Player Matchup

Osiris
Osiris
HelpfulBananna5
Osiris
Level 87
God Stats
1W - 0L
1,500 SR
Queue Stats
37W - 57L
1,427 Elo+
Party 1
Cthulhu
Cthulhu
RoseAceG
Cthulhu
Level 60
God Stats
9W - 11L
1,453 SR
Queue Stats
37W - 42L
1,401 Elo+
Party 1
Olorun
Olorun
Souless Synner
Olorun
Level 75
God Stats
7W - 0L
1,612 SR
Queue Stats
49W - 63L
1,430 Elo+
Party 1
Neith
Neith
SpacemanVOiiiD
Neith
Level 99
God Stats
6W - 12L
1,514 SR
Queue Stats
122W - 145L
1,432 Elo+
Party 1
Apollo
Apollo
Wu-loud_gang2198
Apollo
Level 64
God Stats
42W - 45L
1,511 SR
Queue Stats
201W - 247L
1,446 Elo+
Solo
Team Averages
Level 77
1,518 SR
1,427 Elo+

VS

Team Averages
Level 124
1,465 SR
1,464 Elo+
Chang'e
Chang'e
 
Chang'e
Level 160
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Chaac
Chaac
 
Chaac
Level 150
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Freya
Freya
DarienMirrow
Freya
Level 98
God Stats
2W - 3L
1,434 SR
Queue Stats
335W - 318L
1,436 Elo+
Solo
Thanatos
Thanatos
Drengr600
Thanatos
Level 65
God Stats
0W - 2L
1,292 SR
Queue Stats
48W - 47L
1,464 Elo+
Solo
Skadi
Skadi
KungFuuMassa
Skadi
Level 147
God Stats
131W - 79L
1,598 SR
Queue Stats
727W - 665L
1,418 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
15
4 / 2 / 2
8,683
620
5,529
8,621
6,664
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

Cthulhu
RoseAceG
Cthulhu
12
4 / 0 / 3
7,413
530
6,454
8,573
5,935
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

12
1 / 2 / 6
7,101
507
4,445
11,005
3,729
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

11
3 / 1 / 3
6,788
485
9,191
8,921
2,627
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

14
2 / 4 / 0
7,639
546
6,766
10,630
3,111
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chang'e
 
Chang'e
11
1 / 2 / 3
6,989
499
5,330
9,121
2,907
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Chaac
 
Chaac
11
2 / 0 / 0
6,790
485
7,440
15,065
10,135
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

8
0 / 5 / 1
5,775
413
4,560
9,584
3,642
Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

Thanatos
Drengr600
Thanatos
10
4 / 2 / 2
6,744
482
4,654
7,722
2,409
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

11
2 / 5 / 0
7,006
500
8,118
7,834
2,149
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Heavy Mace

Heavy Mace

+30
Physical Power

Match Insights

Player Kills, Deaths, and Assists

28
Kill Participation
15
14
Kills
9
9
Deaths
14
14
Assists
6
Player
Kills
Deaths
Assists
KDA
L
Chang'e
 
Chang'e
1
2
3
1.25
L
Chaac
 
Chaac
2
0
0
2
L
0
5
1
0.1
L
Thanatos
Drengr600
Thanatos
4
2
2
2.5
W
4
2
2
2.5
L
2
5
0
0.4
W
Cthulhu
RoseAceG
Cthulhu
4
0
3
5.5
W
1
2
6
2
W
3
1
3
4.5
W
2
4
0
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

32,385
Damage
30,102
47,750
Taken
49,326
22,066
Mitigated
21,242
17,642
Healing
20,438
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Chang'e
 
Chang'e
5,330
165
599
3,640
9,121
2,907
638
2,938
6,183
34,405
0
L
Chaac
 
Chaac
7,440
1,121
150
7,933
15,065
10,135
0
2,345
12,720
0
39,228
L
4,560
1,747
582
2,390
9,584
3,642
0
3,214
6,370
24,616
0
L
Thanatos
Drengr600
Thanatos
4,654
1,438
0
4,800
7,722
2,409
0
1,020
6,702
0
27,781
W
5,529
1,765
0
2,431
8,621
6,664
1,950
1,059
7,488
0
49,109
L
8,118
3,795
0
344
7,834
2,149
853
1,382
6,452
0
33,300
W
Cthulhu
RoseAceG
Cthulhu
6,454
1,018
117
883
8,573
5,935
0
1,708
6,291
22,325
0
W
4,445
2,243
792
6,267
11,005
3,729
1,171
2,299
8,476
34,984
0
W
9,191
5,119
0
3,509
8,921
2,627
0
2,736
5,738
0
42,639
W
6,766
4,462
0
3,643
10,630
3,111
22
1,625
8,827
0
57,936

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

37,624
Gold Earned
33,304
377
Minions Killed
280
0
Camps Cleared
0
1,375,004
Distance Traveled
1,231,758
5
Wards Purchased
19
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Chang'e
6,989
499
76
5
0
246,977
3
L
Chaac
6,790
485
54
4
0
287,947
2
L
Freya
5,775
413
37
3
0
231,265
1
L
Thanatos
6,744
482
54
4
0
195,976
0
W
Osiris
8,683
620
109
8
0
306,098
2
L
Skadi
7,006
500
59
4
0
269,593
13
W
Cthulhu
7,413
530
28
2
0
277,727
0
W
Olorun
7,101
507
65
5
0
271,751
2
W
Neith
6,788
485
65
5
0
254,354
1
W
Apollo
7,639
546
110
8
0
265,074
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role