Player Matchup

Merlin
Merlin
DryUrinalCakes
Merlin
Level 17
God Stats
1W - 1L
1,332 SR
Queue Stats
8W - 13L
1,460 Elo+
Party 2
Ra
Ra
Steezy Tempo
Ra
Level 7
God Stats
1W - 3L
1,280 SR
Queue Stats
3W - 9L
1,265 Elo+
Party 2
Gilgamesh
Gilgamesh
i WHOOP COP AS2
Gilgamesh
Level 128
God Stats
2W - 0L
1,622 SR
Queue Stats
6W - 7L
1,512 Elo+
Party 2
Team Averages
Level 51
1,412 SR
1,412 Elo+

VS

Team Averages
Level 85
1,656 SR
1,435 Elo+
Thanatos
Thanatos
Adam_Da_Alligato
Thanatos
Level 107
God Stats
1W - 1L
1,645 SR
Queue Stats
112W - 112L
1,491 Elo+
Party 1
Ah Muzen Cab
Ah Muzen Cab
AlphaHunter08
Ah Muzen Cab
Level 107
God Stats
0W - 1L
1,500 SR
Queue Stats
52W - 43L
1,576 Elo+
Party 1
Kukulkan
Kukulkan
worldpan_nda_
Kukulkan
Level 41
God Stats
3W - 5L
1,825 SR
Queue Stats
59W - 100L
1,239 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
14
9 / 2 / 2
10,389
742
12,797
8,030
2,636
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

12
0 / 4 / 8
8,548
611
1,043
7,295
2,364
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Gilgamesh
i WHOOP COP AS2
Gilgamesh
13
4 / 5 / 7
9,769
698
11,642
14,802
9,236
Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Talisman

Talisman

+75
Health
+15
Magical Protection

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
4 / 4 / 4
10,172
727
5,707
8,791
3,084
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Honed Edge

Honed Edge

+30
Physical Power
+10%
Cooldown Reduction

Ah Muzen Cab
AlphaHunter08
Ah Muzen Cab
13
2 / 4 / 6
8,660
619
12,623
11,736
3,669
Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Kukulkan
worldpan_nda_
Kukulkan
15
5 / 5 / 4
10,021
716
6,647
9,881
3,959
Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Gem of Isolation

Gem of Isolation

+70
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Match Insights

Player Kills, Deaths, and Assists

30
Kill Participation
25
13
Kills
11
11
Deaths
13
17
Assists
14
Player
Kills
Deaths
Assists
KDA
L
4
4
4
1.5
L
Ah Muzen Cab
AlphaHunter08
Ah Muzen Cab
2
4
6
1.25
W
9
2
2
5
W
0
4
8
1
W
Gilgamesh
i WHOOP COP AS2
Gilgamesh
4
5
7
1.5
L
Kukulkan
worldpan_nda_
Kukulkan
5
5
4
1.4

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

25,482
Damage
24,977
30,127
Taken
30,408
14,236
Mitigated
10,712
6,869
Healing
12,097
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
5,707
361
0
5,961
8,791
3,084
461
4,873
3,587
0
26,097
L
Ah Muzen Cab
AlphaHunter08
Ah Muzen Cab
12,623
5,010
0
4,639
11,736
3,669
704
6,198
4,994
0
33,660
W
12,797
302
0
2,172
8,030
2,636
164
1,370
6,660
31,394
0
W
1,043
81
1,365
1,703
7,295
2,364
0
2,649
4,646
17,202
0
W
Gilgamesh
i WHOOP COP AS2
Gilgamesh
11,642
2,659
0
1,629
14,802
9,236
0
2,833
11,969
0
24,080
L
Kukulkan
worldpan_nda_
Kukulkan
6,647
719
0
1,497
9,881
3,959
501
3,383
6,269
36,672
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

28,706
Gold Earned
28,853
133
Minions Killed
175
2
Camps Cleared
11
694,755
Distance Traveled
728,597
10
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Thanatos
10,172
727
38
3
6
253,801
5
L
Ah Muzen Cab
8,660
619
42
3
2
243,633
1
W
Merlin
10,389
742
55
4
1
219,016
4
W
Ra
8,548
611
41
3
0
218,453
2
W
Gilgamesh
9,769
698
37
3
1
257,286
4
L
Kukulkan
10,021
716
95
7
3
231,163
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role