Player Matchup

Danzaburou
Danzaburou
 
Danzaburou
Level 28
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Raijin
Raijin
Juan51
Raijin
Level 65
God Stats
2W - 7L
1,144 SR
Queue Stats
276W - 345L
1,528 Elo+
Party 3
Fafnir
Fafnir
NotGalel
Fafnir
Level 28
God Stats
14W - 13L
1,718 SR
Queue Stats
204W - 210L
1,540 Elo+
Party 3
Ravana
Ravana
Reyes_5NDON
Ravana
Level 127
God Stats
17W - 19L
1,425 SR
Queue Stats
935W - 825L
1,504 Elo+
Party 1
Freya
Freya
Warrior-iwni
Freya
Level 84
God Stats
1W - 3L
1,245 SR
Queue Stats
442W - 512L
1,517 Elo+
Party 3
Team Averages
Level 66
1,406 SR
1,518 Elo+

VS

Team Averages
Level 81
1,632 SR
1,489 Elo+
Chiron
Chiron
Hamberdamn
Chiron
Level 128
God Stats
0W - 1L
1,435 SR
Queue Stats
12W - 32L
1,356 Elo+
Solo
Poseidon
Poseidon
Haroith
Poseidon
Level 107
God Stats
3W - 2L
1,815 SR
Queue Stats
73W - 72L
1,513 Elo+
Party 2
Athena
Athena
TacoTalkShow
Athena
Level 85
God Stats
12W - 10L
1,682 SR
Queue Stats
185W - 189L
1,533 Elo+
Party 2
Arachne
Arachne
Uzkad
Arachne
Level 51
God Stats
11W - 5L
1,744 SR
Queue Stats
56W - 56L
1,534 Elo+
Party 2
Geb
Geb
gman2003
Geb
Level 35
God Stats
3W - 5L
1,486 SR
Queue Stats
74W - 77L
1,511 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Danzaburou
 
Danzaburou
13
7 / 1 / 5
8,179
545
11,594
9,446
3,834
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Raijin
Juan51
Raijin
15
1 / 0 / 3
8,779
585
2,143
5,074
2,068
Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Fafnir
NotGalel
Fafnir
13
4 / 0 / 9
8,936
596
5,433
9,710
9,331
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

Ravana
14
4 / 0 / 4
8,052
537
5,171
4,490
1,719
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Mace

Mace

+10
Physical Power

14
1 / 2 / 1
8,269
551
4,459
7,152
2,998
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chiron
Hamberdamn
Chiron
9
1 / 4 / 0
5,984
399
4,057
6,569
1,734
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Mace

Mace

+10
Physical Power

Poseidon
Haroith
Poseidon
15
0 / 1 / 0
8,628
575
2,351
2,399
713
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Athena
13
2 / 4 / 0
7,343
490
6,336
13,528
11,416
Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Tyrannical Plate Helm

Tyrannical Plate Helm

+70
Magical Power
+30
Physical Protection
+100
Health
+20%
Crowd Control Reduction

AURA - Ally lane minions within 70 units gain 25% Health and Attack Speed. Whenever an ally lane minion dies within 70 units of you, gain 5 power per stack, max 6 stacks for 15 seconds.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Arachne
Uzkad
Arachne
11
0 / 3 / 2
6,586
439
3,429
9,980
3,863
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

9
0 / 5 / 1
5,937
396
3,890
11,172
6,944
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Match Insights

Player Kills, Deaths, and Assists

39
Kill Participation
6
17
Kills
3
3
Deaths
17
22
Assists
3
Player
Kills
Deaths
Assists
KDA
W
Danzaburou
 
Danzaburou
7
1
5
9.5
L
Chiron
Hamberdamn
Chiron
1
4
0
0.25
L
Poseidon
Haroith
Poseidon
0
1
0
0
W
Raijin
Juan51
Raijin
1
0
3
2.5
W
Fafnir
NotGalel
Fafnir
4
0
9
8.5
W
Ravana
4
0
4
6
L
Athena
2
4
0
0.5
L
Arachne
Uzkad
Arachne
0
3
2
0.33
W
1
2
1
0.75
L
0
5
1
0.1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

28,800
Damage
20,063
35,872
Taken
43,648
19,950
Mitigated
24,670
15,665
Healing
9,173
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Danzaburou
 
Danzaburou
11,594
6,419
0
3,243
9,446
3,834
2,806
2,695
6,534
0
56,577
L
Chiron
Hamberdamn
Chiron
4,057
1,638
345
1,587
6,569
1,734
0
1,979
4,550
0
31,354
L
Poseidon
Haroith
Poseidon
2,351
168
0
242
2,399
713
0
540
1,859
62,681
0
W
Raijin
Juan51
Raijin
2,143
313
0
2,512
5,074
2,068
0
1,530
3,274
70,240
0
W
Fafnir
NotGalel
Fafnir
5,433
1,664
695
4,975
9,710
9,331
11
2,219
7,398
21,145
0
W
Ravana
5,171
1,458
0
936
4,490
1,719
0
1,870
2,481
0
45,957
L
Athena
6,336
1,107
0
2,798
13,528
11,416
25
4,058
9,470
42,917
0
L
Arachne
Uzkad
Arachne
3,429
1,885
0
3,040
9,980
3,863
0
2,320
7,660
0
34,992
W
4,459
1,704
0
3,304
7,152
2,998
364
3,606
3,486
46,194
5,300
L
3,890
1,086
0
1,161
11,172
6,944
0
2,576
8,596
11,806
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

42,215
Gold Earned
34,478
474
Minions Killed
371
0
Camps Cleared
0
1,463,556
Distance Traveled
1,370,394
20
Wards Purchased
18
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Danzaburou
8,179
545
99
7
0
282,133
3
L
Chiron
5,984
399
51
3
0
211,265
1
L
Poseidon
8,628
575
149
10
0
308,688
5
W
Raijin
8,779
585
160
11
0
270,440
2
W
Fafnir
8,936
596
21
1
0
311,805
4
W
Ravana
8,052
537
84
6
0
328,709
7
L
Athena
7,343
490
85
6
0
277,354
3
L
Arachne
6,586
439
73
5
0
306,756
5
W
Freya
8,269
551
110
7
0
270,469
4
L
Geb
5,937
396
13
1
0
266,331
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role