Player Matchup

Thoth
Thoth
ChadBanner
Thoth
Level 160
God Stats
59W - 9L
2,111 SR
Queue Stats
700W - 134L
2,116 Elo+
Party 1
Bastet
Bastet
Meynik
Bastet
Level 160
God Stats
1W - 0L
1,747 SR
Queue Stats
515W - 38L
2,243 Elo+
Party 1
Bellona
Bellona
Sylvеon
Bellona
Level 160
God Stats
6W - 0L
1,819 SR
Queue Stats
153W - 17L
2,133 Elo+
Party 1
Baron Samedi
Baron Samedi
fhsegre
Baron Samedi
Level 157
God Stats
8W - 2L
1,863 SR
Queue Stats
510W - 116L
2,030 Elo+
Party 1
Team Averages
Level 159
1,885 SR
2,131 Elo+

VS

Team Averages
Level 106
1,596 SR
1,488 Elo+
Charybdis
Charybdis
GREEKBLADE23
Charybdis
Level 69
God Stats
0W - 1L
1,701 SR
Queue Stats
6W - 9L
1,465 Elo+
Party 2
Cthulhu
Cthulhu
Karagamias
Cthulhu
Level 77
God Stats
1W - 2L
1,478 SR
Queue Stats
6W - 9L
1,465 Elo+
Party 2
Freya
Freya
Nepuyu
Freya
Level 136
God Stats
13W - 13L
1,633 SR
Queue Stats
36W - 47L
1,508 Elo+
Party 2
Gilgamesh
Gilgamesh
SkepticRyo
Gilgamesh
Level 141
God Stats
1W - 2L
1,572 SR
Queue Stats
44W - 54L
1,516 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Thoth
15
9 / 1 / 3
9,613
961
15,420
5,370
1,849
Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Bastet
Meynik
Bastet
14
3 / 1 / 8
8,889
889
7,840
9,247
3,633
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Bellona
Sylvеon
Bellona
14
4 / 2 / 9
8,578
858
7,307
9,620
8,646
Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Cudgel

Cudgel

+10
Physical Power
+50
Health

Baron Samedi
fhsegre
Baron Samedi
14
5 / 0 / 12
9,072
907
9,442
9,472
10,052
Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Imperial Helmet

Imperial Helmet

+10
Magical Power
+15
Physical Protection

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Charybdis
GREEKBLADE23
Charybdis
12
1 / 6 / 2
6,953
695
2,851
8,989
2,153
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Cthulhu
Karagamias
Cthulhu
11
1 / 4 / 2
7,040
704
4,434
13,031
5,259
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

Freya
Nepuyu
Freya
11
0 / 5 / 0
6,325
633
2,707
10,595
2,647
OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Hastened Ring

Hastened Ring

+55
Magical Power
+25%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy God with a Basic Attack grants Haste for 6s, causing you to be immune from Basic Attack Movement Penalty. (Internal Cooldown 25s)

Gilgamesh
SkepticRyo
Gilgamesh
12
2 / 6 / 1
6,748
675
7,358
11,248
7,120
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

Match Insights

Player Kills, Deaths, and Assists

53
Kill Participation
9
21
Kills
4
4
Deaths
21
32
Assists
5
Player
Kills
Deaths
Assists
KDA
W
Thoth
9
1
3
10.5
L
Charybdis
GREEKBLADE23
Charybdis
1
6
2
0.33
L
Cthulhu
Karagamias
Cthulhu
1
4
2
0.5
W
Bastet
Meynik
Bastet
3
1
8
7
L
Freya
Nepuyu
Freya
0
5
0
0
L
Gilgamesh
SkepticRyo
Gilgamesh
2
6
1
0.42
W
Bellona
Sylvеon
Bellona
4
2
9
4.25
W
Baron Samedi
fhsegre
Baron Samedi
5
0
12
11

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

40,009
Damage
17,350
33,709
Taken
43,863
24,180
Mitigated
17,179
13,516
Healing
4,967
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Thoth
15,420
495
0
1,323
5,370
1,849
0
1,756
3,614
39,884
0
L
Charybdis
GREEKBLADE23
Charybdis
2,851
1,564
0
400
8,989
2,153
0
5,082
3,907
0
11,065
L
Cthulhu
Karagamias
Cthulhu
4,434
511
0
2,648
13,031
5,259
0
8,560
4,471
15,170
0
W
Bastet
Meynik
Bastet
7,840
2,215
0
2,203
9,247
3,633
40
2,347
6,900
0
30,950
L
Freya
Nepuyu
Freya
2,707
849
0
1,221
10,595
2,647
0
5,809
4,786
16,684
0
L
Gilgamesh
SkepticRyo
Gilgamesh
7,358
2,354
0
698
11,248
7,120
0
5,721
5,527
0
16,814
W
Bellona
Sylvеon
Bellona
7,307
1,974
0
2,166
9,620
8,646
634
2,184
7,436
0
20,085
W
Baron Samedi
fhsegre
Baron Samedi
9,442
1,040
2,312
5,512
9,472
10,052
579
1,438
8,034
25,614
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

36,152
Gold Earned
27,066
149
Minions Killed
108
11
Camps Cleared
4
873,877
Distance Traveled
640,587
7
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Thoth
9,613
961
55
6
2
216,651
1
L
Charybdis
6,953
695
39
4
2
144,760
2
L
Cthulhu
7,040
704
18
2
0
179,529
2
W
Bastet
8,889
889
43
4
7
250,291
2
L
Freya
6,325
633
33
3
1
153,586
2
L
Gilgamesh
6,748
675
18
2
1
162,712
0
W
Bellona
8,578
858
22
2
1
206,039
1
W
Baron Samedi
9,072
907
29
3
1
200,896
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role