Player Matchup

Loki
Loki
 
Loki
Level 26
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Serqet
Serqet
IwoR
Serqet
Level 11
God Stats
0W - 2L
1,500 SR
Queue Stats
10W - 15L
1,407 Elo+
Party 3
Jing Wei
Jing Wei
Toritle
Jing Wei
Level 22
God Stats
0W - 2L
1,500 SR
Queue Stats
11W - 18L
1,351 Elo+
Party 3
Yemoja
Yemoja
YanakaHeart
Yemoja
Level 14
God Stats
3W - 4L
1,396 SR
Queue Stats
11W - 18L
1,351 Elo+
Party 3
Freya
Freya
murinkashy
Freya
Level 2
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 1L
1,500 Elo+
Party 2
Team Averages
Level 15
1,479 SR
1,422 Elo+

VS

Team Averages
Level 32
1,529 SR
1,522 Elo+
Artio
Artio
 
Artio
Level 27
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Mulan
Mulan
LightHoney
Mulan
Level 19
God Stats
1W - 1L
1,500 SR
Queue Stats
37W - 29L
1,670 Elo+
Party 1
Arachne
Arachne
SaudTheFork
Arachne
Level 27
God Stats
3W - 0L
1,694 SR
Queue Stats
65W - 62L
1,508 Elo+
Party 1
Neith
Neith
Soulchef83
Neith
Level 2
God Stats
1W - 0L
1,500 SR
Queue Stats
2W - 5L
1,500 Elo+
Solo
Freya
Freya
TuNiiSiiAn0
Freya
Level 85
God Stats
83W - 63L
1,452 SR
Queue Stats
411W - 418L
1,430 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Loki
 
Loki
7
2 / 3 / 0
4,869
487
1,820
5,915
1,524
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Serqet
IwoR
Serqet
8
0 / 3 / 0
4,886
489
2,412
5,631
1,443
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Jing Wei
Toritle
Jing Wei
9
3 / 3 / 1
5,274
527
5,787
6,782
1,828
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Yemoja
8
0 / 2 / 3
4,806
481
2,048
4,556
2,061
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Freya
8
0 / 6 / 0
4,810
481
2,284
5,578
1,708
Hastened Ring

Hastened Ring

+55
Magical Power
+25%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy God with a Basic Attack grants Haste for 6s, causing you to be immune from Basic Attack Movement Penalty. (Internal Cooldown 25s)

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Artio
 
Artio
10
2 / 0 / 6
5,751
575
2,203
7,779
3,653
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Mulan
11
2 / 0 / 0
6,191
619
1,300
4,113
2,133
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Arachne
SaudTheFork
Arachne
10
3 / 0 / 2
6,114
611
3,678
3,933
1,134
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Neith
8
0 / 5 / 3
4,729
473
2,057
5,862
1,542
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Short Bow

Short Bow

+15%
Attack Speed

12
10 / 0 / 3
7,670
767
9,731
5,387
1,962
Hastened Ring

Hastened Ring

+55
Magical Power
+25%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy God with a Basic Attack grants Haste for 6s, causing you to be immune from Basic Attack Movement Penalty. (Internal Cooldown 25s)

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

Match Insights

Player Kills, Deaths, and Assists

9
Kill Participation
31
5
Kills
17
17
Deaths
5
4
Assists
14
Player
Kills
Deaths
Assists
KDA
L
Loki
 
Loki
2
3
0
0.67
W
Artio
 
Artio
2
0
6
5
L
Serqet
IwoR
Serqet
0
3
0
0
W
Mulan
2
0
0
2
W
Arachne
SaudTheFork
Arachne
3
0
2
4
W
Neith
0
5
3
0.3
L
Jing Wei
Toritle
Jing Wei
3
3
1
1.17
W
10
0
3
11.5
L
Yemoja
0
2
3
0.75
L
Freya
0
6
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

14,351
Damage
18,969
28,462
Taken
27,074
8,564
Mitigated
10,424
5,513
Healing
7,564
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Loki
 
Loki
1,820
111
0
1,938
5,915
1,524
0
2,637
3,278
0
18,765
W
Artio
 
Artio
2,203
578
230
1,803
7,779
3,653
46
1,747
5,852
10,725
0
L
Serqet
IwoR
Serqet
2,412
391
0
500
5,631
1,443
0
1,449
3,979
0
18,936
W
Mulan
1,300
128
0
1,569
4,113
2,133
434
0
3,771
0
23,701
W
Arachne
SaudTheFork
Arachne
3,678
2,907
0
695
3,933
1,134
0
587
3,346
0
31,245
W
Neith
2,057
756
0
1,059
5,862
1,542
0
904
4,958
0
19,392
L
Jing Wei
Toritle
Jing Wei
5,787
4,149
0
1,742
6,782
1,828
594
3,209
3,573
0
22,928
W
9,731
4,342
0
2,208
5,387
1,962
386
1,094
4,293
36,123
0
L
Yemoja
2,048
463
460
429
4,556
2,061
344
1,858
2,698
10,722
0
L
Freya
2,284
1,040
0
444
5,578
1,708
0
2,781
2,753
17,551
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

24,645
Gold Earned
30,455
178
Minions Killed
240
0
Camps Cleared
0
923,321
Distance Traveled
974,013
1
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Loki
4,869
487
32
3
0
204,822
1
W
Artio
5,751
575
15
2
0
200,219
0
L
Serqet
4,886
489
46
5
0
210,466
0
W
Mulan
6,191
619
65
7
0
179,749
0
W
Arachne
6,114
611
64
6
0
224,848
0
W
Neith
4,729
473
28
3
0
162,925
0
L
Jing Wei
5,274
527
49
5
0
169,945
0
W
Freya
7,670
767
68
7
0
206,272
1
L
Yemoja
4,806
481
12
1
0
161,848
0
L
Freya
4,810
481
39
4
0
176,240
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role