Player Matchup

King Arthur
King Arthur
Healthy_Medics
King Arthur
Level 104
God Stats
16W - 28L
1,473 SR
Queue Stats
932W - 738L
1,632 Elo+
Party 1
Eset
Eset
KingTerno
Eset
Level 118
God Stats
3W - 11L
1,452 SR
Queue Stats
785W - 611L
1,656 Elo+
Party 1
Rama
Rama
NestRed
Rama
Level 129
God Stats
11W - 8L
1,715 SR
Queue Stats
815W - 580L
1,709 Elo+
Party 1
Team Averages
Level 117
1,547 SR
1,666 Elo+

VS

Team Averages
Level 128
1,540 SR
1,553 Elo+
Anubis
Anubis
CrasHTastic_25
Anubis
Level 82
God Stats
71W - 71L
1,551 SR
Queue Stats
609W - 981L
1,341 Elo+
Solo
Hercules
Hercules
Mithradates
Hercules
Level 159
God Stats
2W - 3L
1,570 SR
Queue Stats
4W - 4L
1,660 Elo+
Party 2
Anhur
Anhur
RussianCriminal
Anhur
Level 143
God Stats
1W - 2L
1,500 SR
Queue Stats
4W - 4L
1,660 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
King Arthur
Healthy_Medics
King Arthur
10
2 / 4 / 2
7,000
636
4,086
11,771
6,152
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Eset
10
0 / 5 / 3
6,442
586
8,505
6,669
1,806
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Rama
NestRed
Rama
11
2 / 2 / 2
7,023
638
5,064
7,076
1,948
Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
1 / 2 / 8
7,563
688
4,228
7,118
3,750
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Hercules
Mithradates
Hercules
13
5 / 1 / 6
8,237
749
7,828
13,236
6,568
Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

12
5 / 1 / 5
8,059
733
7,859
6,688
2,051
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Match Insights

Player Kills, Deaths, and Assists

11
Kill Participation
30
4
Kills
11
11
Deaths
4
7
Assists
19
Player
Kills
Deaths
Assists
KDA
W
1
2
8
2.5
L
King Arthur
Healthy_Medics
King Arthur
2
4
2
0.75
L
Eset
0
5
3
0.3
W
Hercules
Mithradates
Hercules
5
1
6
8
L
Rama
NestRed
Rama
2
2
2
1.5
W
5
1
5
7.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

17,655
Damage
19,915
25,516
Taken
27,042
9,906
Mitigated
12,369
2,764
Healing
9,204
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
4,228
277
457
3,235
7,118
3,750
359
3,662
3,080
29,975
0
L
King Arthur
Healthy_Medics
King Arthur
4,086
343
0
1,127
11,771
6,152
0
1,689
10,082
0
10,724
L
Eset
8,505
311
148
0
6,669
1,806
0
1,189
5,480
21,238
0
W
Hercules
Mithradates
Hercules
7,828
1,849
0
4,016
13,236
6,568
171
2,595
10,109
0
14,503
L
Rama
NestRed
Rama
5,064
4,423
0
1,489
7,076
1,948
40
1,741
5,335
0
23,727
W
7,859
4,646
0
1,496
6,688
2,051
783
1,964
4,255
0
25,489

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

20,465
Gold Earned
23,859
100
Minions Killed
119
3
Camps Cleared
6
584,235
Distance Traveled
544,379
6
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Anubis
7,563
688
60
5
2
158,975
1
L
King Arthur
7,000
636
11
1
0
207,889
4
L
Eset
6,442
586
43
4
0
199,482
2
W
Hercules
8,237
749
15
1
3
206,362
1
L
Rama
7,023
638
46
4
3
176,864
0
W
Anhur
8,059
733
44
4
1
179,042
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role