Player Matchup

Ra
Ra
 
Ra
Level 106
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Scylla
Scylla
 
Scylla
Level 48
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Jormungandr
Jormungandr
Dragon12Gaming
Jormungandr
Level 16
God Stats
0W - 1L
1,252 SR
Queue Stats
4W - 8L
1,298 Elo+
Party 1
Merlin
Merlin
Grimreaper4th96
Merlin
Level 28
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 4L
1,088 Elo+
Party 1
Arachne
Arachne
Saindelic
Arachne
Level 30
God Stats
0W - 1L
1,500 SR
Queue Stats
16W - 35L
1,331 Elo+
Party 1
Team Averages
Level 46
1,450 SR
1,343 Elo+

VS

Team Averages
Level 118
1,528 SR
1,386 Elo+
Ares
Ares
JJEFFRO
Ares
Level 154
God Stats
2W - 1L
1,622 SR
Queue Stats
84W - 88L
1,368 Elo+
Solo
Agni
Agni
Jurasicnala
Agni
Level 81
God Stats
7W - 4L
1,566 SR
Queue Stats
187W - 198L
1,387 Elo+
Party 2
Bastet
Bastet
KwatakyeRaven
Bastet
Level 143
God Stats
2W - 3L
1,280 SR
Queue Stats
473W - 511L
1,405 Elo+
Solo
Discordia
Discordia
Voeth
Discordia
Level 88
God Stats
1W - 1L
1,500 SR
Queue Stats
177W - 181L
1,403 Elo+
Party 2
Vamana
Vamana
eduardoftc97
Vamana
Level 122
God Stats
2W - 0L
1,670 SR
Queue Stats
490W - 449L
1,365 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ra
 
Ra
19
7 / 3 / 2
10,487
749
11,946
11,055
5,023
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Magic Focus

Magic Focus

+20
Magical Power

Scylla
 
Scylla
12
0 / 7 / 3
7,857
561
203
10,797
4,107
Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Jormungandr
Dragon12Gaming
Jormungandr
16
2 / 4 / 3
9,267
662
10,598
28,095
22,834
Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

16
0 / 9 / 4
8,525
609
6,455
16,005
7,860
Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Arachne
Saindelic
Arachne
12
1 / 8 / 3
7,866
562
7,371
15,752
7,264
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ares
JJEFFRO
Ares
17
3 / 3 / 18
11,000
786
12,481
16,019
16,611
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Tyrannical Plate Helm

Tyrannical Plate Helm

+70
Magical Power
+30
Physical Protection
+100
Health
+20%
Crowd Control Reduction

AURA - Ally lane minions within 70 units gain 25% Health and Attack Speed. Whenever an ally lane minion dies within 70 units of you, gain 5 power per stack, max 6 stacks for 15 seconds.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

20
5 / 0 / 19
11,695
835
18,296
10,850
4,638
Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

19
14 / 1 / 14
12,467
891
14,335
8,090
3,610
OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

Discordia
Voeth
Discordia
20
5 / 2 / 16
11,336
810
19,173
5,176
2,109
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 15 gold every time the coin is flipped.

Vamana
16
4 / 4 / 17
10,265
733
11,522
17,956
21,055
Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Spectral Armor *old*

Spectral Armor *old*

+60
Physical Protection
+200
Health
+300
Mana
+10
Mp 5

PASSIVE - Physical Critical Strikes bonus damage taken is decreased by 40%.

Match Insights

Player Kills, Deaths, and Assists

25
Kill Participation
115
10
Kills
31
31
Deaths
10
15
Assists
84
Player
Kills
Deaths
Assists
KDA
L
Ra
 
Ra
7
3
2
2.67
L
Scylla
 
Scylla
0
7
3
0.21
L
Jormungandr
Dragon12Gaming
Jormungandr
2
4
3
0.88
L
0
9
4
0.22
W
Ares
JJEFFRO
Ares
3
3
18
4
W
5
0
19
14.5
W
14
1
14
21
L
Arachne
Saindelic
Arachne
1
8
3
0.31
W
Discordia
Voeth
Discordia
5
2
16
6.5
W
Vamana
4
4
17
3.13

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

36,573
Damage
75,807
81,704
Taken
58,091
47,088
Mitigated
48,023
23,422
Healing
27,512
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Ra
 
Ra
11,946
556
6,127
4,013
11,055
5,023
0
7,639
3,416
32,506
0
L
Scylla
 
Scylla
203
54
1,491
703
10,797
4,107
0
6,915
3,882
2,718
0
L
Jormungandr
Dragon12Gaming
Jormungandr
10,598
3,469
505
6,570
28,095
22,834
170
18,923
9,172
25,118
0
L
6,455
1,237
107
1,437
16,005
7,860
114
7,816
8,189
18,302
0
W
Ares
JJEFFRO
Ares
12,481
419
1,041
4,197
16,019
16,611
129
7,642
8,073
23,156
0
W
18,296
1,894
1,790
3,211
10,850
4,638
1,374
7,211
3,469
39,622
0
W
14,335
1,805
3,822
2,068
8,090
3,610
681
4,091
3,823
0
20,670
L
Arachne
Saindelic
Arachne
7,371
5,778
0
2,469
15,752
7,264
0
8,657
7,095
0
10,969
W
Discordia
Voeth
Discordia
19,173
275
2,031
560
5,176
2,109
1,128
2,465
2,613
47,314
0
W
Vamana
11,522
3,885
2,157
6,635
17,956
21,055
930
6,695
10,911
0
22,322

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

44,002
Gold Earned
56,763
131
Minions Killed
174
0
Camps Cleared
0
1,213,608
Distance Traveled
1,406,770
4
Wards Purchased
16
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Ra
10,487
749
59
4
0
268,490
0
L
Scylla
7,857
561
10
1
0
244,256
1
L
Jormungandr
9,267
662
26
2
0
214,362
2
L
Merlin
8,525
609
26
2
0
207,605
0
W
Ares
11,000
786
11
1
0
257,773
4
W
Agni
11,695
835
75
5
0
268,012
0
W
Bastet
12,467
891
20
1
0
364,422
7
L
Arachne
7,866
562
10
1
0
278,895
1
W
Discordia
11,336
810
52
4
0
238,030
0
W
Vamana
10,265
733
16
1
0
278,533
5

Distance Traveled

Minion Kills by Role

Gold Earned by Role