Player Matchup

Medusa
Medusa
Adoredudu0909
Medusa
Level 5
God Stats
0W - 2L
1,135 SR
Queue Stats
4W - 6L
1,004 Elo+
Party 1
Cthulhu
Cthulhu
Jonathan6717
Cthulhu
Level 8
God Stats
0W - 1L
1,500 SR
Queue Stats
4W - 4L
1,497 Elo+
Party 1
Pele
Pele
Juniorr6048
Pele
Level 48
God Stats
1W - 1L
1,713 SR
Queue Stats
9W - 9L
1,498 Elo+
Party 1
Discordia
Discordia
S3XYW1TCH77
Discordia
Level 123
God Stats
4W - 5L
1,508 SR
Queue Stats
149W - 176L
1,448 Elo+
Party 1
Khepri
Khepri
xxVICKTINExx
Khepri
Level 129
God Stats
8W - 4L
1,673 SR
Queue Stats
217W - 255L
1,366 Elo+
Party 1
Team Averages
Level 63
1,506 SR
1,363 Elo+

VS

Team Averages
Level 83
1,552 SR
1,457 Elo+
Thanatos
Thanatos
Nahu_Luna
Thanatos
Level 138
God Stats
4W - 0L
1,519 SR
Queue Stats
133W - 155L
1,429 Elo+
Party 3
Guan Yu
Guan Yu
Oniing
Guan Yu
Level 104
God Stats
1W - 2L
1,500 SR
Queue Stats
112W - 115L
1,398 Elo+
Party 2
Jormungandr
Jormungandr
ShnazySquirrel1
Jormungandr
Level 34
God Stats
22W - 12L
1,529 SR
Queue Stats
165W - 161L
1,406 Elo+
Party 2
Chang'e
Chang'e
Vichula_11
Chang'e
Level 114
God Stats
32W - 12L
1,710 SR
Queue Stats
426W - 394L
1,567 Elo+
Party 3
Apollo
Apollo
baal_of_the_7
Apollo
Level 26
God Stats
1W - 0L
1,500 SR
Queue Stats
43W - 40L
1,483 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
7
0 / 1 / 1
4,295
430
2,055
3,883
988
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Cthulhu
Jonathan6717
Cthulhu
7
0 / 2 / 0
4,372
437
2,333
4,813
2,112
Rangda's Mask

Rangda's Mask

+50
Physical Power
+70
Magical Power
+20
Hp 5
+10%
Cooldown Reduction

Gain 5 stacks of <font color='#F44242'>Weakness. Each stack increases your damage taken by 10%. For each 40 Physical Power or 60 Magical Power from items, remove a stack of <font color='#F44242'>Weakness. When you remove a stack of <font color='#F44242'>Weakness gain a stack of <font color='#42F46E'>Strength. For each stack of <font color='#42F46E'>Strength gain +3% damage dealt and 2% movement speed.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

7
0 / 6 / 3
4,640
464
2,085
7,820
1,922
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Discordia
S3XYW1TCH77
Discordia
9
2 / 3 / 1
5,264
526
5,378
3,959
1,123
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Magic Focus

Magic Focus

+20
Magical Power

Khepri
6
2 / 5 / 2
5,111
511
2,263
8,824
3,709
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Thanatos
Nahu_Luna
Thanatos
10
5 / 2 / 1
6,161
616
3,591
7,382
2,961
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Honed Edge

Honed Edge

+30
Physical Power
+10%
Cooldown Reduction

Guan Yu
Oniing
Guan Yu
11
4 / 0 / 0
6,394
639
4,221
5,400
2,587
Fighter's Mask

Fighter's Mask

+15
Physical Power
+25
Magical Power
+10
Hp 5
+10
Mp 5

PASSIVE - <font color='#42F46E'>Increase Damage Dealt by 5% + 0.25% per your god’s level. <font color='#F44242'>Increase Damage Taken by 6% + 0.1% per your god’s level. PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your abilities deal +10 Bonus Ability True Damage to minions. <n>Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Jormungandr
ShnazySquirrel1
Jormungandr
9
3 / 1 / 3
5,842
584
2,715
6,244
3,378
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Chang'e
Vichula_11
Chang'e
10
0 / 1 / 5
5,680
568
3,861
4,945
1,580
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

10
5 / 1 / 3
6,301
630
7,340
4,186
1,139
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Match Insights

Player Kills, Deaths, and Assists

11
Kill Participation
29
4
Kills
17
17
Deaths
5
7
Assists
12
Player
Kills
Deaths
Assists
KDA
L
0
1
1
0.5
L
Cthulhu
Jonathan6717
Cthulhu
0
2
0
0
L
0
6
3
0.25
W
Thanatos
Nahu_Luna
Thanatos
5
2
1
2.75
W
Guan Yu
Oniing
Guan Yu
4
0
0
4
L
Discordia
S3XYW1TCH77
Discordia
2
3
1
0.83
W
Jormungandr
ShnazySquirrel1
Jormungandr
3
1
3
4.5
W
Chang'e
Vichula_11
Chang'e
0
1
5
2.5
W
5
1
3
6.5
L
Khepri
2
5
2
0.6

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

14,114
Damage
21,728
29,299
Taken
28,157
9,854
Mitigated
11,645
6,045
Healing
13,164
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
2,055
1,260
0
1,210
3,883
988
0
617
3,266
0
15,305
L
Cthulhu
Jonathan6717
Cthulhu
2,333
432
0
697
4,813
2,112
68
408
4,373
12,987
0
L
2,085
603
0
1,852
7,820
1,922
0
1,984
5,733
0
13,788
W
Thanatos
Nahu_Luna
Thanatos
3,591
1,431
0
6,119
7,382
2,961
0
2,618
4,620
0
31,701
W
Guan Yu
Oniing
Guan Yu
4,221
910
0
2,481
5,400
2,587
1,407
2,339
3,039
0
32,077
L
Discordia
S3XYW1TCH77
Discordia
5,378
790
0
730
3,959
1,123
0
568
3,289
22,416
0
W
Jormungandr
ShnazySquirrel1
Jormungandr
2,715
945
0
315
6,244
3,378
306
984
5,218
19,179
0
W
Chang'e
Vichula_11
Chang'e
3,861
287
505
2,193
4,945
1,580
1,092
2,430
2,135
29,709
0
W
7,340
5,409
0
1,551
4,186
1,139
879
1,015
3,171
0
33,568
L
Khepri
2,263
268
0
1,556
8,824
3,709
0
2,674
6,062
9,812
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

23,682
Gold Earned
30,378
146
Minions Killed
280
0
Camps Cleared
0
883,925
Distance Traveled
947,844
7
Wards Purchased
10
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Medusa
4,295
430
30
3
0
179,839
2
L
Cthulhu
4,372
437
25
3
0
154,137
0
L
Pele
4,640
464
35
4
0
175,213
1
W
Thanatos
6,161
616
66
7
0
189,810
2
W
Guan Yu
6,394
639
67
7
0
188,166
2
L
Discordia
5,264
526
44
4
0
198,094
3
W
Jormungandr
5,842
584
39
4
0
190,760
2
W
Chang'e
5,680
568
53
5
0
194,239
3
W
Apollo
6,301
630
55
6
0
184,869
1
L
Khepri
5,111
511
12
1
0
176,642
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role