Player Matchup

Tiamat
Tiamat
Cenny Senpai
Tiamat
Level 107
God Stats
35W - 19L
1,614 SR
Queue Stats
277W - 301L
1,345 Elo+
Solo
Terra
Terra
ElSenorGuero
Terra
Level 141
God Stats
3W - 4L
1,757 SR
Queue Stats
71W - 63L
1,532 Elo+
Party 1
Athena
Athena
Gr8HornedOwl
Athena
Level 159
God Stats
1W - 1L
1,693 SR
Queue Stats
143W - 112L
1,562 Elo+
Party 1
Medusa
Medusa
afrodita1030
Medusa
Level 106
God Stats
28W - 30L
1,287 SR
Queue Stats
435W - 457L
1,413 Elo+
Solo
Achilles
Achilles
eplazyboy
Achilles
Level 85
God Stats
1W - 2L
1,302 SR
Queue Stats
28W - 35L
1,393 Elo+
Solo
Team Averages
Level 120
1,531 SR
1,449 Elo+

VS

Team Averages
Level 120
1,590 SR
1,464 Elo+
Tiamat
Tiamat
 
Tiamat
Level 148
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Aphrodite
Aphrodite
Follkers
Aphrodite
Level 85
God Stats
43W - 39L
1,559 SR
Queue Stats
213W - 260L
1,420 Elo+
Solo
Cupid
Cupid
RaymanNoodles
Cupid
Level 122
God Stats
13W - 13L
1,517 SR
Queue Stats
260W - 255L
1,503 Elo+
Solo
Bellona
Bellona
Uakhornet750
Bellona
Level 158
God Stats
5W - 1L
1,747 SR
Queue Stats
487W - 502L
1,387 Elo+
Solo
Zhong Kui
Zhong Kui
saysaywhat
Zhong Kui
Level 88
God Stats
60W - 37L
1,628 SR
Queue Stats
141W - 129L
1,512 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Tiamat
8
0 / 2 / 1
4,857
486
2,686
6,603
3,363
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Magic Focus

Magic Focus

+20
Magical Power

7
1 / 0 / 0
4,929
493
1,545
6,953
3,296
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Imperial Helmet

Imperial Helmet

+10
Magical Power
+15
Physical Protection

Athena
10
0 / 0 / 1
5,308
531
2,625
6,057
2,228
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

Medusa
7
0 / 3 / 0
4,181
418
1,942
5,635
1,292
Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Achilles
eplazyboy
Achilles
10
0 / 0 / 0
5,109
511
1,684
6,108
4,423
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Warded Shield

Warded Shield

+15
Physical Power
+25
Magical Protection

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Tiamat
 
Tiamat
11
0 / 0 / 0
5,978
598
3,419
3,646
2,158
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Aphrodite
Follkers
Aphrodite
7
0 / 1 / 3
4,850
485
2,005
5,936
1,716
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Magic Focus

Magic Focus

+20
Magical Power

10
1 / 0 / 2
5,953
595
4,897
5,009
1,409
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Charged Bow

Charged Bow

+20%
Attack Speed

PASSIVE -Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 5 damage +25% of your total Basic Attack Power.

Bellona
Uakhornet750
Bellona
10
3 / 0 / 0
5,848
585
3,383
6,185
3,492
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Zhong Kui
saysaywhat
Zhong Kui
11
1 / 0 / 2
6,097
610
4,984
5,574
3,830
OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

Match Insights

Player Kills, Deaths, and Assists

3
Kill Participation
12
1
Kills
5
5
Deaths
1
2
Assists
7
Player
Kills
Deaths
Assists
KDA
W
Tiamat
 
Tiamat
0
0
0
0
L
Tiamat
0
2
1
0.25
L
1
0
0
1
W
Aphrodite
Follkers
Aphrodite
0
1
3
1.5
L
Athena
0
0
1
0.5
W
1
0
2
2
W
Bellona
Uakhornet750
Bellona
3
0
0
3
L
Medusa
0
3
0
0
L
Achilles
eplazyboy
Achilles
0
0
0
0
W
Zhong Kui
saysaywhat
Zhong Kui
1
0
2
2

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

10,482
Damage
18,688
31,356
Taken
26,350
14,602
Mitigated
12,605
12,403
Healing
14,124
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Tiamat
 
Tiamat
3,419
716
0
2,181
3,646
2,158
146
0
3,255
34,033
0
L
Tiamat
2,686
138
230
3,357
6,603
3,363
669
3,699
2,904
22,385
0
L
1,545
348
264
1,932
6,953
3,296
0
927
6,026
10,368
0
W
Aphrodite
Follkers
Aphrodite
2,005
211
1,510
2,916
5,936
1,716
7
1,625
4,291
14,861
0
L
Athena
2,625
853
0
2,566
6,057
2,228
0
1,644
4,413
29,228
0
W
4,897
3,218
210
1,711
5,009
1,409
304
1,228
3,781
0
35,710
W
Bellona
Uakhornet750
Bellona
3,383
943
0
1,973
6,185
3,492
0
1,319
4,764
0
37,463
L
Medusa
1,942
640
246
2,024
5,635
1,292
0
719
4,916
0
17,623
L
Achilles
eplazyboy
Achilles
1,684
26
0
1,784
6,108
4,423
0
3,419
2,689
0
21,966
W
Zhong Kui
saysaywhat
Zhong Kui
4,984
1,664
0
3,623
5,574
3,830
743
2,350
3,012
38,518
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

24,384
Gold Earned
28,726
228
Minions Killed
327
0
Camps Cleared
0
916,974
Distance Traveled
936,145
8
Wards Purchased
14
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Tiamat
5,978
598
67
7
0
183,168
3
L
Tiamat
4,857
486
50
5
0
169,701
2
L
Terra
4,929
493
20
2
0
187,965
3
W
Aphrodite
4,850
485
25
3
0
189,316
5
L
Athena
5,308
531
67
7
0
223,154
2
W
Cupid
5,953
595
77
8
0
168,582
4
W
Bellona
5,848
585
73
7
0
212,271
0
L
Medusa
4,181
418
31
3
0
146,859
1
L
Achilles
5,109
511
60
6
0
189,295
0
W
Zhong Kui
6,097
610
85
9
0
182,808
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role