Player Matchup

Hera
Hera
Bizarrap
Hera
Level 57
God Stats
0W - 1L
1,612 SR
Queue Stats
21W - 49L
1,278 Elo+
Party 2
Mercury
Mercury
Mosquee
Mercury
Level 126
God Stats
0W - 3L
1,431 SR
Queue Stats
8W - 24L
1,299 Elo+
Party 2
Fenrir
Fenrir
germanix_02
Fenrir
Level 89
God Stats
0W - 4L
1,053 SR
Queue Stats
26W - 55L
1,321 Elo+
Party 2
Team Averages
Level 91
1,365 SR
1,299 Elo+

VS

Team Averages
Level 72
1,655 SR
1,548 Elo+
Chang'e
Chang'e
Evviy
Chang'e
Level 86
God Stats
14W - 6L
1,612 SR
Queue Stats
178W - 184L
1,533 Elo+
Party 1
Neith
Neith
OrionLightsS
Neith
Level 28
God Stats
7W - 1L
1,810 SR
Queue Stats
56W - 36L
1,577 Elo+
Party 1
Sun Wukong
Sun Wukong
SagradBR
Sun Wukong
Level 102
God Stats
15W - 12L
1,542 SR
Queue Stats
194W - 208L
1,535 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hera
11
2 / 7 / 3
9,259
617
13,128
12,066
4,186
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Mercury
Mosquee
Mercury
14
5 / 5 / 2
10,503
700
9,407
13,587
5,427
Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Fenrir
12
0 / 8 / 7
8,991
599
7,043
16,941
15,118
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Talisman

Talisman

+75
Health
+15
Magical Protection

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chang'e
Evviy
Chang'e
16
14 / 2 / 6
12,599
840
14,233
9,729
3,677
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

14
4 / 4 / 13
10,654
710
8,404
9,201
3,536
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Sun Wukong
SagradBR
Sun Wukong
14
2 / 1 / 17
10,494
700
12,485
16,897
13,795
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

19
Kill Participation
56
7
Kills
20
20
Deaths
7
12
Assists
36
Player
Kills
Deaths
Assists
KDA
L
Hera
2
7
3
0.5
W
Chang'e
Evviy
Chang'e
14
2
6
8.5
L
Mercury
Mosquee
Mercury
5
5
2
1.2
W
4
4
13
2.63
W
Sun Wukong
SagradBR
Sun Wukong
2
1
17
10.5
L
Fenrir
0
8
7
0.44

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

29,578
Damage
35,122
42,594
Taken
35,827
24,731
Mitigated
21,008
3,251
Healing
14,889
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Hera
13,128
2,718
87
1,177
12,066
4,186
0
4,604
7,088
39,833
0
W
Chang'e
Evviy
Chang'e
14,233
928
6,202
5,142
9,729
3,677
1,138
3,091
6,516
46,510
0
L
Mercury
Mosquee
Mercury
9,407
5,478
0
317
13,587
5,427
0
5,586
7,741
0
36,893
W
8,404
1,727
0
1,209
9,201
3,536
885
2,614
6,246
0
34,535
W
Sun Wukong
SagradBR
Sun Wukong
12,485
2,704
0
2,336
16,897
13,795
961
7,893
8,741
0
32,704
L
Fenrir
7,043
950
0
1,670
16,941
15,118
78
4,701
11,529
1,349
22,051

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

28,753
Gold Earned
33,747
137
Minions Killed
172
5
Camps Cleared
9
808,902
Distance Traveled
881,822
10
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Hera
9,259
617
48
3
0
260,485
0
W
Chang'e
12,599
840
67
4
4
290,648
3
L
Mercury
10,503
700
59
4
4
279,726
5
W
Neith
10,654
710
66
4
3
281,796
4
W
Sun Wukong
10,494
700
39
3
2
309,378
2
L
Fenrir
8,991
599
30
2
1
268,691
5

Distance Traveled

Minion Kills by Role

Gold Earned by Role