Player Matchup

Sobek
Sobek
Dewby33
Sobek
Level 8
God Stats
8W - 14L
1,254 SR
Queue Stats
22W - 36L
1,266 Elo+
Party 2
Sol
Sol
Giambelluca1
Sol
Level 4
God Stats
1W - 2L
1,500 SR
Queue Stats
11W - 13L
1,090 Elo+
Party 2
Cerberus
Cerberus
Gvector
Cerberus
Level 16
God Stats
1W - 3L
1,475 SR
Queue Stats
24W - 19L
1,538 Elo+
Solo
Tsukuyomi
Tsukuyomi
Shnate
Tsukuyomi
Level 4
God Stats
0W - 2L
1,207 SR
Queue Stats
0W - 2L
1,182 Elo+
Solo
Jormungandr
Jormungandr
herculespa
Jormungandr
Level 5
God Stats
0W - 2L
1,500 SR
Queue Stats
1W - 10L
1,177 Elo+
Solo
Team Averages
Level 7
1,387 SR
1,251 Elo+

VS

Team Averages
Level 20
1,521 SR
1,480 Elo+
Medusa
Medusa
CrushTheBurdens
Medusa
Level 16
God Stats
28W - 25L
1,686 SR
Queue Stats
121W - 127L
1,475 Elo+
Party 1
Thor
Thor
Hec588
Thor
Level 1
God Stats
1W - 0L
1,500 SR
Queue Stats
15W - 22L
1,500 Elo+
Party 3
Cerberus
Cerberus
SaucyStream
Cerberus
Level 27
God Stats
33W - 19L
1,583 SR
Queue Stats
115W - 98L
1,424 Elo+
Party 1
Apollo
Apollo
Skynixlkookie
Apollo
Level 26
God Stats
1W - 0L
1,500 SR
Queue Stats
1W - 2L
1,500 Elo+
Party 3
Ra
Ra
brick63
Ra
Level 29
God Stats
2W - 3L
1,338 SR
Queue Stats
6W - 10L
1,500 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sobek
Dewby33
Sobek
11
1 / 3 / 6
7,928
440
3,934
12,408
10,433
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

12
4 / 6 / 0
7,775
432
9,644
11,737
3,306
Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Cerberus
Gvector
Cerberus
15
8 / 1 / 6
9,802
545
9,181
14,332
16,227
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Tsukuyomi
Shnate
Tsukuyomi
10
3 / 14 / 7
7,322
407
5,898
14,340
4,021
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Jormungandr
herculespa
Jormungandr
11
4 / 7 / 3
7,411
412
3,447
12,035
9,704
Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
15
11 / 1 / 2
9,903
550
14,529
9,818
3,970
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Thor
Hec588
Thor
12
1 / 6 / 8
7,792
433
1,924
7,702
2,191
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Cerberus
SaucyStream
Cerberus
13
7 / 3 / 13
9,570
532
14,893
17,467
18,938
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

12
5 / 6 / 2
8,235
458
7,539
10,910
3,344
Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

11
5 / 5 / 6
7,958
442
8,503
7,910
2,772
Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

42
Kill Participation
60
20
Kills
29
31
Deaths
21
22
Assists
31
Player
Kills
Deaths
Assists
KDA
W
11
1
2
12
L
Sobek
Dewby33
Sobek
1
3
6
1.33
L
4
6
0
0.67
L
Cerberus
Gvector
Cerberus
8
1
6
11
W
Thor
Hec588
Thor
1
6
8
0.83
W
Cerberus
SaucyStream
Cerberus
7
3
13
4.5
L
Tsukuyomi
Shnate
Tsukuyomi
3
14
7
0.46
W
5
6
2
1
W
5
5
6
1.6
L
Jormungandr
herculespa
Jormungandr
4
7
3
0.79

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

32,104
Damage
47,388
64,852
Taken
53,807
43,691
Mitigated
31,215
9,322
Healing
15,664
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
14,529
8,690
0
4,616
9,818
3,970
940
4,721
5,097
0
65,197
L
Sobek
Dewby33
Sobek
3,934
271
0
2,639
12,408
10,433
0
2,564
9,844
16,400
0
L
9,644
4,915
0
4,345
11,737
3,306
80
6,065
5,672
40,897
0
L
Cerberus
Gvector
Cerberus
9,181
1,033
0
2,074
14,332
16,227
456
4,117
10,215
48,985
0
W
Thor
Hec588
Thor
1,924
814
0
0
7,702
2,191
1,247
3,356
4,346
0
16,692
W
Cerberus
SaucyStream
Cerberus
14,893
1,169
177
5,007
17,467
18,938
124
8,915
8,552
37,117
0
L
Tsukuyomi
Shnate
Tsukuyomi
5,898
3,566
0
264
14,340
4,021
548
6,142
8,198
0
14,341
W
7,539
3,491
0
1,227
10,910
3,344
2,619
5,067
5,843
0
34,891
W
8,503
1,547
2,277
2,360
7,910
2,772
1,299
4,147
3,763
34,067
0
L
Jormungandr
herculespa
Jormungandr
3,447
663
0
0
12,035
9,704
582
4,508
7,527
16,511
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

40,238
Gold Earned
43,458
224
Minions Killed
310
0
Camps Cleared
0
1,519,900
Distance Traveled
1,589,074
6
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Medusa
9,903
550
105
6
0
349,310
4
L
Sobek
7,928
440
25
1
0
339,475
2
L
Sol
7,775
432
68
4
0
294,716
1
L
Cerberus
9,802
545
94
5
0
291,472
1
W
Thor
7,792
433
35
2
0
293,893
0
W
Cerberus
9,570
532
50
3
0
325,375
0
L
Tsukuyomi
7,322
407
15
1
0
316,400
0
W
Apollo
8,235
458
65
4
0
292,788
0
W
Ra
7,958
442
55
3
0
327,708
0
L
Jormungandr
7,411
412
22
1
0
277,837
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role