Player Matchup

Tiamat
Tiamat
 
Tiamat
Level 128
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Anhur
Anhur
 
Anhur
Level 102
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Mercury
Mercury
SoyElFalconVerde
Mercury
Level 28
God Stats
16W - 5L
1,759 SR
Queue Stats
263W - 70L
1,822 Elo+
Party 2
Ratatoskr
Ratatoskr
Wircabj
Ratatoskr
Level 81
God Stats
8W - 6L
1,607 SR
Queue Stats
772W - 333L
1,766 Elo+
Party 2
Sylvanus
Sylvanus
housenetwork1
Sylvanus
Level 42
God Stats
5W - 4L
1,599 SR
Queue Stats
298W - 313L
1,524 Elo+
Solo
Team Averages
Level 76
1,593 SR
1,622 Elo+

VS

Team Averages
Level 64
1,615 SR
1,553 Elo+
Rama
Rama
 
Rama
Level 45
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Anubis
Anubis
FreddyTurbina17
Anubis
Level 26
God Stats
18W - 6L
1,652 SR
Queue Stats
68W - 46L
1,523 Elo+
Party 1
Mercury
Mercury
SrBojackButter
Mercury
Level 94
God Stats
4W - 3L
1,628 SR
Queue Stats
170W - 118L
1,561 Elo+
Party 1
Ymir
Ymir
anakin1405
Ymir
Level 29
God Stats
7W - 5L
1,524 SR
Queue Stats
56W - 30L
1,630 Elo+
Party 1
Tyr
Tyr
nikowar
Tyr
Level 128
God Stats
10W - 4L
1,770 SR
Queue Stats
173W - 115L
1,550 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Tiamat
 
Tiamat
20
10 / 0 / 0
11,585
681
16,810
9,802
8,979
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Anhur
 
Anhur
16
1 / 2 / 3
9,385
552
5,797
9,915
2,931
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

14
1 / 0 / 3
8,359
492
4,191
7,967
3,064
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Ratatoskr
Wircabj
Ratatoskr
17
5 / 0 / 0
10,168
598
13,333
14,112
12,683
Thickbark Acorn

Thickbark Acorn

+40
Physical Power
+6%
Movement Speed
+10
Protections

PASSIVE: When Ratatoskr deals damage with an ability he restores 3% of his Maximum Health. Flurry now provides protections equal to the protections shred from enemy gods. Flurry gains an additional charge.

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Shillelagh

Shillelagh

+15
Physical Power
+100
Health

PASSIVE - While you are under 25% of your Maximum Mana, gain 20 MP5

Sylvanus
housenetwork1
Sylvanus
12
0 / 1 / 5
7,291
429
4,764
7,719
6,863
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Rama
 
Rama
14
3 / 3 / 0
8,837
520
8,911
11,004
3,011
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

13
0 / 5 / 0
7,880
464
4,118
12,719
6,199
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

15
0 / 3 / 2
9,002
530
6,469
10,419
3,532
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

10
0 / 3 / 2
6,829
402
1,593
13,542
8,978
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

Tyr
14
0 / 3 / 0
8,243
485
7,502
17,443
14,610
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Match Insights

Player Kills, Deaths, and Assists

28
Kill Participation
7
17
Kills
3
3
Deaths
17
11
Assists
4
Player
Kills
Deaths
Assists
KDA
W
Tiamat
 
Tiamat
10
0
0
10
W
Anhur
 
Anhur
1
2
3
1.25
L
Rama
 
Rama
3
3
0
1
L
0
5
0
0
W
1
0
3
2.5
L
0
3
2
0.33
W
Ratatoskr
Wircabj
Ratatoskr
5
0
0
5
L
0
3
2
0.33
W
Sylvanus
housenetwork1
Sylvanus
0
1
5
2.5
L
Tyr
0
3
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

44,895
Damage
28,593
49,515
Taken
65,127
34,520
Mitigated
36,330
22,883
Healing
20,006
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Tiamat
 
Tiamat
16,810
2,597
94
6,608
9,802
8,979
223
3,260
6,542
109,637
0
W
Anhur
 
Anhur
5,797
2,959
0
2,401
9,915
2,931
1,263
520
9,395
0
73,435
L
Rama
 
Rama
8,911
6,787
0
3,365
11,004
3,011
170
4,059
6,945
0
68,618
L
4,118
201
0
5,258
12,719
6,199
0
7,633
5,086
49,651
0
W
4,191
1,340
0
4,235
7,967
3,064
0
318
7,649
0
54,565
L
6,469
2,677
0
1,559
10,419
3,532
0
1,390
9,029
0
75,260
W
Ratatoskr
Wircabj
Ratatoskr
13,333
3,255
0
6,308
14,112
12,683
189
0
14,112
0
64,981
L
1,593
273
0
1,490
13,542
8,978
100
6,856
6,686
17,723
0
W
Sylvanus
housenetwork1
Sylvanus
4,764
1,170
1,054
2,183
7,719
6,863
279
1,790
5,929
23,556
7,523
L
Tyr
7,502
1,656
0
8,334
17,443
14,610
0
1,293
16,150
0
48,258

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

46,788
Gold Earned
40,791
632
Minions Killed
543
0
Camps Cleared
0
1,753,965
Distance Traveled
1,633,589
26
Wards Purchased
10
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Tiamat
11,585
681
198
12
0
341,003
4
W
Anhur
9,385
552
130
8
0
319,683
4
L
Rama
8,837
520
131
8
0
303,368
3
L
Anubis
7,880
464
125
7
0
279,154
3
W
Mercury
8,359
492
109
6
0
382,687
3
L
Mercury
9,002
530
143
8
0
394,277
3
W
Ratatoskr
10,168
598
142
8
0
375,700
5
L
Ymir
6,829
402
32
2
0
320,098
0
W
Sylvanus
7,291
429
53
3
0
334,892
10
L
Tyr
8,243
485
112
7
0
336,692
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role