Player Matchup

Fenrir
Fenrir
Bronze III
Imaginewagonz11
Fenrir
Bronze III
Level 32
God Stats
3W - 1L
1,709 SR
Queue Stats
6W - 2L
1,400 MMR
Party 1
Zeus
Zeus
Bronze III
JTxBrainless03
Zeus
Bronze III
Level 109
God Stats
1W - 0L
1,576 SR
Queue Stats
7W - 3L
1,458 MMR
Party 1
Medusa
Medusa
Gold IV
tripyzx
Medusa
Gold IV
Level 114
God Stats
5W - 7L
1,560 SR
Queue Stats
232W - 290L
1,392 MMR
Solo
Team Averages
Silver V
Silver V
Average Tier
Level 85
1,615 SR
1,417 MMR

VS

Team Averages
Silver I
Silver I
Average Tier
Level 109
1,613 SR
1,397 MMR
Zhong Kui
Zhong Kui
Gold V
GayBottomDev
Zhong Kui
Gold V
Level 65
God Stats
38W - 38L
1,544 SR
Queue Stats
59W - 66L
1,294 MMR
Solo
Chaac
Chaac
Silver I
HIIPPIETR33
Chaac
Silver I
Level 120
God Stats
7W - 4L
1,600 SR
Queue Stats
10W - 16L
1,472 MMR
Solo
Neith
Neith
Silver II
halenok
Neith
Silver II
Level 143
God Stats
3W - 3L
1,696 SR
Queue Stats
14W - 15L
1,424 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
11
5 / 1 / 5
7,499
750
7,829
10,522
7,648
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Warded Shield

Warded Shield

+15
Physical Power
+25
Magical Protection

11
3 / 2 / 6
7,346
735
9,513
5,023
2,198
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Medusa
tripyzx
Medusa
11
2 / 2 / 4
6,994
699
8,847
7,051
2,443
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Bans
Morgan Le FayAthenaPersephoneTiamatCabrakan

VS

Bans
GilgameshSetDanzaburouPeleSkadi
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Zhong Kui
GayBottomDev
Zhong Kui
11
1 / 3 / 3
6,573
657
4,695
8,797
6,310
Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

10
3 / 2 / 0
7,260
726
7,036
13,000
8,261
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Adventurer's Blade

Adventurer's Blade

+100
Health
+7%
Movement Speed

Neith
halenok
Neith
10
1 / 5 / 3
6,367
637
4,740
7,926
3,239
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Match Insights

Player Kills, Deaths, and Assists

25
Kill Participation
11
10
Kills
5
5
Deaths
10
15
Assists
6
Player
Kills
Deaths
Assists
KDA
L
Zhong Kui
GayBottomDev
Zhong Kui
1
3
3
0.83
L
3
2
0
1.5
W
5
1
5
7.5
W
3
2
6
3
L
Neith
halenok
Neith
1
5
3
0.5
W
Medusa
tripyzx
Medusa
2
2
4
2

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

26,189
Damage
16,471
22,596
Taken
29,723
12,289
Mitigated
17,810
6,611
Healing
9,623
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Zhong Kui
GayBottomDev
Zhong Kui
4,695
486
0
2,487
8,797
6,310
0
2,950
5,587
22,086
0
L
7,036
1,280
0
5,925
13,000
8,261
0
4,484
8,277
0
14,187
W
7,829
1,876
0
2,499
10,522
7,648
0
2,615
7,907
0
12,899
W
9,513
1,464
0
1,825
5,023
2,198
111
1,484
3,539
23,495
0
L
Neith
halenok
Neith
4,740
1,658
0
1,211
7,926
3,239
0
2,287
5,385
0
20,944
W
Medusa
tripyzx
Medusa
8,847
4,902
0
2,287
7,051
2,443
950
1,028
6,023
0
30,634

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

21,839
Gold Earned
20,200
109
Minions Killed
101
4
Camps Cleared
5
524,644
Distance Traveled
509,970
5
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Zhong Kui
6,573
657
51
5
4
164,618
0
L
Chaac
7,260
726
9
1
0
187,147
2
W
Fenrir
7,499
750
11
1
1
191,223
2
W
Zeus
7,346
735
35
4
2
170,877
0
L
Neith
6,367
637
41
4
1
158,205
4
W
Medusa
6,994
699
63
6
1
162,544
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role