Player Matchup

Cernunnos
Cernunnos
Abel115
Cernunnos
Level 28
God Stats
8W - 8L
1,396 SR
Queue Stats
222W - 208L
1,549 Elo+
Solo
Nemesis
Nemesis
Devsteer
Nemesis
Level 3
God Stats
0W - 1L
1,500 SR
Queue Stats
4W - 7L
1,198 Elo+
Solo
Mercury
Mercury
Dmot88
Mercury
Level 29
God Stats
1W - 2L
1,339 SR
Queue Stats
16W - 14L
1,529 Elo+
Solo
Freya
Freya
Greggorah
Freya
Level 34
God Stats
1W - 4L
1,430 SR
Queue Stats
129W - 124L
1,389 Elo+
Party 1
Ares
Ares
POTATO GUY CHIP
Ares
Level 19
God Stats
11W - 11L
1,432 SR
Queue Stats
76W - 71L
1,413 Elo+
Party 1
Team Averages
Level 23
1,420 SR
1,416 Elo+

VS

Team Averages
Level 25
1,648 SR
1,535 Elo+
Skadi
Skadi
Clipperking93
Skadi
Level 21
God Stats
36W - 26L
1,558 SR
Queue Stats
124W - 119L
1,406 Elo+
Solo
Cerberus
Cerberus
Daddy_Boy_Woyum
Cerberus
Level 23
God Stats
3W - 4L
1,700 SR
Queue Stats
20W - 21L
1,481 Elo+
Solo
Izanami
Izanami
FawnLemon6073
Izanami
Level 29
God Stats
27W - 21L
1,597 SR
Queue Stats
100W - 101L
1,388 Elo+
Solo
Chronos
Chronos
Míndful
Chronos
Level 23
God Stats
2W - 0L
1,500 SR
Queue Stats
54W - 37L
1,658 Elo+
Party 2
Chaac
Chaac
notMuchNutty
Chaac
Level 27
God Stats
6W - 3L
1,883 SR
Queue Stats
238W - 122L
1,742 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cernunnos
Abel115
Cernunnos
8
3 / 2 / 2
5,144
514
3,959
5,973
1,740
Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Nemesis
Devsteer
Nemesis
4
0 / 7 / 2
3,729
373
2,676
6,528
1,227
Mercury
Dmot88
Mercury
9
0 / 2 / 2
5,117
512
2,717
5,783
1,808
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Freya
Greggorah
Freya
9
1 / 3 / 1
5,071
507
2,359
6,563
2,286
OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

8
2 / 1 / 3
5,344
534
2,531
7,600
4,515
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
9
4 / 2 / 4
5,397
540
5,389
6,387
1,682
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Cerberus
9
0 / 2 / 0
5,229
523
646
4,457
1,415
Rangda's Mask

Rangda's Mask

+50
Physical Power
+70
Magical Power
+20
Hp 5
+10%
Cooldown Reduction

Gain 5 stacks of <font color='#F44242'>Weakness. Each stack increases your damage taken by 10%. For each 40 Physical Power or 60 Magical Power from items, remove a stack of <font color='#F44242'>Weakness. When you remove a stack of <font color='#F44242'>Weakness gain a stack of <font color='#42F46E'>Strength. For each stack of <font color='#42F46E'>Strength gain +3% damage dealt and 2% movement speed.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

Izanami
8
0 / 3 / 3
4,899
490
4,415
4,802
1,319
Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Chronos
Míndful
Chronos
11
5 / 1 / 0
6,237
624
4,788
5,157
1,758
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

12
6 / 0 / 1
6,584
658
5,618
7,291
3,927
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

Match Insights

Player Kills, Deaths, and Assists

16
Kill Participation
23
6
Kills
15
15
Deaths
8
10
Assists
8
Player
Kills
Deaths
Assists
KDA
L
Cernunnos
Abel115
Cernunnos
3
2
2
2
W
4
2
4
3
W
Cerberus
0
2
0
0
L
Nemesis
Devsteer
Nemesis
0
7
2
0.14
L
Mercury
Dmot88
Mercury
0
2
2
0.5
W
Izanami
0
3
3
0.5
L
Freya
Greggorah
Freya
1
3
1
0.5
W
Chronos
Míndful
Chronos
5
1
0
5
L
2
1
3
3.5
W
6
0
1
6.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

14,242
Damage
20,856
32,447
Taken
28,094
11,576
Mitigated
10,101
8,908
Healing
9,363
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Cernunnos
Abel115
Cernunnos
3,959
1,510
0
1,688
5,973
1,740
0
0
5,973
0
23,720
W
5,389
3,088
0
1,583
6,387
1,682
590
1,216
5,171
0
17,606
W
Cerberus
646
48
0
1,165
4,457
1,415
1,509
229
4,228
23,522
0
L
Nemesis
Devsteer
Nemesis
2,676
1,018
0
839
6,528
1,227
0
901
5,627
0
6,680
L
Mercury
Dmot88
Mercury
2,717
1,335
0
1,947
5,783
1,808
0
787
4,996
0
22,232
W
Izanami
4,415
4,115
129
166
4,802
1,319
774
1,157
3,645
0
23,118
L
Freya
Greggorah
Freya
2,359
1,206
0
2,339
6,563
2,286
0
3,746
2,817
19,286
0
W
Chronos
Míndful
Chronos
4,788
2,107
0
1,384
5,157
1,758
840
1,784
3,373
27,910
0
L
2,531
206
0
2,095
7,600
4,515
0
0
7,600
13,572
0
W
5,618
2,369
0
4,936
7,291
3,927
0
504
6,787
0
41,369

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

24,405
Gold Earned
28,346
172
Minions Killed
288
0
Camps Cleared
0
945,652
Distance Traveled
892,125
7
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Cernunnos
5,144
514
50
5
0
180,264
1
W
Skadi
5,397
540
28
3
0
144,127
2
W
Cerberus
5,229
523
81
8
0
159,640
0
L
Nemesis
3,729
373
7
1
0
207,237
0
L
Mercury
5,117
512
53
5
0
200,960
0
W
Izanami
4,899
490
55
6
0
175,981
0
L
Freya
5,071
507
42
4
0
174,607
0
W
Chronos
6,237
624
47
5
0
183,721
1
L
Ares
5,344
534
20
2
0
182,584
6
W
Chaac
6,584
658
77
8
0
228,656
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role