Player Matchup

Mercury
Mercury
 
Mercury
Level 157
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Fenrir
Fenrir
ImaDoer94
Fenrir
Level 66
God Stats
12W - 12L
1,516 SR
Queue Stats
221W - 229L
1,407 Elo+
Party 2
Neith
Neith
Niksaw
Neith
Level 16
God Stats
21W - 32L
1,348 SR
Queue Stats
23W - 36L
1,376 Elo+
Party 2
Kuzenbo
Kuzenbo
Zavzi3
Kuzenbo
Level 27
God Stats
63W - 47L
1,610 SR
Queue Stats
65W - 50L
1,581 Elo+
Party 3
Raijin
Raijin
sgtduude
Raijin
Level 75
God Stats
8W - 10L
1,758 SR
Queue Stats
170W - 156L
1,568 Elo+
Party 3
Team Averages
Level 68
1,546 SR
1,487 Elo+

VS

Team Averages
Level 121
1,728 SR
1,661 Elo+
Charybdis
Charybdis
Elstred
Charybdis
Level 157
God Stats
67W - 37L
1,708 SR
Queue Stats
569W - 353L
1,610 Elo+
Party 1
Cthulhu
Cthulhu
GULGOTH
Cthulhu
Level 160
God Stats
33W - 14L
1,760 SR
Queue Stats
628W - 417L
1,616 Elo+
Party 1
Achilles
Achilles
MattY2TapsYT
Achilles
Level 113
God Stats
23W - 17L
1,649 SR
Queue Stats
198W - 132L
1,629 Elo+
Party 1
Pele
Pele
SonOfGulgoth
Pele
Level 158
God Stats
7W - 2L
1,671 SR
Queue Stats
134W - 89L
1,684 Elo+
Party 1
Nu Wa
Nu Wa
cheerguyryan
Nu Wa
Level 18
God Stats
156W - 62L
1,854 SR
Queue Stats
317W - 195L
1,767 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Mercury
 
Mercury
15
1 / 2 / 1
8,713
792
4,205
6,667
2,910
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Fenrir
ImaDoer94
Fenrir
15
2 / 9 / 3
9,620
875
7,970
22,187
9,094
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Poisoned Star

Poisoned Star

+35
Physical Power
+10%
Attack Speed
+15
Critical Strike Chance

PASSIVE - Critical hits on enemy gods afflict them with poison for 2s. This poison slows them by 10% and reduces their damage output by 15%.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Neith
Niksaw
Neith
17
1 / 3 / 5
10,061
915
8,149
14,591
5,265
Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Kuzenbo
Zavzi3
Kuzenbo
16
2 / 9 / 4
9,994
909
10,894
22,765
31,284
Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Raijin
sgtduude
Raijin
17
1 / 7 / 6
10,150
923
18,758
17,165
6,010
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Magic Focus

Magic Focus

+20
Magical Power

Team 1 Tickets

93

VS

Team 2 Tickets

266

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Charybdis
Elstred
Charybdis
19
10 / 0 / 15
13,095
1,190
24,011
8,882
4,091
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Cthulhu
GULGOTH
Cthulhu
18
2 / 3 / 21
10,674
970
13,843
14,789
23,816
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Hide of the Urchin

Hide of the Urchin

+30
Physical Protection
+30
Magical Protection
+250
Health
+250
Mana

PASSIVE - You gain +3 Magical Protection and +3 Physical Protection for each god kill or assist. At 7 stacks this item Evolves, providing a Health Shield that gains stacks every 2s. Shield only stacks if you have not taken or dealt damage in the last 5s. Each stack provides 10% of 100 Health +5 Per Level.

Achilles
MattY2TapsYT
Achilles
18
11 / 0 / 14
12,196
1,109
13,574
12,797
22,733
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Evolved Hide of the Urchin

Evolved Hide of the Urchin

+51
Physical Protection
+51
Magical Protection
+250
Health
+250
Mana

PASSIVE - Provides a Health Shield that gains stacks every 2s. Shield only stacks if you have not taken or dealt damage in the last 5s. Each stack provides 10% of 100 Health +5 Per Level. The full shield will regenerate after 20 seconds.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Shillelagh

Shillelagh

+15
Physical Power
+100
Health

PASSIVE - While you are under 25% of your Maximum Mana, gain 20 MP5

18
5 / 3 / 13
10,691
972
18,593
15,062
7,116
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Mace

Mace

+10
Physical Power

17
2 / 1 / 16
10,383
944
10,167
4,722
2,039
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Match Insights

Player Kills, Deaths, and Assists

26
Kill Participation
109
7
Kills
30
30
Deaths
7
19
Assists
79
Player
Kills
Deaths
Assists
KDA
L
Mercury
 
Mercury
1
2
1
0.75
W
Charybdis
Elstred
Charybdis
10
0
15
17.5
W
Cthulhu
GULGOTH
Cthulhu
2
3
21
4.17
L
Fenrir
ImaDoer94
Fenrir
2
9
3
0.39
W
Achilles
MattY2TapsYT
Achilles
11
0
14
18
L
Neith
Niksaw
Neith
1
3
5
1.17
W
5
3
13
3.83
L
Kuzenbo
Zavzi3
Kuzenbo
2
9
4
0.44
W
2
1
16
10
L
Raijin
sgtduude
Raijin
1
7
6
0.57

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

49,976
Damage
80,188
83,375
Taken
56,252
54,563
Mitigated
59,795
2,488
Healing
13,190
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Mercury
 
Mercury
4,205
1,063
0
0
6,667
2,910
0
2,290
4,090
0
10,889
W
Charybdis
Elstred
Charybdis
24,011
14,135
0
2,827
8,882
4,091
0
6,093
2,789
0
62,775
W
Cthulhu
GULGOTH
Cthulhu
13,843
326
1,551
1,283
14,789
23,816
0
6,925
7,124
24,096
0
L
Fenrir
ImaDoer94
Fenrir
7,970
2,535
0
358
22,187
9,094
0
3,617
17,757
0
13,256
W
Achilles
MattY2TapsYT
Achilles
13,574
612
0
1,866
12,797
22,733
0
5,657
6,929
0
20,796
L
Neith
Niksaw
Neith
8,149
5,283
0
809
14,591
5,265
0
5,152
8,930
0
40,690
W
18,593
4,167
0
4,466
15,062
7,116
0
8,233
6,829
0
33,348
L
Kuzenbo
Zavzi3
Kuzenbo
10,894
2,309
165
568
22,765
31,284
0
5,156
16,886
26,574
0
W
10,167
4,556
0
1,197
4,722
2,039
0
2,744
1,978
29,873
0
L
Raijin
sgtduude
Raijin
18,758
1,642
0
588
17,165
6,010
0
6,309
10,343
61,647
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

48,538
Gold Earned
57,039
217
Minions Killed
221
3
Camps Cleared
12
940,113
Distance Traveled
1,061,517
3
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Mercury
8,713
792
13
1
0
130,228
0
W
Charybdis
13,095
1,190
104
9
7
207,248
1
W
Cthulhu
10,674
970
21
2
2
234,149
0
L
Fenrir
9,620
875
16
1
1
215,178
0
W
Achilles
12,196
1,109
13
1
1
248,999
0
L
Neith
10,061
915
62
6
1
200,990
0
W
Pele
10,691
972
35
3
1
184,632
2
L
Kuzenbo
9,994
909
30
3
0
206,448
0
W
Nu Wa
10,383
944
48
4
1
186,489
1
L
Raijin
10,150
923
96
9
1
187,269
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role