Player Matchup

Cthulhu
Cthulhu
Jthebeast192725
Cthulhu
Level 13
God Stats
0W - 3L
1,713 SR
Queue Stats
6W - 14L
1,071 Elo+
Solo
Artemis
Artemis
Lonisaurusrex
Artemis
Level 84
God Stats
0W - 1L
1,500 SR
Queue Stats
21W - 25L
1,372 Elo+
Party 2
Sol
Sol
SleepyNymph
Sol
Level 87
God Stats
0W - 2L
1,228 SR
Queue Stats
103W - 78L
1,390 Elo+
Party 2
Team Averages
Level 61
1,481 SR
1,278 Elo+

VS

Team Averages
Level 68
1,378 SR
1,300 Elo+
Cthulhu
Cthulhu
FQ_DEMON-
Cthulhu
Level 27
God Stats
23W - 20L
1,435 SR
Queue Stats
109W - 161L
1,282 Elo+
Party 1
Medusa
Medusa
FQ__ER1
Medusa
Level 113
God Stats
22W - 26L
1,407 SR
Queue Stats
844W - 1,098L
1,288 Elo+
Party 1
Hel
Hel
TheBatGiirl
Hel
Level 64
God Stats
4W - 11L
1,292 SR
Queue Stats
32W - 49L
1,330 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
11
1 / 3 / 2
8,412
561
9,855
13,821
17,109
Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Jade Mountain Helm

Jade Mountain Helm

+20
Magical Power
+20
Physical Protection

Imperial Helmet

Imperial Helmet

+10
Magical Power
+15
Physical Protection

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Artemis
10
0 / 9 / 2
7,883
526
8,105
14,551
5,379
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Hidden Dagger

Hidden Dagger

+15
Physical Power

13
2 / 5 / 1
8,992
599
7,876
11,435
4,216
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cthulhu
FQ_DEMON-
Cthulhu
14
3 / 2 / 13
11,088
739
9,935
21,909
17,172
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

Spectral Armor *old*

Spectral Armor *old*

+60
Physical Protection
+200
Health
+300
Mana
+10
Mp 5

PASSIVE - Physical Critical Strikes bonus damage taken is decreased by 40%.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

Medusa
FQ__ER1
Medusa
16
13 / 0 / 4
11,468
765
20,640
14,608
6,096
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

14
1 / 1 / 15
9,789
653
2,563
6,947
3,240
Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

Match Insights

Player Kills, Deaths, and Assists

8
Kill Participation
49
3
Kills
17
17
Deaths
3
5
Assists
32
Player
Kills
Deaths
Assists
KDA
W
Cthulhu
FQ_DEMON-
Cthulhu
3
2
13
4.75
W
Medusa
FQ__ER1
Medusa
13
0
4
15
L
1
3
2
0.67
L
Artemis
0
9
2
0.11
L
2
5
1
0.5
W
1
1
15
8.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

25,836
Damage
33,138
39,807
Taken
43,464
26,704
Mitigated
26,508
4,641
Healing
26,943
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Cthulhu
FQ_DEMON-
Cthulhu
9,935
536
1,568
7,875
21,909
17,172
297
6,636
15,273
32,809
0
W
Medusa
FQ__ER1
Medusa
20,640
10,565
100
2,353
14,608
6,096
1,333
7,430
7,178
0
67,015
L
9,855
309
0
0
13,821
17,109
0
4,413
9,408
21,128
0
L
Artemis
8,105
3,196
0
1,998
14,551
5,379
0
5,010
9,541
0
26,211
L
7,876
1,215
204
2,439
11,435
4,216
0
3,655
7,780
33,798
0
W
2,563
656
10,648
4,399
6,947
3,240
560
4,049
2,898
16,867
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

25,287
Gold Earned
32,345
113
Minions Killed
173
4
Camps Cleared
9
686,155
Distance Traveled
847,503
1
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Cthulhu
11,088
739
39
3
1
285,275
3
W
Medusa
11,468
765
96
6
7
265,782
1
L
Cthulhu
8,412
561
22
1
0
260,696
0
L
Artemis
7,883
526
28
2
2
178,130
0
L
Sol
8,992
599
63
4
2
247,329
1
W
Hel
9,789
653
38
3
1
296,446
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role