Player Matchup

Serqet
Serqet
 
Serqet
Level 160
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
King Arthur
King Arthur
Chadwickdurs
King Arthur
Level 77
God Stats
0W - 1L
1,600 SR
Queue Stats
4W - 6L
1,237 Elo+
Solo
Cthulhu
Cthulhu
CoakMachine
Cthulhu
Level 122
God Stats
25W - 19L
1,582 SR
Queue Stats
83W - 70L
1,545 Elo+
Solo
Izanami
Izanami
SavgeHiei
Izanami
Level 116
God Stats
6W - 8L
1,270 SR
Queue Stats
376W - 361L
1,542 Elo+
Solo
Scylla
Scylla
UCantBeadsDeath
Scylla
Level 160
God Stats
0W - 5L
1,496 SR
Queue Stats
65W - 80L
1,450 Elo+
Party 1
Team Averages
Level 127
1,490 SR
1,455 Elo+

VS

Team Averages
Level 94
1,656 SR
1,565 Elo+
Rama
Rama
DaddySilvershot
Rama
Level 57
God Stats
1W - 1L
1,500 SR
Queue Stats
98W - 62L
1,613 Elo+
Solo
Chaac
Chaac
DrDerbs
Chaac
Level 126
God Stats
18W - 12L
1,646 SR
Queue Stats
405W - 348L
1,555 Elo+
Party 2
Cthulhu
Cthulhu
MomGetDaLaundry
Cthulhu
Level 64
God Stats
1W - 0L
1,917 SR
Queue Stats
82W - 70L
1,569 Elo+
Party 2
Nu Wa
Nu Wa
PrincessDerbs
Nu Wa
Level 69
God Stats
13W - 8L
1,605 SR
Queue Stats
219W - 182L
1,569 Elo+
Party 2
Nox
Nox
zTheNegativeOne
Nox
Level 155
God Stats
124W - 117L
1,614 SR
Queue Stats
269W - 269L
1,521 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Serqet
 
Serqet
13
1 / 5 / 7
8,006
728
5,343
11,407
6,018
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

King Arthur
Chadwickdurs
King Arthur
13
3 / 3 / 3
7,603
691
4,853
14,223
15,694
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Cthulhu
CoakMachine
Cthulhu
15
3 / 4 / 3
8,850
805
7,372
13,506
14,298
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Izanami
SavgeHiei
Izanami
13
1 / 4 / 6
7,114
647
8,890
9,421
3,699
Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

14
3 / 4 / 4
7,841
713
6,309
10,476
3,133
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
15
5 / 3 / 8
9,397
854
12,206
7,622
3,037
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Chaac
DrDerbs
Chaac
16
5 / 1 / 10
9,711
883
11,298
12,857
13,464
Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

12
0 / 5 / 7
7,440
676
5,291
14,429
9,890
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

16
6 / 1 / 10
9,515
865
14,107
4,409
1,474
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

15
4 / 1 / 10
8,991
817
9,440
3,084
1,153
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Match Insights

Player Kills, Deaths, and Assists

34
Kill Participation
65
11
Kills
20
20
Deaths
11
23
Assists
45
Player
Kills
Deaths
Assists
KDA
L
Serqet
 
Serqet
1
5
7
0.9
L
King Arthur
Chadwickdurs
King Arthur
3
3
3
1.5
L
Cthulhu
CoakMachine
Cthulhu
3
4
3
1.13
W
5
3
8
3
W
Chaac
DrDerbs
Chaac
5
1
10
10
W
0
5
7
0.7
W
6
1
10
11
L
Izanami
SavgeHiei
Izanami
1
4
6
1
L
3
4
4
1.25
W
4
1
10
9

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

32,767
Damage
52,342
59,033
Taken
42,401
42,842
Mitigated
29,018
9,697
Healing
10,575
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Serqet
 
Serqet
5,343
1,244
0
803
11,407
6,018
0
4,827
6,566
0
23,727
L
King Arthur
Chadwickdurs
King Arthur
4,853
665
0
1,664
14,223
15,694
52
5,672
8,428
0
16,628
L
Cthulhu
CoakMachine
Cthulhu
7,372
94
318
1,540
13,506
14,298
0
6,214
7,014
28,018
0
W
12,206
8,188
0
930
7,622
3,037
618
3,673
3,582
0
28,080
W
Chaac
DrDerbs
Chaac
11,298
2,232
0
6,196
12,857
13,464
171
4,687
7,894
0
34,405
W
5,291
801
217
2,054
14,429
9,890
0
2,350
11,954
16,056
0
W
14,107
6,627
0
748
4,409
1,474
1,134
1,616
2,705
34,841
0
L
Izanami
SavgeHiei
Izanami
8,890
6,972
0
1,488
9,421
3,699
814
5,365
3,838
0
35,491
L
6,309
137
0
3,884
10,476
3,133
0
6,438
3,764
26,359
0
W
9,440
903
0
430
3,084
1,153
1,132
1,642
1,267
23,311
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

39,414
Gold Earned
45,054
255
Minions Killed
231
7
Camps Cleared
10
1,029,616
Distance Traveled
1,025,207
10
Wards Purchased
13
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Serqet
8,006
728
48
4
4
201,152
2
L
King Arthur
7,603
691
19
2
1
217,522
2
L
Cthulhu
8,850
805
56
5
0
218,194
1
W
Rama
9,397
854
49
4
1
196,899
2
W
Chaac
9,711
883
69
6
5
243,908
1
W
Cthulhu
7,440
676
15
1
1
177,718
0
W
Nu Wa
9,515
865
53
5
3
213,982
3
L
Izanami
7,114
647
68
6
0
192,737
1
L
Scylla
7,841
713
64
6
2
200,011
4
W
Nox
8,991
817
45
4
0
192,700
7

Distance Traveled

Minion Kills by Role

Gold Earned by Role