Player Matchup

Thoth
Thoth
GutinhozBR
Thoth
Level 18
God Stats
0W - 2L
1,608 SR
Queue Stats
6W - 9L
1,322 Elo+
Solo
Cthulhu
Cthulhu
NewPedro davi
Cthulhu
Level 29
God Stats
0W - 1L
1,500 SR
Queue Stats
61W - 74L
1,460 Elo+
Solo
Jing Wei
Jing Wei
Nosoo
Jing Wei
Level 12
God Stats
0W - 4L
1,130 SR
Queue Stats
7W - 19L
1,310 Elo+
Solo
Kukulkan
Kukulkan
Yattus
Kukulkan
Level 11
God Stats
1W - 1L
1,728 SR
Queue Stats
2W - 7L
1,352 Elo+
Solo
Apollo
Apollo
wagnerceifador
Apollo
Level 28
God Stats
0W - 5L
1,611 SR
Queue Stats
0W - 6L
1,192 Elo+
Solo
Team Averages
Level 20
1,515 SR
1,327 Elo+

VS

Team Averages
Level 22
1,524 SR
1,497 Elo+
Scylla
Scylla
 
Scylla
Level 44
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Ares
Ares
Asukão
Ares
Level 17
God Stats
25W - 10L
1,795 SR
Queue Stats
97W - 90L
1,598 Elo+
Party 1
Ra
Ra
DinoCr4zy
Ra
Level 15
God Stats
1W - 2L
1,185 SR
Queue Stats
11W - 13L
1,325 Elo+
Solo
Pele
Pele
Sockers
Pele
Level 11
God Stats
1W - 0L
1,500 SR
Queue Stats
34W - 14L
1,550 Elo+
Solo
Cernunnos
Cernunnos
bola63
Cernunnos
Level 24
God Stats
20W - 13L
1,638 SR
Queue Stats
77W - 78L
1,510 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Thoth
13
1 / 4 / 3
7,436
1,062
6,902
6,520
1,922
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Cthulhu
13
2 / 5 / 3
7,408
1,058
7,512
10,643
9,927
Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Jing Wei
Nosoo
Jing Wei
12
1 / 8 / 5
7,279
1,040
5,306
9,613
2,582
The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Kukulkan
Yattus
Kukulkan
11
0 / 0 / 0
6,010
859
0
0
0
Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

13
4 / 5 / 2
8,321
1,189
5,767
8,546
2,590
Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Team 1 Tickets

238

VS

Team 2 Tickets

321

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Scylla
 
Scylla
14
10 / 0 / 6
9,321
1,332
8,511
2,620
895
Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Ares
Asukão
Ares
14
3 / 1 / 17
8,907
1,272
6,644
8,162
6,080
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Witchblade

Witchblade

+30
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

AURA - Enemies within 55 units have their Attack Speed reduced by 25%.

Magic Focus

Magic Focus

+20
Magical Power

14
0 / 3 / 10
7,518
1,074
4,045
5,836
2,060
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Pele
Sockers
Pele
14
4 / 3 / 8
7,970
1,139
5,807
5,550
1,928
Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Mace

Mace

+10
Physical Power

Cernunnos
bola63
Cernunnos
14
5 / 1 / 9
8,370
1,196
7,570
5,657
2,082
Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Match Insights

Player Kills, Deaths, and Assists

21
Kill Participation
72
8
Kills
22
22
Deaths
8
13
Assists
50
Player
Kills
Deaths
Assists
KDA
W
Scylla
 
Scylla
10
0
6
13
W
Ares
Asukão
Ares
3
1
17
11.5
W
0
3
10
1.67
L
Thoth
1
4
3
0.63
L
Cthulhu
2
5
3
0.7
L
Jing Wei
Nosoo
Jing Wei
1
8
5
0.44
W
Pele
Sockers
Pele
4
3
8
2.67
L
Kukulkan
Yattus
Kukulkan
0
0
0
0
W
Cernunnos
bola63
Cernunnos
5
1
9
9.5
L
4
5
2
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

25,487
Damage
32,577
35,322
Taken
27,825
17,021
Mitigated
13,045
1,164
Healing
3,880
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Scylla
 
Scylla
8,511
545
0
0
2,620
895
0
1,920
590
18,570
0
W
Ares
Asukão
Ares
6,644
323
0
2,454
8,162
6,080
0
2,801
5,255
9,557
0
W
4,045
454
239
935
5,836
2,060
0
3,767
1,943
21,406
0
L
Thoth
6,902
121
0
250
6,520
1,922
0
3,508
3,012
24,164
0
L
Cthulhu
7,512
619
438
0
10,643
9,927
0
6,227
4,416
18,556
0
L
Jing Wei
Nosoo
Jing Wei
5,306
4,092
0
0
9,613
2,582
0
5,294
4,319
0
12,780
W
Pele
Sockers
Pele
5,807
1,344
0
252
5,550
1,928
0
2,172
3,296
0
11,478
L
Kukulkan
Yattus
Kukulkan
0
0
0
0
0
0
0
0
0
0
0
W
Cernunnos
bola63
Cernunnos
7,570
3,180
0
0
5,657
2,082
0
3,184
2,327
0
15,218
L
5,767
2,631
0
476
8,546
2,590
0
4,171
4,375
0
24,962

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

36,454
Gold Earned
42,086
114
Minions Killed
98
5
Camps Cleared
4
534,379
Distance Traveled
744,320
2
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Scylla
9,321
1,332
26
4
0
152,516
0
W
Ares
8,907
1,272
1
0
0
170,648
0
W
Ra
7,518
1,074
48
7
1
133,210
1
L
Thoth
7,436
1,062
51
7
0
131,862
0
L
Cthulhu
7,408
1,058
15
2
2
137,687
0
L
Jing Wei
7,279
1,040
14
2
0
133,959
0
W
Pele
7,970
1,139
6
1
1
147,404
0
L
Kukulkan
6,010
859
0
0
0
0
0
W
Cernunnos
8,370
1,196
17
2
2
140,542
1
L
Apollo
8,321
1,189
34
5
3
130,871
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role