Player Matchup

Anubis
Anubis
GarrettHar
Anubis
Level 47
God Stats
1W - 2L
1,500 SR
Queue Stats
9W - 12L
1,820 Elo+
Party 2
Kuzenbo
Kuzenbo
Sweaty Void
Kuzenbo
Level 107
God Stats
0W - 1L
1,500 SR
Queue Stats
11W - 9L
1,664 Elo+
Party 2
Fenrir
Fenrir
TenBuckTu
Fenrir
Level 10
God Stats
1W - 5L
1,369 SR
Queue Stats
7W - 13L
1,300 Elo+
Party 2
Team Averages
Level 55
1,456 SR
1,594 Elo+

VS

Team Averages
Level 7
1,706 SR
1,347 Elo+
Hercules
Hercules
AdmiralPat
Hercules
Level 8
God Stats
3W - 1L
1,660 SR
Queue Stats
13W - 6L
1,430 Elo+
Party 1
Eset
Eset
FistMySisterMr
Eset
Level 7
God Stats
1W - 0L
1,744 SR
Queue Stats
5W - 4L
1,430 Elo+
Party 1
Loki
Loki
Shhearns
Loki
Level 6
God Stats
1W - 0L
1,713 SR
Queue Stats
2W - 2L
1,181 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Anubis
GarrettHar
Anubis
15
6 / 7 / 1
12,214
643
16,529
13,668
6,465
Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Kuzenbo
Sweaty Void
Kuzenbo
13
0 / 6 / 6
10,132
533
9,897
16,307
19,020
Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Gem of Isolation

Gem of Isolation

+70
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

Fenrir
TenBuckTu
Fenrir
14
1 / 7 / 7
10,784
568
5,639
12,359
4,956
Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hercules
AdmiralPat
Hercules
17
11 / 0 / 9
14,537
765
11,033
19,762
25,959
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

17
8 / 3 / 11
13,021
685
20,395
14,066
4,658
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Loki
14
1 / 5 / 14
11,277
594
3,146
13,086
5,853
The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Match Insights

Player Kills, Deaths, and Assists

21
Kill Participation
54
7
Kills
20
20
Deaths
8
14
Assists
34
Player
Kills
Deaths
Assists
KDA
W
Hercules
AdmiralPat
Hercules
11
0
9
15.5
W
8
3
11
4.5
L
Anubis
GarrettHar
Anubis
6
7
1
0.93
W
Loki
1
5
14
1.6
L
Kuzenbo
Sweaty Void
Kuzenbo
0
6
6
0.5
L
Fenrir
TenBuckTu
Fenrir
1
7
7
0.64

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

32,065
Damage
34,574
42,334
Taken
46,914
30,441
Mitigated
36,470
5,661
Healing
19,022
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Hercules
AdmiralPat
Hercules
11,033
2,259
0
10,725
19,762
25,959
1,058
8,562
11,200
1,234
45,176
W
20,395
1,414
2,054
5,877
14,066
4,658
1,177
10,361
3,705
67,046
0
L
Anubis
GarrettHar
Anubis
16,529
366
0
2,852
13,668
6,465
731
7,771
5,897
51,271
0
W
Loki
3,146
886
0
366
13,086
5,853
775
8,075
5,011
0
18,481
L
Kuzenbo
Sweaty Void
Kuzenbo
9,897
3,372
502
1,217
16,307
19,020
237
8,982
7,325
37,171
0
L
Fenrir
TenBuckTu
Fenrir
5,639
1,433
0
1,090
12,359
4,956
110
5,159
7,200
0
14,134

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

33,130
Gold Earned
38,835
161
Minions Killed
211
3
Camps Cleared
12
966,544
Distance Traveled
887,303
2
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Hercules
14,537
765
68
4
4
313,830
1
W
Eset
13,021
685
110
6
8
276,961
1
L
Anubis
12,214
643
100
5
1
283,928
2
W
Loki
11,277
594
33
2
0
296,512
0
L
Kuzenbo
10,132
533
44
2
2
343,865
0
L
Fenrir
10,784
568
17
1
0
338,751
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role