izanami
14,698
9,198
0
1,450
7,462
2,706
2,446
2,872
4,505
0
40,918
L
King Arthur
IkuFox
King Arthur
4,556
422
568
2,737
15,897
10,012
1
2,609
13,082
0
20,819
L
Athena
Molokodude
Athena
2,718
768
0
1,107
9,600
9,029
0
4,161
5,349
6,092
0
W
5,569
164
0
1,142
5,790
5,141
210
1,968
3,778
24,881
0
L
8,860
285
0
517
7,105
2,565
0
3,170
3,750
25,364
0
L
3,265
235
0
797
7,033
2,514
240
1,276
5,677
0
20,428

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

33,659
Gold Earned
44,903
173
Minions Killed
233
5
Camps Cleared
12
902,802
Distance Traveled
1,026,806
11
Wards Purchased
12
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Freya
9,315
932
45
5
2
187,918
1
W
Loki
9,091
909
36
4
1
233,209
3
W
Gilgamesh
7,445
745
25
3
2
199,461
3
L
Hera
6,023
602
25
3
0
157,781
1
W
Izanami
10,359
1,036
70
7
5
193,335
3
L
King Arthur
6,461
646
39
4
2
176,223
1
L
Athena
7,150
715
11
1
0
179,818
2
W
Cerberus
8,693
869
57
6
2
212,883
2
L
Scylla
7,036
704
58
6
2
193,072
3
L
Medusa
6,989
699
40
4
1
195,908
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role