Player Matchup

Zeus
Zeus
 
Zeus
Level 107
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Charybdis
Charybdis
Midgard_King
Charybdis
Level 104
God Stats
3W - 2L
1,697 SR
Queue Stats
155W - 246L
1,380 Elo+
Solo
Arachne
Arachne
Naiblick
Arachne
Level 97
God Stats
51W - 40L
1,567 SR
Queue Stats
176W - 178L
1,482 Elo+
Solo
Baron Samedi
Baron Samedi
Sasuke-_YT_-
Baron Samedi
Level 82
God Stats
12W - 13L
1,488 SR
Queue Stats
228W - 230L
1,448 Elo+
Solo
Hades
Hades
vieiraguto
Hades
Level 97
God Stats
10W - 9L
1,484 SR
Queue Stats
216W - 249L
1,448 Elo+
Solo
Team Averages
Level 97
1,547 SR
1,452 Elo+

VS

Team Averages
Level 83
1,471 SR
1,471 Elo+
Charybdis
Charybdis
DarkLFAS
Charybdis
Level 57
God Stats
0W - 4L
1,498 SR
Queue Stats
39W - 42L
1,457 Elo+
Solo
Geb
Geb
KOBALOVERURSS
Geb
Level 88
God Stats
8W - 3L
1,550 SR
Queue Stats
383W - 417L
1,469 Elo+
Party 1
Fenrir
Fenrir
TR1PA_BR
Fenrir
Level 126
God Stats
13W - 9L
1,563 SR
Queue Stats
252W - 240L
1,525 Elo+
Solo
Bakasura
Bakasura
system123
Bakasura
Level 87
God Stats
11W - 12L
1,615 SR
Queue Stats
639W - 667L
1,510 Elo+
Party 1
Ah Puch
Ah Puch
virdarti
Ah Puch
Level 59
God Stats
2W - 5L
1,130 SR
Queue Stats
183W - 213L
1,393 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Zeus
 
Zeus
11
5 / 0 / 1
7,173
652
4,511
3,588
909
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Charybdis
Midgard_King
Charybdis
10
4 / 2 / 0
6,159
560
4,423
5,710
1,445
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

Arachne
Naiblick
Arachne
11
3 / 2 / 8
6,723
611
6,275
6,937
2,635
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Baron Samedi
Sasuke-_YT_-
Baron Samedi
9
0 / 0 / 5
5,295
481
5,642
4,653
1,801
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Hades
13
8 / 0 / 1
7,600
691
3,949
3,879
1,535
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Charybdis
DarkLFAS
Charybdis
8
0 / 3 / 2
5,031
457
3,280
7,492
1,877
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

8
2 / 2 / 0
5,543
504
1,727
8,138
4,021
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Fenrir
TR1PA_BR
Fenrir
10
1 / 4 / 0
5,740
522
1,519
6,599
3,772
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Bakasura
system123
Bakasura
9
1 / 3 / 0
5,492
499
2,524
7,396
2,947
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Ah Puch
virdarti
Ah Puch
9
0 / 8 / 1
5,225
475
2,673
7,964
2,540
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Match Insights

Player Kills, Deaths, and Assists

35
Kill Participation
7
20
Kills
4
4
Deaths
20
15
Assists
3
Player
Kills
Deaths
Assists
KDA
W
Zeus
 
Zeus
5
0
1
5.5
L
Charybdis
DarkLFAS
Charybdis
0
3
2
0.33
L
2
2
0
1
W
Charybdis
Midgard_King
Charybdis
4
2
0
2
W
Arachne
Naiblick
Arachne
3
2
8
3.5
W
Baron Samedi
Sasuke-_YT_-
Baron Samedi
0
0
5
2.5
L
Fenrir
TR1PA_BR
Fenrir
1
4
0
0.25
L
Bakasura
system123
Bakasura
1
3
0
0.33
W
Hades
8
0
1
8.5
L
Ah Puch
virdarti
Ah Puch
0
8
1
0.06

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

24,800
Damage
11,723
24,767
Taken
37,589
8,325
Mitigated
15,157
10,413
Healing
9,519
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Zeus
 
Zeus
4,511
855
0
735
3,588
909
302
202
3,386
32,105
0
L
Charybdis
DarkLFAS
Charybdis
3,280
2,299
0
2,754
7,492
1,877
0
3,062
4,062
0
22,217
L
1,727
499
0
1,349
8,138
4,021
0
3,587
4,263
8,715
0
W
Charybdis
Midgard_King
Charybdis
4,423
2,169
0
1,136
5,710
1,445
0
849
4,731
0
26,495
W
Arachne
Naiblick
Arachne
6,275
3,521
0
3,017
6,937
2,635
0
1,584
5,138
0
37,058
W
Baron Samedi
Sasuke-_YT_-
Baron Samedi
5,642
268
447
2,085
4,653
1,801
400
652
3,951
24,198
0
L
Fenrir
TR1PA_BR
Fenrir
1,519
455
0
2,350
6,599
3,772
0
2,609
3,765
0
26,787
L
Bakasura
system123
Bakasura
2,524
1,773
0
2,508
7,396
2,947
0
365
6,983
0
25,775
W
Hades
3,949
129
29
2,964
3,879
1,535
498
1,113
2,766
40,267
0
L
Ah Puch
virdarti
Ah Puch
2,673
264
0
558
7,964
2,540
0
3,504
4,414
26,147
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

32,950
Gold Earned
27,031
326
Minions Killed
239
0
Camps Cleared
0
993,356
Distance Traveled
975,645
13
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Zeus
7,173
652
73
7
0
171,201
5
L
Charybdis
5,031
457
55
5
0
169,394
2
L
Geb
5,543
504
11
1
0
198,413
2
W
Charybdis
6,159
560
55
5
0
178,435
1
W
Arachne
6,723
611
69
6
0
220,962
1
W
Baron Samedi
5,295
481
33
3
0
209,619
4
L
Fenrir
5,740
522
57
5
0
209,949
1
L
Bakasura
5,492
499
74
7
0
219,530
3
W
Hades
7,600
691
96
9
0
213,139
2
L
Ah Puch
5,225
475
42
4
0
178,359
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role