Player Matchup

Chronos
Chronos
Arcangel742
Chronos
Level 142
God Stats
9W - 13L
1,452 SR
Queue Stats
215W - 217L
1,448 Elo+
Party 3
Janus
Janus
Demise King 27
Janus
Level 96
God Stats
11W - 12L
1,541 SR
Queue Stats
132W - 129L
1,431 Elo+
Party 3
Artemis
Artemis
Knicksfan088
Artemis
Level 59
God Stats
2W - 2L
1,271 SR
Queue Stats
29W - 43L
1,328 Elo+
Party 2
Sun Wukong
Sun Wukong
No Vacancies
Sun Wukong
Level 146
God Stats
2W - 0L
1,749 SR
Queue Stats
70W - 75L
1,367 Elo+
Party 2
Ganesha
Ganesha
TheJ4deLi0n7
Ganesha
Level 101
God Stats
1W - 0L
1,500 SR
Queue Stats
48W - 63L
1,344 Elo+
Party 2
Team Averages
Level 109
1,503 SR
1,384 Elo+

VS

Team Averages
Level 59
1,466 SR
1,348 Elo+
Fenrir
Fenrir
Copp VLKN
Fenrir
Level 17
God Stats
2W - 4L
1,459 SR
Queue Stats
2W - 4L
1,413 Elo+
Party 1
He Bo
He Bo
DonPolloVLKN
He Bo
Level 39
God Stats
0W - 1L
1,233 SR
Queue Stats
9W - 16L
1,298 Elo+
Party 1
Bastet
Bastet
DumbMouse1556
Bastet
Level 138
God Stats
14W - 10L
1,520 SR
Queue Stats
172W - 174L
1,463 Elo+
Solo
Cthulhu
Cthulhu
Filly Second
Cthulhu
Level 41
God Stats
0W - 1L
1,415 SR
Queue Stats
0W - 2L
1,238 Elo+
Party 1
Artemis
Artemis
Markush VLKN
Artemis
Level 61
God Stats
1W - 1L
1,704 SR
Queue Stats
93W - 93L
1,330 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chronos
Arcangel742
Chronos
16
5 / 0 / 6
10,169
782
4,962
9,293
4,276
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

17
7 / 0 / 5
11,017
847
6,018
3,704
1,376
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Uncommon Staff

Uncommon Staff

+15
Magical Power
+75
Health

Artemis
Knicksfan088
Artemis
14
2 / 2 / 11
8,971
690
7,640
5,773
2,438
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Sun Wukong
No Vacancies
Sun Wukong
16
5 / 1 / 10
10,265
790
11,576
12,822
10,486
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hide of the Urchin

Hide of the Urchin

+30
Physical Protection
+30
Magical Protection
+250
Health
+250
Mana

PASSIVE - You gain +3 Magical Protection and +3 Physical Protection for each god kill or assist. At 7 stacks this item Evolves, providing a Health Shield that gains stacks every 2s. Shield only stacks if you have not taken or dealt damage in the last 5s. Each stack provides 10% of 100 Health +5 Per Level.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Ganesha
TheJ4deLi0n7
Ganesha
15
0 / 0 / 14
9,834
756
4,670
9,270
12,985
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
Copp VLKN
Fenrir
12
0 / 5 / 0
6,790
522
3,515
11,354
4,283
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

13
0 / 7 / 1
7,242
557
3,694
9,464
3,103
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Magic Focus

Magic Focus

+20
Magical Power

15
2 / 0 / 0
8,220
632
6,928
6,119
2,252
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

Cthulhu
Filly Second
Cthulhu
14
0 / 4 / 1
7,329
564
2,665
8,681
6,594
Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

Artemis
Markush VLKN
Artemis
16
1 / 3 / 1
8,390
645
9,783
10,038
3,539
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Match Insights

Player Kills, Deaths, and Assists

65
Kill Participation
6
19
Kills
3
3
Deaths
19
46
Assists
3
Player
Kills
Deaths
Assists
KDA
W
Chronos
Arcangel742
Chronos
5
0
6
8
L
Fenrir
Copp VLKN
Fenrir
0
5
0
0
W
7
0
5
9.5
L
0
7
1
0.07
L
2
0
0
2
L
Cthulhu
Filly Second
Cthulhu
0
4
1
0.13
W
Artemis
Knicksfan088
Artemis
2
2
11
3.75
L
Artemis
Markush VLKN
Artemis
1
3
1
0.5
W
Sun Wukong
No Vacancies
Sun Wukong
5
1
10
10
W
Ganesha
TheJ4deLi0n7
Ganesha
0
0
14
7

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

34,866
Damage
26,585
40,862
Taken
45,656
31,561
Mitigated
19,771
9,506
Healing
4,370
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Chronos
Arcangel742
Chronos
4,962
1,203
0
2,980
9,293
4,276
687
1,198
8,095
29,263
0
L
Fenrir
Copp VLKN
Fenrir
3,515
702
0
247
11,354
4,283
0
3,838
7,516
0
9,937
W
6,018
0
0
250
3,704
1,376
1,957
595
3,109
37,312
0
L
3,694
327
0
400
9,464
3,103
0
1,656
7,808
17,852
0
L
6,928
2,260
0
643
6,119
2,252
0
2,061
4,058
0
30,056
L
Cthulhu
Filly Second
Cthulhu
2,665
33
96
950
8,681
6,594
0
3,256
5,425
18,807
0
W
Artemis
Knicksfan088
Artemis
7,640
1,494
0
544
5,773
2,438
4,204
1,108
4,665
0
21,979
L
Artemis
Markush VLKN
Artemis
9,783
2,810
0
2,034
10,038
3,539
0
5,037
5,001
0
45,269
W
Sun Wukong
No Vacancies
Sun Wukong
11,576
1,883
255
2,951
12,822
10,486
302
1,958
10,864
0
31,793
W
Ganesha
TheJ4deLi0n7
Ganesha
4,670
153
197
2,329
9,270
12,985
279
1,861
7,409
13,491
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

50,256
Gold Earned
37,971
270
Minions Killed
227
8
Camps Cleared
6
1,168,955
Distance Traveled
1,094,324
9
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Chronos
10,169
782
70
5
4
262,232
2
L
Fenrir
6,790
522
12
1
0
221,892
0
W
Janus
11,017
847
102
8
0
241,891
0
L
He Bo
7,242
557
39
3
1
192,707
0
L
Bastet
8,220
632
54
4
0
270,125
0
L
Cthulhu
7,329
564
30
2
0
196,371
0
W
Artemis
8,971
690
29
2
2
190,873
1
L
Artemis
8,390
645
92
7
5
213,229
1
W
Sun Wukong
10,265
790
69
5
2
235,691
3
W
Ganesha
9,834
756
0
0
0
238,268
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role