Player Matchup

Ymir
Ymir
H_mahil09
Ymir
Level 14
God Stats
25W - 22L
1,478 SR
Queue Stats
29W - 28L
1,417 Elo+
Party 1
Medusa
Medusa
HaviOfTheHanged
Medusa
Level 4
God Stats
0W - 1L
1,500 SR
Queue Stats
2W - 5L
1,293 Elo+
Party 1
Fenrir
Fenrir
Joxyboxy
Fenrir
Level 25
God Stats
9W - 7L
1,756 SR
Queue Stats
80W - 74L
1,491 Elo+
Solo
Olorun
Olorun
TheMightyMedusa
Olorun
Level 5
God Stats
0W - 1L
1,500 SR
Queue Stats
5W - 4L
1,582 Elo+
Solo
Anubis
Anubis
jin2468
Anubis
Level 99
God Stats
5W - 5L
1,693 SR
Queue Stats
71W - 94L
1,361 Elo+
Party 1
Team Averages
Level 29
1,586 SR
1,429 Elo+

VS

Team Averages
Level 20
1,508 SR
1,477 Elo+
Baron Samedi
Baron Samedi
Cristofiu
Baron Samedi
Level 15
God Stats
4W - 7L
1,439 SR
Queue Stats
33W - 22L
1,653 Elo+
Solo
Pele
Pele
Furxan
Pele
Level 19
God Stats
60W - 50L
1,517 SR
Queue Stats
180W - 181L
1,404 Elo+
Solo
Ares
Ares
MpliaXcrew4
Ares
Level 17
God Stats
14W - 11L
1,564 SR
Queue Stats
65W - 77L
1,409 Elo+
Solo
Xbalanque
Xbalanque
XDivine-GodZ
Xbalanque
Level 21
God Stats
38W - 28L
1,551 SR
Queue Stats
163W - 138L
1,488 Elo+
Solo
Hera
Hera
fouyou7z
Hera
Level 28
God Stats
7W - 10L
1,466 SR
Queue Stats
135W - 130L
1,432 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ymir
9
0 / 3 / 3
6,465
431
2,131
9,179
5,457
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

11
1 / 6 / 1
6,604
440
3,858
7,096
1,864
Morningstar

Morningstar

+7
Physical Power
+50
Mana

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Fenrir
Joxyboxy
Fenrir
11
4 / 5 / 4
7,623
508
7,865
14,618
4,663
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

15
11 / 2 / 1
9,421
628
13,166
14,795
5,129
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Anubis
jin2468
Anubis
12
5 / 9 / 5
7,871
525
7,687
13,616
6,473
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Magic Focus

Magic Focus

+20
Magical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Baron Samedi
Cristofiu
Baron Samedi
14
7 / 3 / 6
8,838
589
11,685
9,606
6,330
S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Pele
Furxan
Pele
14
1 / 6 / 4
8,077
538
3,856
12,814
4,440
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

11
3 / 3 / 9
7,482
499
4,112
11,001
5,429
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Xbalanque
XDivine-GodZ
Xbalanque
14
10 / 4 / 5
8,912
594
14,689
15,458
4,835
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Charged Bow

Charged Bow

+20%
Attack Speed

PASSIVE -Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 5 damage +25% of your total Basic Attack Power.

Hera
13
4 / 5 / 6
7,963
531
8,502
7,859
2,814
Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Match Insights

Player Kills, Deaths, and Assists

35
Kill Participation
55
21
Kills
25
25
Deaths
21
14
Assists
30
Player
Kills
Deaths
Assists
KDA
W
Baron Samedi
Cristofiu
Baron Samedi
7
3
6
3.33
W
Pele
Furxan
Pele
1
6
4
0.5
L
Ymir
0
3
3
0.5
L
1
6
1
0.25
L
Fenrir
Joxyboxy
Fenrir
4
5
4
1.2
W
3
3
9
2.5
L
11
2
1
5.75
W
Xbalanque
XDivine-GodZ
Xbalanque
10
4
5
3.13
W
Hera
4
5
6
1.4
L
Anubis
jin2468
Anubis
5
9
5
0.83

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

34,707
Damage
42,844
59,304
Taken
56,738
23,586
Mitigated
23,848
14,439
Healing
18,114
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Baron Samedi
Cristofiu
Baron Samedi
11,685
723
830
4,088
9,606
6,330
400
3,060
6,546
44,390
0
W
Pele
Furxan
Pele
3,856
762
0
4,014
12,814
4,440
264
4,459
8,265
0
61,523
L
Ymir
2,131
318
0
447
9,179
5,457
1,466
3,405
5,675
21,978
0
L
3,858
2,186
0
0
7,096
1,864
2,012
3,143
3,953
0
30,418
L
Fenrir
Joxyboxy
Fenrir
7,865
2,804
0
2,881
14,618
4,663
0
4,793
9,758
0
41,006
W
4,112
224
0
868
11,001
5,429
177
4,123
6,838
11,959
0
L
13,166
10,160
0
6,649
14,795
5,129
372
4,825
9,970
50,237
0
W
Xbalanque
XDivine-GodZ
Xbalanque
14,689
8,752
0
7,130
15,458
4,835
145
6,736
8,576
0
55,438
W
Hera
8,502
2,992
0
1,184
7,859
2,814
450
4,206
3,529
35,189
0
L
Anubis
jin2468
Anubis
7,687
794
0
4,462
13,616
6,473
0
7,951
5,649
37,687
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

37,984
Gold Earned
41,272
309
Minions Killed
323
0
Camps Cleared
0
1,226,730
Distance Traveled
1,332,487
2
Wards Purchased
16
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Baron Samedi
8,838
589
77
5
0
255,198
0
W
Pele
8,077
538
98
7
0
264,138
1
L
Ymir
6,465
431
35
2
0
231,188
1
L
Medusa
6,604
440
62
4
0
263,561
0
L
Fenrir
7,623
508
58
4
0
256,739
0
W
Ares
7,482
499
13
1
0
290,458
9
L
Olorun
9,421
628
84
6
0
266,122
1
W
Xbalanque
8,912
594
84
6
0
257,018
4
W
Hera
7,963
531
51
3
0
265,675
2
L
Anubis
7,871
525
70
5
0
209,120
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role