Player Matchup

Hera
Hera
 
Hera
Level 115
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Jing Wei
Jing Wei
 
Jing Wei
Level 100
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Chaac
Chaac
NiceStack8549
Chaac
Level 145
God Stats
1W - 0L
1,390 SR
Queue Stats
14W - 17L
1,355 Elo+
Party 2
Discordia
Discordia
SSGHaze
Discordia
Level 149
God Stats
1W - 0L
1,500 SR
Queue Stats
9W - 7L
1,501 Elo+
Party 2
Sobek
Sobek
Tejeida07
Sobek
Level 65
God Stats
1W - 2L
1,500 SR
Queue Stats
75W - 80L
1,574 Elo+
Solo
Team Averages
Level 115
1,478 SR
1,486 Elo+

VS

Team Averages
Level 109
1,436 SR
1,453 Elo+
Olorun
Olorun
B1g___Meat
Olorun
Level 104
God Stats
1W - 1L
1,774 SR
Queue Stats
34W - 39L
1,461 Elo+
Solo
Hachiman
Hachiman
Fat Doubt It
Hachiman
Level 122
God Stats
3W - 4L
1,358 SR
Queue Stats
88W - 95L
1,436 Elo+
Party 1
Charybdis
Charybdis
Fearthegrim137
Charybdis
Level 145
God Stats
0W - 2L
1,136 SR
Queue Stats
76W - 76L
1,440 Elo+
Party 1
Zhong Kui
Zhong Kui
Ninexus
Zhong Kui
Level 63
God Stats
0W - 1L
1,751 SR
Queue Stats
26W - 29L
1,490 Elo+
Solo
Fenrir
Fenrir
rodriflex
Fenrir
Level 109
God Stats
0W - 1L
1,164 SR
Queue Stats
34W - 39L
1,439 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hera
 
Hera
17
7 / 3 / 15
10,662
889
13,599
10,248
4,521
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 15 gold every time the coin is flipped.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Jing Wei
 
Jing Wei
17
4 / 3 / 14
10,025
835
11,168
9,481
5,103
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Hidden Dagger

Hidden Dagger

+15
Physical Power

13
2 / 4 / 10
9,123
760
8,568
23,759
19,350
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

Discordia
SSGHaze
Discordia
20
12 / 1 / 12
11,948
996
19,664
7,758
3,701
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Sobek
Tejeida07
Sobek
15
2 / 4 / 16
9,304
775
3,873
16,275
20,202
Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Ward Stone

Ward Stone

+50
Health
+20
Magical Power
+30
Magical Protection

AURA - Enemy gods within 55 units have their Magical Protection reduced by 5%.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Olorun
B1g___Meat
Olorun
15
2 / 4 / 9
8,623
719
6,646
9,665
4,338
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Hachiman
Fat Doubt It
Hachiman
14
0 / 6 / 7
7,678
640
5,840
11,267
4,389
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

Charybdis
Fearthegrim137
Charybdis
16
5 / 3 / 9
9,272
773
13,100
10,501
4,009
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Zhong Kui
Ninexus
Zhong Kui
15
4 / 7 / 6
8,854
738
11,653
14,962
9,308
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Fenrir
rodriflex
Fenrir
15
3 / 7 / 8
8,431
703
7,323
14,477
6,381
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

Match Insights

Player Kills, Deaths, and Assists

94
Kill Participation
53
27
Kills
14
15
Deaths
27
67
Assists
39
Player
Kills
Deaths
Assists
KDA
W
Hera
 
Hera
7
3
15
4.83
W
Jing Wei
 
Jing Wei
4
3
14
3.67
L
Olorun
B1g___Meat
Olorun
2
4
9
1.63
L
Hachiman
Fat Doubt It
Hachiman
0
6
7
0.58
L
Charybdis
Fearthegrim137
Charybdis
5
3
9
3.17
W
2
4
10
1.75
L
Zhong Kui
Ninexus
Zhong Kui
4
7
6
1
W
Discordia
SSGHaze
Discordia
12
1
12
18
W
Sobek
Tejeida07
Sobek
2
4
16
2.5
L
Fenrir
rodriflex
Fenrir
3
7
8
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

56,872
Damage
44,562
67,521
Taken
60,872
52,877
Mitigated
28,425
22,199
Healing
22,719
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Hera
 
Hera
13,599
3,034
1,841
1,782
10,248
4,521
995
1,877
8,371
25,723
0
W
Jing Wei
 
Jing Wei
11,168
8,223
1,209
614
9,481
5,103
4,001
2,534
6,947
0
34,617
L
Olorun
B1g___Meat
Olorun
6,646
3,174
5,059
3,529
9,665
4,338
0
6,997
2,668
21,674
1,249
L
Hachiman
Fat Doubt It
Hachiman
5,840
2,243
1,062
1,330
11,267
4,389
0
7,515
3,752
0
16,526
L
Charybdis
Fearthegrim137
Charybdis
13,100
7,127
595
2,951
10,501
4,009
0
7,568
2,933
0
27,007
W
8,568
64
1,264
9,814
23,759
19,350
345
5,568
17,735
0
17,159
L
Zhong Kui
Ninexus
Zhong Kui
11,653
1,241
853
3,316
14,962
9,308
0
7,736
7,226
19,482
0
W
Discordia
SSGHaze
Discordia
19,664
553
359
1,445
7,758
3,701
1,244
2,816
4,942
39,848
0
W
Sobek
Tejeida07
Sobek
3,873
111
621
3,250
16,275
20,202
0
4,724
10,355
8,429
0
L
Fenrir
rodriflex
Fenrir
7,323
1,127
899
3,125
14,477
6,381
0
7,320
7,157
0
12,779

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

51,062
Gold Earned
42,858
138
Minions Killed
102
0
Camps Cleared
0
1,159,944
Distance Traveled
1,027,790
3
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Hera
10,662
889
26
2
0
234,097
1
W
Jing Wei
10,025
835
46
4
0
231,094
0
L
Olorun
8,623
719
21
2
0
203,094
0
L
Hachiman
7,678
640
22
2
0
176,405
1
L
Charybdis
9,272
773
28
2
0
230,281
0
W
Chaac
9,123
760
10
1
0
247,255
0
L
Zhong Kui
8,854
738
23
2
0
201,152
1
W
Discordia
11,948
996
42
4
0
231,840
1
W
Sobek
9,304
775
14
1
0
215,658
1
L
Fenrir
8,431
703
8
1
0
216,858
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role