Player Matchup

Odin
Odin
 
Odin
Level 29
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Hera
Hera
ESDRAS25
Hera
Level 68
God Stats
13W - 22L
1,339 SR
Queue Stats
302W - 285L
1,456 Elo+
Party 2
Scylla
Scylla
HorstZarski
Scylla
Level 4
God Stats
0W - 2L
1,500 SR
Queue Stats
36W - 37L
1,311 Elo+
Solo
Sol
Sol
danyg110
Sol
Level 29
God Stats
40W - 58L
1,428 SR
Queue Stats
239W - 282L
1,434 Elo+
Solo
Eset
Eset
mateusbr81
Eset
Level 4
God Stats
3W - 6L
1,455 SR
Queue Stats
3W - 11L
1,277 Elo+
Party 2
Team Averages
Level 27
1,444 SR
1,396 Elo+

VS

Team Averages
Level 27
1,582 SR
1,444 Elo+
Neith
Neith
KiwiThebubbleTea
Neith
Level 8
God Stats
4W - 2L
1,500 SR
Queue Stats
6W - 15L
1,177 Elo+
Party 1
Kukulkan
Kukulkan
LaharI
Kukulkan
Level 5
God Stats
1W - 1L
1,715 SR
Queue Stats
5W - 12L
1,500 Elo+
Solo
Cupid
Cupid
NeoCoolSA
Cupid
Level 28
God Stats
1W - 0L
1,500 SR
Queue Stats
11W - 6L
1,500 Elo+
Solo
Morgan Le Fay
Morgan Le Fay
Renczi
Morgan Le Fay
Level 70
God Stats
13W - 9L
1,533 SR
Queue Stats
70W - 80L
1,443 Elo+
Party 1
Sol
Sol
Serraosso97
Sol
Level 25
God Stats
29W - 19L
1,660 SR
Queue Stats
224W - 225L
1,598 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Odin
 
Odin
16
1 / 2 / 4
9,711
883
4,924
10,962
9,644
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Runic Shield

Runic Shield

+30
Physical Power
+50
Magical Protection
+150
Health

AURA - Enemy gods within 55 units have their Magical Power reduced by 50.

Hera
16
3 / 8 / 0
9,787
890
9,217
14,654
6,390
Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Scylla
16
0 / 12 / 4
9,517
865
2,550
17,100
6,837
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

16
1 / 6 / 1
9,922
902
8,408
15,821
6,343
OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

16
1 / 8 / 2
9,379
853
3,793
11,285
4,349
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Magic Focus

Magic Focus

+20
Magical Power

Team 1 Tickets

58

VS

Team 2 Tickets

248

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
18
3 / 3 / 13
10,733
976
7,271
7,523
2,771
Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

Kukulkan
LaharI
Kukulkan
14
0 / 0 / 0
8,100
736
0
0
0
Cupid
NeoCoolSA
Cupid
19
6 / 2 / 18
12,081
1,098
14,468
7,782
2,416
Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Morgan Le Fay
Renczi
Morgan Le Fay
18
5 / 0 / 15
11,289
1,026
10,722
7,480
2,672
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

20
22 / 1 / 12
15,065
1,370
32,092
8,882
2,901
Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Hastened Ring

Hastened Ring

+55
Magical Power
+25%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy God with a Basic Attack grants Haste for 6s, causing you to be immune from Basic Attack Movement Penalty. (Internal Cooldown 25s)

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Match Insights

Player Kills, Deaths, and Assists

17
Kill Participation
94
6
Kills
36
36
Deaths
6
11
Assists
58
Player
Kills
Deaths
Assists
KDA
L
Odin
 
Odin
1
2
4
1.5
L
Hera
3
8
0
0.38
L
Scylla
0
12
4
0.17
W
3
3
13
3.17
W
Kukulkan
LaharI
Kukulkan
0
0
0
0
W
Cupid
NeoCoolSA
Cupid
6
2
18
7.5
W
Morgan Le Fay
Renczi
Morgan Le Fay
5
0
15
12.5
W
22
1
12
28
L
1
6
1
0.25
L
1
8
2
0.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

28,892
Damage
64,553
69,822
Taken
31,667
33,563
Mitigated
10,760
7,377
Healing
9,201
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Odin
 
Odin
4,924
908
0
2,482
10,962
9,644
0
4,893
6,069
0
8,519
L
Hera
9,217
1,461
90
425
14,654
6,390
0
11,356
3,298
30,913
0
L
Scylla
2,550
799
0
0
17,100
6,837
0
12,194
4,906
12,873
0
W
7,271
3,987
0
798
7,523
2,771
0
5,892
1,452
0
27,594
W
Kukulkan
LaharI
Kukulkan
0
0
0
0
0
0
0
0
0
0
0
W
Cupid
NeoCoolSA
Cupid
14,468
8,134
1,038
698
7,782
2,416
0
6,451
1,284
0
25,503
W
Morgan Le Fay
Renczi
Morgan Le Fay
10,722
1,504
118
1,567
7,480
2,672
0
4,969
2,244
35,651
0
W
32,092
14,271
0
4,982
8,882
2,901
0
6,656
2,002
72,154
0
L
8,408
3,474
0
4,320
15,821
6,343
0
8,518
7,303
62,485
0
L
3,793
42
0
60
11,285
4,349
0
5,853
5,432
7,926
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

48,316
Gold Earned
57,268
201
Minions Killed
228
3
Camps Cleared
11
825,218
Distance Traveled
763,331
2
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Odin
9,711
883
6
1
0
172,352
0
L
Hera
9,787
890
47
4
1
169,527
1
L
Scylla
9,517
865
15
1
0
161,947
0
W
Neith
10,733
976
47
4
0
177,960
0
W
Kukulkan
8,100
736
0
0
0
0
0
W
Cupid
12,081
1,098
39
4
1
175,661
0
W
Morgan Le Fay
11,289
1,026
60
5
1
207,166
0
W
Sol
15,065
1,370
82
7
9
202,544
0
L
Sol
9,922
902
127
12
2
168,338
0
L
Eset
9,379
853
6
1
0
153,054
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role