Player Matchup

The Morrigan
The Morrigan
BryGuyz
The Morrigan
Level 108
God Stats
4W - 0L
1,868 SR
Queue Stats
96W - 51L
1,670 Elo+
Party 1
Da Ji
Da Ji
Humbzy
Da Ji
Level 82
God Stats
2W - 1L
1,417 SR
Queue Stats
52W - 33L
1,703 Elo+
Party 1
Ullr
Ullr
LaeziZaiel
Ullr
Level 129
God Stats
2W - 1L
1,109 SR
Queue Stats
109W - 40L
1,817 Elo+
Party 1
Team Averages
Level 106
1,465 SR
1,730 Elo+

VS

Team Averages
Level 50
1,558 SR
1,401 Elo+
Cthulhu
Cthulhu
Murban17
Cthulhu
Level 49
God Stats
2W - 3L
1,540 SR
Queue Stats
217W - 244L
1,429 Elo+
Party 2
Loki
Loki
SirPenguin79
Loki
Level 84
God Stats
1W - 2L
1,634 SR
Queue Stats
53W - 46L
1,540 Elo+
Party 2
Freya
Freya
TheSpacialOne
Freya
Level 18
God Stats
0W - 1L
1,500 SR
Queue Stats
3W - 10L
1,235 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
The Morrigan
BryGuyz
The Morrigan
14
5 / 1 / 6
9,326
777
10,092
4,884
1,965
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Da Ji
Humbzy
Da Ji
12
4 / 5 / 9
9,040
753
10,261
9,746
7,616
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

14
4 / 0 / 7
9,173
764
7,264
7,744
3,718
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Mace

Mace

+10
Physical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cthulhu
Murban17
Cthulhu
12
2 / 4 / 4
7,843
654
7,350
16,516
11,309
Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

12
4 / 3 / 2
8,091
674
5,976
9,451
4,604
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

8
0 / 6 / 3
6,795
566
1,356
6,176
1,995
OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Match Insights

Player Kills, Deaths, and Assists

35
Kill Participation
15
13
Kills
6
6
Deaths
13
22
Assists
9
Player
Kills
Deaths
Assists
KDA
W
The Morrigan
BryGuyz
The Morrigan
5
1
6
8
W
Da Ji
Humbzy
Da Ji
4
5
9
1.7
W
4
0
7
7.5
L
Cthulhu
Murban17
Cthulhu
2
4
4
1
L
4
3
2
1.67
L
0
6
3
0.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

27,617
Damage
14,682
22,374
Taken
32,143
13,299
Mitigated
17,908
3,840
Healing
7,284
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
The Morrigan
BryGuyz
The Morrigan
10,092
2,341
54
1,104
4,884
1,965
644
1,705
2,881
29,807
3,596
W
Da Ji
Humbzy
Da Ji
10,261
3,125
0
1,448
9,746
7,616
646
4,008
5,282
0
20,043
W
7,264
3,097
0
1,234
7,744
3,718
1,233
3,550
3,773
0
44,031
L
Cthulhu
Murban17
Cthulhu
7,350
989
0
4,750
16,516
11,309
0
4,413
12,055
26,103
0
L
5,976
653
0
1,535
9,451
4,604
0
2,739
6,666
0
16,386
L
1,356
423
0
999
6,176
1,995
0
1,542
4,634
9,321
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

27,539
Gold Earned
22,729
156
Minions Killed
95
9
Camps Cleared
3
689,920
Distance Traveled
590,377
7
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
The Morrigan
9,326
777
55
5
4
229,031
2
W
Da Ji
9,040
753
18
2
2
216,153
2
W
Ullr
9,173
764
83
7
3
244,736
3
L
Cthulhu
7,843
654
40
3
0
219,348
4
L
Loki
8,091
674
30
3
1
216,486
2
L
Freya
6,795
566
25
2
2
154,543
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role