Player Matchup

Artemis
Artemis
 
Artemis
Level 148
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Agni
Agni
 
Agni
Level 160
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Fenrir
Fenrir
Nelsondl1
Fenrir
Level 158
God Stats
4W - 2L
1,520 SR
Queue Stats
247W - 156L
1,694 Elo+
Party 1
Team Averages
Level 155
1,507 SR
1,565 Elo+

VS

Team Averages
Level 106
1,467 SR
1,569 Elo+
Chaac
Chaac
MasterKsi
Chaac
Level 158
God Stats
0W - 2L
1,455 SR
Queue Stats
52W - 43L
1,537 Elo+
Party 2
Jormungandr
Jormungandr
NiltonSanso
Jormungandr
Level 153
God Stats
0W - 2L
1,431 SR
Queue Stats
37W - 36L
1,561 Elo+
Party 2
Cthulhu
Cthulhu
kidiE
Cthulhu
Level 8
God Stats
0W - 2L
1,516 SR
Queue Stats
4W - 5L
1,607 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Artemis
 
Artemis
13
8 / 0 / 8
8,879
888
9,410
5,495
2,076
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Agni
 
Agni
12
3 / 1 / 13
7,855
786
10,097
6,634
2,302
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Magic Focus

Magic Focus

+20
Magical Power

Fenrir
Nelsondl1
Fenrir
12
5 / 0 / 11
8,294
829
8,202
11,528
8,266
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chaac
MasterKsi
Chaac
9
0 / 6 / 0
6,118
612
6,199
13,669
10,895
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Jormungandr
NiltonSanso
Jormungandr
9
0 / 5 / 0
6,510
651
5,176
10,550
8,282
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Ward Stone

Ward Stone

+50
Health
+20
Magical Power
+30
Magical Protection

AURA - Enemy gods within 55 units have their Magical Protection reduced by 5%.

Adventurer's Blade

Adventurer's Blade

+100
Health
+7%
Movement Speed

Cthulhu
kidiE
Cthulhu
9
1 / 5 / 0
6,633
663
3,006
9,499
6,743
Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Match Insights

Player Kills, Deaths, and Assists

48
Kill Participation
1
16
Kills
1
1
Deaths
16
32
Assists
0
Player
Kills
Deaths
Assists
KDA
W
Artemis
 
Artemis
8
0
8
12
W
Agni
 
Agni
3
1
13
9.5
L
Chaac
MasterKsi
Chaac
0
6
0
0
W
Fenrir
Nelsondl1
Fenrir
5
0
11
10.5
L
Jormungandr
NiltonSanso
Jormungandr
0
5
0
0
L
Cthulhu
kidiE
Cthulhu
1
5
0
0.2

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

27,709
Damage
14,381
23,657
Taken
33,718
12,644
Mitigated
25,920
6,103
Healing
4,420
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Artemis
 
Artemis
9,410
3,861
0
1,552
5,495
2,076
1,570
2,351
3,027
0
30,027
W
Agni
 
Agni
10,097
1,087
0
1,591
6,634
2,302
623
2,660
3,730
39,471
0
L
Chaac
MasterKsi
Chaac
6,199
665
0
3,350
13,669
10,895
0
4,858
8,811
4,366
21,390
W
Fenrir
Nelsondl1
Fenrir
8,202
3,543
300
2,660
11,528
8,266
408
4,857
6,171
0
15,441
L
Jormungandr
NiltonSanso
Jormungandr
5,176
578
0
1,070
10,550
8,282
0
3,550
7,000
21,310
0
L
Cthulhu
kidiE
Cthulhu
3,006
192
0
0
9,499
6,743
0
2,349
7,150
9,333
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

25,028
Gold Earned
19,261
124
Minions Killed
95
4
Camps Cleared
5
582,664
Distance Traveled
487,435
7
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Artemis
8,879
888
59
6
1
190,425
5
W
Agni
7,855
786
49
5
1
198,690
0
L
Chaac
6,118
612
32
3
4
177,418
2
W
Fenrir
8,294
829
16
2
2
193,549
2
L
Jormungandr
6,510
651
37
4
1
166,222
3
L
Cthulhu
6,633
663
26
3
0
143,795
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role