Player Matchup

Hun Batz
Hun Batz
 
Hun Batz
Level 155
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Cupid
Cupid
Adarcia
Cupid
Level 142
God Stats
2W - 2L
1,868 SR
Queue Stats
71W - 36L
1,841 Elo+
Party 2
Sol
Sol
RainedOut
Sol
Level 108
God Stats
4W - 1L
1,437 SR
Queue Stats
165W - 140L
1,611 Elo+
Party 2
Serqet
Serqet
SSDD dante
Serqet
Level 147
God Stats
6W - 6L
1,629 SR
Queue Stats
275W - 249L
1,565 Elo+
Party 1
Fafnir
Fafnir
TyrOneTrickLoL
Fafnir
Level 3
God Stats
1W - 0L
1,500 SR
Queue Stats
8W - 2L
1,663 Elo+
Party 2
Team Averages
Level 111
1,587 SR
1,636 Elo+

VS

Team Averages
Level 100
1,594 SR
1,558 Elo+
Mulan
Mulan
A_ClownBaby
Mulan
Level 109
God Stats
160W - 143L
1,579 SR
Queue Stats
456W - 395L
1,544 Elo+
Solo
Kukulkan
Kukulkan
Maenec
Kukulkan
Level 86
God Stats
11W - 16L
1,460 SR
Queue Stats
387W - 368L
1,582 Elo+
Solo
Camazotz
Camazotz
Toanyy
Camazotz
Level 45
God Stats
2W - 3L
1,546 SR
Queue Stats
135W - 71L
1,706 Elo+
Solo
Charybdis
Charybdis
Zelos1
Charybdis
Level 145
God Stats
20W - 20L
1,567 SR
Queue Stats
486W - 453L
1,450 Elo+
Solo
Da Ji
Da Ji
negrasaky_3
Da Ji
Level 116
God Stats
2W - 2L
1,818 SR
Queue Stats
245W - 225L
1,506 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hun Batz
 
Hun Batz
9
2 / 2 / 0
5,451
545
2,377
5,920
1,668
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Heavy Mace

Heavy Mace

+30
Physical Power

Cupid
Adarcia
Cupid
11
5 / 0 / 1
6,313
631
4,654
5,672
1,562
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

12
6 / 0 / 1
6,705
671
8,506
6,671
2,750
OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

Serqet
SSDD dante
Serqet
8
0 / 4 / 1
4,783
478
3,024
6,153
3,638
Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Cudgel

Cudgel

+10
Physical Power
+50
Health

9
1 / 0 / 7
6,141
614
2,885
6,874
6,534
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
11
2 / 1 / 0
5,947
595
4,879
7,497
3,811
Shillelagh

Shillelagh

+15
Physical Power
+100
Health

PASSIVE - While you are under 25% of your Maximum Mana, gain 20 MP5

Kukulkan
Maenec
Kukulkan
9
0 / 5 / 1
4,950
495
4,316
6,750
2,293
Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Uncommon Staff

Uncommon Staff

+15
Magical Power
+75
Health

Camazotz
Toanyy
Camazotz
8
0 / 3 / 0
4,411
441
3,821
6,833
3,330
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

Charybdis
Zelos1
Charybdis
10
0 / 3 / 0
5,298
530
3,117
5,785
1,454
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Charged Bow

Charged Bow

+20%
Attack Speed

PASSIVE -Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 5 damage +25% of your total Basic Attack Power.

9
4 / 2 / 0
5,890
589
2,781
6,519
2,398
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Match Insights

Player Kills, Deaths, and Assists

24
Kill Participation
7
14
Kills
6
6
Deaths
14
10
Assists
1
Player
Kills
Deaths
Assists
KDA
W
Hun Batz
 
Hun Batz
2
2
0
1
L
2
1
0
2
W
Cupid
Adarcia
Cupid
5
0
1
5.5
L
Kukulkan
Maenec
Kukulkan
0
5
1
0.1
W
6
0
1
6.5
W
Serqet
SSDD dante
Serqet
0
4
1
0.13
L
Camazotz
Toanyy
Camazotz
0
3
0
0
W
1
0
7
4.5
L
Charybdis
Zelos1
Charybdis
0
3
0
0
L
4
2
0
2

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

21,446
Damage
18,914
31,290
Taken
33,384
16,152
Mitigated
13,286
14,089
Healing
9,672
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Hun Batz
 
Hun Batz
2,377
721
0
2,017
5,920
1,668
0
1,231
4,661
0
25,766
L
4,879
871
0
3,355
7,497
3,811
278
0
7,470
0
34,213
W
Cupid
Adarcia
Cupid
4,654
2,880
214
3,772
5,672
1,562
0
0
5,517
0
41,422
L
Kukulkan
Maenec
Kukulkan
4,316
752
0
1,147
6,750
2,293
0
5,335
1,415
28,020
0
W
8,506
5,240
0
5,091
6,671
2,750
1,011
2,622
3,868
43,335
0
W
Serqet
SSDD dante
Serqet
3,024
597
0
410
6,153
3,638
0
0
6,153
0
17,227
L
Camazotz
Toanyy
Camazotz
3,821
1,027
0
1,593
6,833
3,330
0
3,586
3,247
0
13,895
W
2,885
477
0
2,585
6,874
6,534
27
339
6,223
9,779
0
L
Charybdis
Zelos1
Charybdis
3,117
1,031
0
1,403
5,785
1,454
0
787
4,998
0
33,689
L
2,781
401
0
2,174
6,519
2,398
0
1,683
4,674
0
28,192

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

29,393
Gold Earned
26,496
291
Minions Killed
253
0
Camps Cleared
0
968,252
Distance Traveled
905,444
18
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Hun Batz
5,451
545
62
6
0
208,897
1
L
Mulan
5,947
595
66
7
0
182,988
0
W
Cupid
6,313
631
82
8
0
176,101
2
L
Kukulkan
4,950
495
57
6
0
167,131
2
W
Sol
6,705
671
84
8
0
182,029
5
W
Serqet
4,783
478
41
4
0
195,794
1
L
Camazotz
4,411
441
10
1
0
197,247
1
W
Fafnir
6,141
614
22
2
0
205,431
9
L
Charybdis
5,298
530
70
7
0
168,715
0
L
Da Ji
5,890
589
50
5
0
189,363
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role