Player Matchup

Izanami
Izanami
 
Izanami
Level 28
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Hera
Hera
AphroditeX0125
Hera
Level 9
God Stats
1W - 0L
1,500 SR
Queue Stats
28W - 32L
1,452 Elo+
Solo
Pele
Pele
DiorrApollo
Pele
Level 14
God Stats
3W - 3L
1,539 SR
Queue Stats
22W - 15L
1,568 Elo+
Solo
Ares
Ares
Nerodomas
Ares
Level 28
God Stats
2W - 1L
1,550 SR
Queue Stats
164W - 198L
1,398 Elo+
Party 1
Sun Wukong
Sun Wukong
PistolPeak
Sun Wukong
Level 29
God Stats
19W - 23L
1,334 SR
Queue Stats
248W - 279L
1,393 Elo+
Party 1
Team Averages
Level 22
1,485 SR
1,462 Elo+

VS

Team Averages
Level 15
1,604 SR
1,424 Elo+
Kali
Kali
Dudeman981
Kali
Level 26
God Stats
1W - 3L
1,343 SR
Queue Stats
43W - 51L
1,340 Elo+
Solo
Olorun
Olorun
EllJeffo97
Olorun
Level 4
God Stats
1W - 1L
1,704 SR
Queue Stats
2W - 2L
1,558 Elo+
Solo
Baron Samedi
Baron Samedi
judge_judy36
Baron Samedi
Level 10
God Stats
0W - 1L
1,800 SR
Queue Stats
4W - 4L
1,421 Elo+
Solo
Artemis
Artemis
lIII999IIIl
Artemis
Level 5
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 2L
1,300 Elo+
Solo
Danzaburou
Danzaburou
xd Gore36
Danzaburou
Level 29
God Stats
7W - 3L
1,673 SR
Queue Stats
57W - 47L
1,502 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Izanami
 
Izanami
11
5 / 3 / 1
6,834
621
5,426
6,881
2,303
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Malice

Malice

+40
Physical Power
+25
Critical Strike Chance
+10%
Cooldown Reduction

PASSIVE - Successfully Hitting an Enemy God with a Critical Strike will subtract 3s from all of your abilities currently on Cooldown, except your Ultimate ability. This effect can only happen once every 5s.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

12
7 / 1 / 2
7,237
658
6,786
5,420
2,033
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

9
1 / 1 / 1
5,628
512
1,529
5,998
2,480
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Ares
8
1 / 4 / 5
5,405
491
2,442
9,480
7,545
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Sun Wukong
PistolPeak
Sun Wukong
10
1 / 2 / 0
5,788
526
1,316
4,515
2,608

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
10
3 / 3 / 0
6,253
568
4,188
7,974
2,925
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Olorun
EllJeffo97
Olorun
6
0 / 5 / 0
4,567
415
929
4,699
1,457
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Baron Samedi
judge_judy36
Baron Samedi
2
0 / 1 / 0
3,634
330
132
684
176
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Magic Focus

Magic Focus

+20
Magical Power

Artemis
lIII999IIIl
Artemis
8
1 / 4 / 6
5,376
489
3,385
5,155
1,325
Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Ritual Blade

Ritual Blade

+150
Health
+5%
Movement Speed
+10%
Cooldown Reduction

Danzaburou
xd Gore36
Danzaburou
10
7 / 2 / 1
6,571
597
9,221
7,586
2,264
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

Match Insights

Player Kills, Deaths, and Assists

24
Kill Participation
18
15
Kills
11
11
Deaths
15
9
Assists
7
Player
Kills
Deaths
Assists
KDA
W
Izanami
 
Izanami
5
3
1
1.83
W
7
1
2
8
W
1
1
1
1.5
L
3
3
0
1
L
Olorun
EllJeffo97
Olorun
0
5
0
0
W
Ares
1
4
5
0.88
W
Sun Wukong
PistolPeak
Sun Wukong
1
2
0
0.5
L
Baron Samedi
judge_judy36
Baron Samedi
0
1
0
0
L
Artemis
lIII999IIIl
Artemis
1
4
6
1
L
Danzaburou
xd Gore36
Danzaburou
7
2
1
3.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

17,499
Damage
17,855
32,294
Taken
26,098
16,969
Mitigated
8,147
7,089
Healing
4,884
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Izanami
 
Izanami
5,426
3,634
143
1,738
6,881
2,303
413
0
6,881
0
41,055
W
6,786
1,033
0
625
5,420
2,033
442
718
4,702
41,460
0
W
1,529
442
0
2,238
5,998
2,480
72
0
5,998
0
29,080
L
4,188
2,148
0
2,416
7,974
2,925
0
2,388
5,586
0
31,684
L
Olorun
EllJeffo97
Olorun
929
514
0
594
4,699
1,457
677
2,780
1,919
13,778
1,280
W
Ares
2,442
200
0
1,150
9,480
7,545
141
0
9,480
6,624
0
W
Sun Wukong
PistolPeak
Sun Wukong
1,316
668
0
1,195
4,515
2,608
1,049
144
4,371
0
23,900
L
Baron Samedi
judge_judy36
Baron Samedi
132
35
0
140
684
176
75
346
338
2,034
0
L
Artemis
lIII999IIIl
Artemis
3,385
1,124
0
0
5,155
1,325
0
1,227
3,928
0
13,316
L
Danzaburou
xd Gore36
Danzaburou
9,221
5,200
0
1,734
7,586
2,264
0
2,487
5,099
0
31,485

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

30,892
Gold Earned
26,401
270
Minions Killed
166
0
Camps Cleared
0
915,633
Distance Traveled
729,796
4
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Izanami
6,834
621
85
8
0
186,659
1
W
Hera
7,237
658
62
6
0
210,764
1
W
Pele
5,628
512
60
5
0
150,962
0
L
Kali
6,253
568
60
5
0
208,745
0
L
Olorun
4,567
415
32
3
0
120,019
2
W
Ares
5,405
491
11
1
0
177,643
1
W
Sun Wukong
5,788
526
52
5
0
189,605
1
L
Baron Samedi
3,634
330
1
0
0
26,855
0
L
Artemis
5,376
489
17
2
0
185,691
0
L
Danzaburou
6,571
597
56
5
0
188,486
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role