Player Matchup

Merlin
Merlin
 
Merlin
Level 95
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Odin
Odin
Kraymin
Odin
Level 101
God Stats
5W - 4L
1,519 SR
Queue Stats
167W - 224L
1,512 Elo+
Party 1
Pele
Pele
XDRUNKPENGU1NX
Pele
Level 122
God Stats
1W - 1L
1,560 SR
Queue Stats
25W - 37L
1,457 Elo+
Solo
Team Averages
Level 106
1,526 SR
1,490 Elo+

VS

Team Averages
Level 105
1,680 SR
1,471 Elo+
Discordia
Discordia
Faze Energy1151
Discordia
Level 7
God Stats
0W - 1L
1,792 SR
Queue Stats
20W - 28L
1,285 Elo+
Party 2
Ah Puch
Ah Puch
Mitnol
Ah Puch
Level 160
God Stats
28W - 13L
1,643 SR
Queue Stats
277W - 236L
1,541 Elo+
Party 2
Fenrir
Fenrir
ed249e
Fenrir
Level 149
God Stats
9W - 4L
1,606 SR
Queue Stats
171W - 126L
1,587 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Merlin
 
Merlin
15
7 / 0 / 9
10,770
769
18,752
7,551
2,674
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Odin
Kraymin
Odin
14
3 / 3 / 13
10,196
728
8,823
12,548
14,660
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

14
8 / 6 / 6
10,427
745
10,931
15,599
6,767
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Discordia
Faze Energy1151
Discordia
10
0 / 9 / 3
7,739
553
2,362
12,204
3,415
Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Cursed Orb

Cursed Orb

+55
Magical Power
+15
Mp 5
+5
Magical Penetration
+2%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 10s and stack up to 4 times. Enemy gods provide 4 stacks.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Ah Puch
Mitnol
Ah Puch
14
4 / 2 / 4
9,768
698
11,872
13,043
5,578
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Pythagorem's Piece

Y10 Pythagorem's Piece

+35
Magical Power
+150
Health
+6%
Magical Lifesteal
+10%
Cooldown Reduction

AURA - Allied gods within 70 units have their Magical Lifesteal increased by 6% and their Magical Power increased by 15 or their Physical Lifesteal increased by 6% and their Physical Power increased by 15.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Fenrir
ed249e
Fenrir
13
4 / 7 / 4
9,329
666
8,243
18,080
13,724
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Match Insights

Player Kills, Deaths, and Assists

46
Kill Participation
19
18
Kills
8
9
Deaths
18
28
Assists
11
Player
Kills
Deaths
Assists
KDA
W
Merlin
 
Merlin
7
0
9
11.5
L
Discordia
Faze Energy1151
Discordia
0
9
3
0.17
W
Odin
Kraymin
Odin
3
3
13
3.17
L
Ah Puch
Mitnol
Ah Puch
4
2
4
3
W
8
6
6
1.83
L
Fenrir
ed249e
Fenrir
4
7
4
0.86

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

38,506
Damage
22,477
35,698
Taken
43,327
24,101
Mitigated
22,717
7,031
Healing
9,517
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Merlin
 
Merlin
18,752
1,267
116
1,289
7,551
2,674
1,852
3,693
3,858
59,002
0
L
Discordia
Faze Energy1151
Discordia
2,362
692
0
34
12,204
3,415
0
4,446
7,758
13,242
0
W
Odin
Kraymin
Odin
8,823
859
0
702
12,548
14,660
247
5,646
5,741
0
16,885
L
Ah Puch
Mitnol
Ah Puch
11,872
391
0
5,640
13,043
5,578
0
5,179
7,864
43,076
0
W
10,931
2,320
0
4,924
15,599
6,767
0
6,791
8,276
0
40,200
L
Fenrir
ed249e
Fenrir
8,243
1,103
0
3,843
18,080
13,724
0
9,439
8,641
5,360
10,004

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

31,393
Gold Earned
26,836
180
Minions Killed
126
7
Camps Cleared
4
777,177
Distance Traveled
683,330
12
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Merlin
10,770
769
92
7
4
259,916
3
L
Discordia
7,739
553
19
1
1
204,026
1
W
Odin
10,196
728
30
2
1
267,203
7
L
Ah Puch
9,768
698
80
6
2
244,468
1
W
Pele
10,427
745
58
4
2
250,058
2
L
Fenrir
9,329
666
27
2
1
234,836
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role