Player Matchup

Yemoja
Yemoja
ABIGFNEAGLE
Yemoja
Level 3
God Stats
0W - 1L
1,500 SR
Queue Stats
3W - 8L
1,333 Elo+
Party 2
Cthulhu
Cthulhu
BonkNit
Cthulhu
Level 28
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 5L
1,333 Elo+
Party 2
Ymir
Ymir
zZDARKxKILLERZz
Ymir
Level 15
God Stats
170W - 42L
1,783 SR
Queue Stats
181W - 48L
1,676 Elo+
Solo
Team Averages
Level 15
1,594 SR
1,448 Elo+

VS

Team Averages
Level 53
1,429 SR
1,570 Elo+
Olorun
Olorun
Ciryatur
Olorun
Level 28
God Stats
1W - 0L
1,551 SR
Queue Stats
19W - 12L
1,556 Elo+
Party 1
Tsukuyomi
Tsukuyomi
Nighttshadow
Tsukuyomi
Level 68
God Stats
1W - 0L
1,500 SR
Queue Stats
3W - 3L
1,683 Elo+
Solo
Cabrakan
Cabrakan
Oobsii
Cabrakan
Level 62
God Stats
2W - 0L
1,236 SR
Queue Stats
34W - 31L
1,471 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Yemoja
10
0 / 2 / 4
6,586
599
5,732
6,497
4,350
Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Cthulhu
BonkNit
Cthulhu
10
3 / 5 / 1
7,234
658
5,818
11,855
10,944
Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Emerald Talisman

Emerald Talisman

+200
Health
+15
Hp 5
+10
Mp 5

PASSIVE - Regenerates 0.2% of your max. Health every second.

10
2 / 4 / 3
7,065
642
3,507
10,133
8,939
Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Olorun
Ciryatur
Olorun
13
5 / 3 / 5
8,335
758
12,406
8,746
4,406
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

Tsukuyomi
Nighttshadow
Tsukuyomi
10
1 / 2 / 9
7,252
659
5,465
6,442
2,785
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Cabrakan
Oobsii
Cabrakan
12
5 / 0 / 6
8,855
805
4,133
6,845
8,634
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Match Insights

Player Kills, Deaths, and Assists

13
Kill Participation
31
5
Kills
11
11
Deaths
5
8
Assists
20
Player
Kills
Deaths
Assists
KDA
L
Yemoja
0
2
4
1
L
Cthulhu
BonkNit
Cthulhu
3
5
1
0.7
W
Olorun
Ciryatur
Olorun
5
3
5
2.5
W
Tsukuyomi
Nighttshadow
Tsukuyomi
1
2
9
2.75
W
Cabrakan
Oobsii
Cabrakan
5
0
6
8
L
2
4
3
0.88

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

15,057
Damage
22,004
28,485
Taken
22,033
24,233
Mitigated
15,825
2,881
Healing
8,913
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Yemoja
5,732
593
949
64
6,497
4,350
0
2,403
4,094
20,404
0
L
Cthulhu
BonkNit
Cthulhu
5,818
518
105
1,201
11,855
10,944
0
6,536
5,319
17,692
0
W
Olorun
Ciryatur
Olorun
12,406
6,340
1,214
4,051
8,746
4,406
869
6,571
2,175
41,835
5,004
W
Tsukuyomi
Nighttshadow
Tsukuyomi
5,465
1,414
0
1,246
6,442
2,785
375
4,366
2,076
62
14,742
W
Cabrakan
Oobsii
Cabrakan
4,133
701
0
2,402
6,845
8,634
263
4,374
2,471
7,806
0
L
3,507
716
204
358
10,133
8,939
0
6,204
3,929
10,723
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

20,885
Gold Earned
24,442
82
Minions Killed
123
1
Camps Cleared
6
563,932
Distance Traveled
541,620
2
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Yemoja
6,586
599
35
3
1
184,226
2
L
Cthulhu
7,234
658
22
2
0
188,648
0
W
Olorun
8,335
758
90
8
5
174,884
1
W
Tsukuyomi
7,252
659
23
2
0
181,600
1
W
Cabrakan
8,855
805
10
1
1
185,136
2
L
Ymir
7,065
642
25
2
0
191,058
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role