Player Matchup

Jormungandr
Jormungandr
AkameOficial
Jormungandr
Level 16
God Stats
2W - 3L
1,305 SR
Queue Stats
2W - 7L
1,204 Elo+
Solo
Neith
Neith
LilyMerodii
Neith
Level 69
God Stats
66W - 43L
1,475 SR
Queue Stats
158W - 127L
1,515 Elo+
Party 2
Bakasura
Bakasura
TheMurduck
Bakasura
Level 7
God Stats
1W - 0L
1,500 SR
Queue Stats
2W - 0L
1,500 Elo+
Party 2
Team Averages
Level 31
1,427 SR
1,406 Elo+

VS

Team Averages
Level 16
1,534 SR
1,270 Elo+
Izanami
Izanami
Midari Kunai
Izanami
Level 17
God Stats
9W - 11L
1,564 SR
Queue Stats
65W - 84L
1,319 Elo+
Party 1
Anhur
Anhur
Pranser4
Anhur
Level 13
God Stats
0W - 3L
1,500 SR
Queue Stats
0W - 9L
1,173 Elo+
Solo
Set
Set
SWEAT 4 LIF3
Set
Level 18
God Stats
2W - 5L
1,538 SR
Queue Stats
58W - 60L
1,319 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Jormungandr
AkameOficial
Jormungandr
13
5 / 10 / 6
10,404
743
8,709
15,693
5,959
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Rangda's Mask

Rangda's Mask

+50
Physical Power
+70
Magical Power
+20
Hp 5
+10%
Cooldown Reduction

Gain 5 stacks of <font color='#F44242'>Weakness. Each stack increases your damage taken by 10%. For each 40 Physical Power or 60 Magical Power from items, remove a stack of <font color='#F44242'>Weakness. When you remove a stack of <font color='#F44242'>Weakness gain a stack of <font color='#42F46E'>Strength. For each stack of <font color='#42F46E'>Strength gain +3% damage dealt and 2% movement speed.

Apprentice Staff

Apprentice Staff

+50
Magical Power
+10%
Cooldown Reduction

16
10 / 2 / 7
11,848
846
15,821
13,120
6,069
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Bakasura
TheMurduck
Bakasura
13
4 / 5 / 7
10,448
746
5,450
9,175
4,153
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Izanami
Midari Kunai
Izanami
14
5 / 3 / 8
10,008
715
9,544
9,318
2,940
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Anhur
Pranser4
Anhur
10
1 / 10 / 9
8,343
596
2,497
14,969
4,135
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

13
11 / 6 / 5
10,633
760
16,187
13,221
5,393
Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

39
Kill Participation
39
19
Kills
17
17
Deaths
19
20
Assists
22
Player
Kills
Deaths
Assists
KDA
W
Jormungandr
AkameOficial
Jormungandr
5
10
6
0.8
W
10
2
7
6.75
L
Izanami
Midari Kunai
Izanami
5
3
8
3
L
Anhur
Pranser4
Anhur
1
10
9
0.55
L
11
6
5
2.25
W
Bakasura
TheMurduck
Bakasura
4
5
7
1.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

29,980
Damage
28,228
37,988
Taken
37,508
16,181
Mitigated
12,468
5,265
Healing
5,455
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Jormungandr
AkameOficial
Jormungandr
8,709
1,030
0
687
15,693
5,959
430
1,024
14,669
27,597
0
W
15,821
8,754
0
3,591
13,120
6,069
779
356
12,764
0
59,617
L
Izanami
Midari Kunai
Izanami
9,544
7,284
0
2,106
9,318
2,940
0
2,252
6,986
0
28,560
L
Anhur
Pranser4
Anhur
2,497
1,500
0
1,147
14,969
4,135
510
5,106
9,682
0
21,281
L
16,187
9,041
0
2,202
13,221
5,393
0
3,190
9,801
0
29,305
W
Bakasura
TheMurduck
Bakasura
5,450
3,213
0
987
9,175
4,153
549
0
9,175
0
17,546

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

32,700
Gold Earned
28,984
160
Minions Killed
112
8
Camps Cleared
3
728,621
Distance Traveled
635,734
5
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Jormungandr
10,404
743
30
2
1
201,357
1
W
Neith
11,848
846
93
7
7
249,679
3
L
Izanami
10,008
715
57
4
0
230,794
0
L
Anhur
8,343
596
26
2
3
154,399
2
L
Set
10,633
760
29
2
0
250,541
0
W
Bakasura
10,448
746
37
3
0
277,585
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role