Player Matchup

Sun Wukong
Sun Wukong
KingSoulReapher
Sun Wukong
Level 24
God Stats
0W - 1L
1,500 SR
Queue Stats
7W - 17L
1,468 Elo+
Party 1
Cerberus
Cerberus
KushKingBlaze
Cerberus
Level 115
God Stats
6W - 5L
1,682 SR
Queue Stats
277W - 278L
1,580 Elo+
Party 1
Charybdis
Charybdis
ProOfMagik
Charybdis
Level 11
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 1L
1,688 Elo+
Solo
Team Averages
Level 50
1,561 SR
1,579 Elo+

VS

Team Averages
Level 26
1,458 SR
1,369 Elo+
Charybdis
Charybdis
Killhunter323
Charybdis
Level 6
God Stats
1W - 7L
1,282 SR
Queue Stats
3W - 13L
1,408 Elo+
Solo
He Bo
He Bo
Seattlefan3103
He Bo
Level 60
God Stats
4W - 3L
1,550 SR
Queue Stats
157W - 152L
1,322 Elo+
Party 2
Cthulhu
Cthulhu
Your_Local_Gator
Cthulhu
Level 12
God Stats
41W - 34L
1,540 SR
Queue Stats
43W - 44L
1,378 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sun Wukong
KingSoulReapher
Sun Wukong
16
2 / 8 / 2
12,609
573
7,369
28,404
25,902
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Runic Shield

Runic Shield

+30
Physical Power
+50
Magical Protection
+150
Health

AURA - Enemy gods within 55 units have their Magical Power reduced by 50.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Cerberus
KushKingBlaze
Cerberus
18
5 / 4 / 3
13,764
626
37,970
31,248
44,030
Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Charybdis
ProOfMagik
Charybdis
9
1 / 2 / 0
10,565
480
1,965
2,920
958
Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Charybdis
Killhunter323
Charybdis
15
4 / 3 / 5
13,287
604
6,186
18,281
8,294
Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Honed Edge

Honed Edge

+30
Physical Power
+10%
Cooldown Reduction

Ritual Blade

Ritual Blade

+150
Health
+5%
Movement Speed
+10%
Cooldown Reduction

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Witchblade

Witchblade

+30
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

AURA - Enemies within 55 units have their Attack Speed reduced by 25%.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

17
9 / 4 / 4
14,853
675
25,317
20,398
6,501
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

15
0 / 1 / 12
12,868
585
12,301
20,665
15,897
Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Tyrannical Plate Helm

Tyrannical Plate Helm

+70
Magical Power
+30
Physical Protection
+100
Health
+20%
Crowd Control Reduction

AURA - Ally lane minions within 70 units gain 25% Health and Attack Speed. Whenever an ally lane minion dies within 70 units of you, gain 5 power per stack, max 6 stacks for 15 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Y10 Pythagorem's Piece

Y10 Pythagorem's Piece

+35
Magical Power
+150
Health
+6%
Magical Lifesteal
+10%
Cooldown Reduction

AURA - Allied gods within 70 units have their Magical Lifesteal increased by 6% and their Magical Power increased by 15 or their Physical Lifesteal increased by 6% and their Physical Power increased by 15.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Talisman

Talisman

+75
Health
+15
Magical Protection

Match Insights

Player Kills, Deaths, and Assists

13
Kill Participation
34
8
Kills
13
14
Deaths
8
5
Assists
21
Player
Kills
Deaths
Assists
KDA
W
Charybdis
Killhunter323
Charybdis
4
3
5
2.17
L
Sun Wukong
KingSoulReapher
Sun Wukong
2
8
2
0.38
L
Cerberus
KushKingBlaze
Cerberus
5
4
3
1.63
L
Charybdis
ProOfMagik
Charybdis
1
2
0
0.5
W
9
4
4
2.75
W
0
1
12
6

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

47,304
Damage
43,804
62,572
Taken
59,344
70,890
Mitigated
30,692
13,806
Healing
16,060
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Charybdis
Killhunter323
Charybdis
6,186
2,868
0
741
18,281
8,294
1,410
13,725
4,556
4,459
22,453
L
Sun Wukong
KingSoulReapher
Sun Wukong
7,369
1,478
0
4,889
28,404
25,902
332
18,916
9,488
0
40,315
L
Cerberus
KushKingBlaze
Cerberus
37,970
2,086
0
8,917
31,248
44,030
90
19,101
12,147
86,554
0
L
Charybdis
ProOfMagik
Charybdis
1,965
1,024
0
0
2,920
958
0
1,811
1,109
0
8,127
W
25,317
1,473
2,054
7,547
20,398
6,501
606
14,250
6,148
78,721
0
W
12,301
1,369
1,248
4,470
20,665
15,897
569
11,290
9,375
37,682
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

36,938
Gold Earned
41,008
156
Minions Killed
183
5
Camps Cleared
9
854,491
Distance Traveled
1,177,070
1
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Charybdis
13,287
604
45
2
0
369,637
1
L
Sun Wukong
12,609
573
46
2
1
368,656
1
L
Cerberus
13,764
626
97
4
3
393,123
0
L
Charybdis
10,565
480
13
1
1
92,712
0
W
He Bo
14,853
675
89
4
7
367,057
2
W
Cthulhu
12,868
585
49
2
2
440,376
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role