Player Matchup

Mercury
Mercury
 
Mercury
Level 141
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 3
Jing Wei
Jing Wei
 
Jing Wei
Level 88
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Ra
Ra
 
Ra
Level 129
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 3
Fenrir
Fenrir
AlexDeVarela
Fenrir
Level 118
God Stats
5W - 12L
1,348 SR
Queue Stats
144W - 177L
1,513 Elo+
Party 3
Cerberus
Cerberus
Dazuro
Cerberus
Level 65
God Stats
2W - 6L
1,424 SR
Queue Stats
99W - 94L
1,574 Elo+
Solo
Team Averages
Level 108
1,454 SR
1,517 Elo+

VS

Team Averages
Level 99
1,560 SR
1,546 Elo+
Izanami
Izanami
GypsyNips2X
Izanami
Level 83
God Stats
22W - 28L
1,459 SR
Queue Stats
294W - 304L
1,523 Elo+
Party 1
Mercury
Mercury
MrSkiitZo
Mercury
Level 87
God Stats
4W - 5L
1,532 SR
Queue Stats
100W - 90L
1,563 Elo+
Party 2
Discordia
Discordia
Pohpohjuseio
Discordia
Level 67
God Stats
4W - 1L
1,707 SR
Queue Stats
113W - 116L
1,554 Elo+
Party 2
Ares
Ares
WoDY2X
Ares
Level 104
God Stats
8W - 7L
1,522 SR
Queue Stats
726W - 749L
1,550 Elo+
Party 1
Sylvanus
Sylvanus
boomfu
Sylvanus
Level 153
God Stats
19W - 15L
1,580 SR
Queue Stats
272W - 271L
1,542 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Mercury
 
Mercury
14
3 / 2 / 3
7,875
606
5,187
11,554
4,658
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Jing Wei
 
Jing Wei
12
2 / 3 / 1
6,796
523
5,341
6,761
2,050
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Ra
 
Ra
11
1 / 3 / 1
6,573
506
3,694
6,343
2,096
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Fenrir
11
1 / 3 / 2
6,362
489
4,919
10,805
6,052
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Breastplate

Breastplate

+20
Physical Protection

Cerberus
Dazuro
Cerberus
10
1 / 1 / 1
6,540
503
2,907
9,126
5,490
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Izanami
GypsyNips2X
Izanami
13
1 / 1 / 3
7,161
551
4,897
4,274
1,286
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Mercury
MrSkiitZo
Mercury
13
4 / 4 / 3
7,815
601
5,381
10,172
3,174
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Discordia
Pohpohjuseio
Discordia
13
0 / 1 / 2
7,278
560
6,857
6,562
2,215
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Ares
WoDY2X
Ares
13
3 / 0 / 2
7,819
601
4,414
9,885
6,263
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

Sylvanus
boomfu
Sylvanus
14
4 / 3 / 0
8,421
648
10,161
9,191
6,314
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Tyrannical Plate Helm

Tyrannical Plate Helm

+70
Magical Power
+30
Physical Protection
+100
Health
+20%
Crowd Control Reduction

AURA - Ally lane minions within 70 units gain 25% Health and Attack Speed. Whenever an ally lane minion dies within 70 units of you, gain 5 power per stack, max 6 stacks for 15 seconds.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Match Insights

Player Kills, Deaths, and Assists

16
Kill Participation
22
8
Kills
12
12
Deaths
9
8
Assists
10
Player
Kills
Deaths
Assists
KDA
L
Mercury
 
Mercury
3
2
3
2.25
L
Jing Wei
 
Jing Wei
2
3
1
0.83
L
Ra
 
Ra
1
3
1
0.5
L
Fenrir
1
3
2
0.67
L
Cerberus
Dazuro
Cerberus
1
1
1
1.5
W
Izanami
GypsyNips2X
Izanami
1
1
3
2.5
W
Mercury
MrSkiitZo
Mercury
4
4
3
1.38
W
Discordia
Pohpohjuseio
Discordia
0
1
2
1
W
Ares
WoDY2X
Ares
3
0
2
4
W
Sylvanus
boomfu
Sylvanus
4
3
0
1.33

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

22,048
Damage
31,710
44,589
Taken
40,084
20,346
Mitigated
19,252
9,694
Healing
13,446
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Mercury
 
Mercury
5,187
2,225
0
1,154
11,554
4,658
0
4,836
6,445
0
54,694
L
Jing Wei
 
Jing Wei
5,341
4,373
0
1,865
6,761
2,050
52
2,146
4,581
0
43,545
L
Ra
 
Ra
3,694
222
427
2,029
6,343
2,096
0
2,738
3,253
35,022
0
L
Fenrir
4,919
1,034
0
1,889
10,805
6,052
0
6,207
4,466
0
25,744
L
Cerberus
Dazuro
Cerberus
2,907
60
0
2,330
9,126
5,490
0
3,114
5,966
18,901
0
W
Izanami
GypsyNips2X
Izanami
4,897
3,569
0
1,460
4,274
1,286
171
423
3,851
0
59,974
W
Mercury
MrSkiitZo
Mercury
5,381
2,303
0
3,244
10,172
3,174
0
2,071
7,887
0
39,802
W
Discordia
Pohpohjuseio
Discordia
6,857
248
0
1,420
6,562
2,215
344
380
6,072
49,402
0
W
Ares
WoDY2X
Ares
4,414
81
0
3,503
9,885
6,263
7
2,034
7,851
24,045
0
W
Sylvanus
boomfu
Sylvanus
10,161
3,465
70
3,749
9,191
6,314
876
1,649
7,104
42,151
9,318

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

34,146
Gold Earned
38,494
357
Minions Killed
446
0
Camps Cleared
0
1,284,840
Distance Traveled
1,270,097
18
Wards Purchased
16
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Mercury
7,875
606
98
8
0
327,722
1
L
Jing Wei
6,796
523
88
7
0
229,304
4
L
Ra
6,573
506
80
6
0
247,316
3
L
Fenrir
6,362
489
50
4
0
226,954
3
L
Cerberus
6,540
503
41
3
0
253,544
7
W
Izanami
7,161
551
120
9
0
248,801
5
W
Mercury
7,815
601
83
6
0
299,338
2
W
Discordia
7,278
560
98
8
0
256,083
1
W
Ares
7,819
601
36
3
0
266,663
5
W
Sylvanus
8,421
648
109
8
0
199,212
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role