Player Matchup

Thor
Thor
Droguito
Thor
Level 15
God Stats
1W - 1L
1,834 SR
Queue Stats
23W - 15L
1,568 Elo+
Party 3
Hercules
Hercules
HeadKill44
Hercules
Level 7
God Stats
0W - 1L
1,500 SR
Queue Stats
34W - 14L
1,641 Elo+
Solo
Neith
Neith
PerliChan
Neith
Level 17
God Stats
14W - 12L
1,619 SR
Queue Stats
60W - 68L
1,465 Elo+
Party 3
Olorun
Olorun
ZzzMrDarksideZzz
Olorun
Level 23
God Stats
9W - 15L
1,387 SR
Queue Stats
159W - 227L
1,385 Elo+
Solo
Janus
Janus
franckkurion489
Janus
Level 23
God Stats
3W - 5L
1,500 SR
Queue Stats
43W - 37L
1,552 Elo+
Solo
Team Averages
Level 17
1,568 SR
1,522 Elo+

VS

Team Averages
Level 36
1,506 SR
1,548 Elo+
Yemoja
Yemoja
 
Yemoja
Level 127
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Agni
Agni
Astrath1613
Agni
Level 12
God Stats
2W - 0L
1,500 SR
Queue Stats
21W - 11L
1,617 Elo+
Party 2
He Bo
He Bo
Ba1a1ark
He Bo
Level 8
God Stats
13W - 11L
1,514 SR
Queue Stats
134W - 120L
1,530 Elo+
Party 1
Danzaburou
Danzaburou
Raaffuu
Danzaburou
Level 17
God Stats
41W - 44L
1,516 SR
Queue Stats
111W - 107L
1,473 Elo+
Solo
Erlang Shen
Erlang Shen
thedumbguy74
Erlang Shen
Level 14
God Stats
2W - 0L
1,500 SR
Queue Stats
67W - 29L
1,621 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Thor
13
3 / 3 / 3
8,855
492
6,964
11,917
4,169
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Hercules
HeadKill44
Hercules
14
3 / 7 / 2
9,034
502
10,229
21,089
18,440
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 30% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Neith
PerliChan
Neith
13
1 / 8 / 2
8,470
471
14,546
14,860
8,230
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

11
0 / 9 / 4
7,065
393
6,112
14,360
5,391
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

7
0 / 4 / 1
6,140
341
1,561
3,237
953
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Yemoja
 
Yemoja
14
2 / 0 / 16
9,577
532
3,622
12,617
15,278
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

17
6 / 2 / 7
10,484
582
12,117
10,593
4,169
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

He Bo
Ba1a1ark
He Bo
13
5 / 2 / 8
9,039
502
7,155
10,139
4,967
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Danzaburou
Raaffuu
Danzaburou
15
9 / 1 / 9
10,660
592
13,236
12,367
5,335
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Erlang Shen
thedumbguy74
Erlang Shen
17
9 / 2 / 3
10,478
582
15,968
19,144
18,963
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Match Insights

Player Kills, Deaths, and Assists

19
Kill Participation
74
7
Kills
31
31
Deaths
7
12
Assists
43
Player
Kills
Deaths
Assists
KDA
W
Yemoja
 
Yemoja
2
0
16
10
W
6
2
7
4.75
W
He Bo
Ba1a1ark
He Bo
5
2
8
4.5
L
Thor
3
3
3
1.5
L
Hercules
HeadKill44
Hercules
3
7
2
0.57
L
Neith
PerliChan
Neith
1
8
2
0.25
W
Danzaburou
Raaffuu
Danzaburou
9
1
9
13.5
L
0
9
4
0.22
L
0
4
1
0.13
W
Erlang Shen
thedumbguy74
Erlang Shen
9
2
3
5.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

39,412
Damage
52,098
65,463
Taken
64,860
37,183
Mitigated
48,712
16,335
Healing
30,805
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Yemoja
 
Yemoja
3,622
1,489
4,986
5,080
12,617
15,278
431
2,751
9,814
21,886
0
W
12,117
892
0
3,355
10,593
4,169
375
2,360
8,101
88,758
0
W
He Bo
Ba1a1ark
He Bo
7,155
498
116
3,346
10,139
4,967
56
447
9,692
47,667
0
L
Thor
6,964
1,395
0
310
11,917
4,169
0
4,578
7,339
0
33,772
L
Hercules
HeadKill44
Hercules
10,229
1,868
303
9,605
21,089
18,440
360
8,065
13,024
0
40,409
L
Neith
PerliChan
Neith
14,546
5,900
0
2,590
14,860
8,230
670
2,749
12,111
0
49,205
W
Danzaburou
Raaffuu
Danzaburou
13,236
6,230
0
4,204
12,367
5,335
1,374
1,433
10,934
0
50,555
L
6,112
2,513
0
3,237
14,360
5,391
0
5,397
8,963
35,151
0
L
1,561
42
0
290
3,237
953
64
2,195
1,042
16,546
0
W
Erlang Shen
thedumbguy74
Erlang Shen
15,968
8,950
0
9,718
19,144
18,963
1,731
498
18,646
90
69,031

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

39,564
Gold Earned
50,238
298
Minions Killed
442
0
Camps Cleared
0
1,294,849
Distance Traveled
1,724,210
20
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Yemoja
9,577
532
42
2
0
333,056
0
W
Agni
10,484
582
151
8
0
354,784
1
W
He Bo
9,039
502
72
4
0
342,919
0
L
Thor
8,855
492
56
3
0
331,513
6
L
Hercules
9,034
502
67
4
0
321,933
5
L
Neith
8,470
471
89
5
0
244,631
6
W
Danzaburou
10,660
592
78
4
0
333,092
4
L
Olorun
7,065
393
60
3
0
281,744
0
L
Janus
6,140
341
26
1
0
115,028
3
W
Erlang Shen
10,478
582
99
6
0
360,359
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role