Player Matchup

Baron Samedi
Baron Samedi
AnDROC89
Baron Samedi
Level 89
God Stats
55W - 41L
1,541 SR
Queue Stats
585W - 695L
1,485 Elo+
Party 2
Danzaburou
Danzaburou
DieHardFALCON28
Danzaburou
Level 84
God Stats
18W - 17L
1,536 SR
Queue Stats
422W - 377L
1,558 Elo+
Party 2
Bacchus
Bacchus
NB ZombieHunter
Bacchus
Level 106
God Stats
19W - 10L
1,515 SR
Queue Stats
190W - 200L
1,469 Elo+
Party 2
Team Averages
Level 93
1,531 SR
1,504 Elo+

VS

Team Averages
Level 69
1,508 SR
1,381 Elo+
Scylla
Scylla
IISPOILXDII
Scylla
Level 64
God Stats
26W - 27L
1,465 SR
Queue Stats
130W - 212L
1,247 Elo+
Solo
Hun Batz
Hun Batz
SPARTAN HERO58
Hun Batz
Level 88
God Stats
1W - 3L
1,455 SR
Queue Stats
417W - 414L
1,468 Elo+
Party 1
Sobek
Sobek
ThatWh1t3Guy72
Sobek
Level 55
God Stats
8W - 9L
1,605 SR
Queue Stats
185W - 187L
1,430 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Baron Samedi
AnDROC89
Baron Samedi
15
7 / 3 / 11
11,130
742
12,589
9,868
4,413
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Danzaburou
DieHardFALCON28
Danzaburou
15
10 / 4 / 13
12,413
828
19,788
12,767
4,856
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Hidden Dagger

Hidden Dagger

+15
Physical Power

15
6 / 0 / 12
11,844
790
10,759
11,134
12,960
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Scylla
12
1 / 7 / 6
9,376
625
6,350
15,612
5,312
S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Hun Batz
13
4 / 6 / 3
10,016
668
11,838
14,488
7,358
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Warrior's Bane

Warrior's Bane

+25
Physical Power
+5
Physical Penetration

13
2 / 10 / 3
10,608
707
7,578
25,345
25,635
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Match Insights

Player Kills, Deaths, and Assists

59
Kill Participation
19
23
Kills
7
7
Deaths
23
36
Assists
12
Player
Kills
Deaths
Assists
KDA
W
Baron Samedi
AnDROC89
Baron Samedi
7
3
11
4.17
W
Danzaburou
DieHardFALCON28
Danzaburou
10
4
13
4.13
L
Scylla
1
7
6
0.57
W
6
0
12
12
L
Hun Batz
4
6
3
0.92
L
2
10
3
0.35

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

43,136
Damage
25,766
33,769
Taken
55,445
22,229
Mitigated
38,305
12,580
Healing
7,447
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Baron Samedi
AnDROC89
Baron Samedi
12,589
680
1,061
3,494
9,868
4,413
387
4,136
5,732
37,572
0
W
Danzaburou
DieHardFALCON28
Danzaburou
19,788
13,085
0
4,903
12,767
4,856
1,452
6,159
6,608
0
54,928
L
Scylla
6,350
692
0
2,044
15,612
5,312
0
7,445
8,167
20,885
0
W
10,759
704
0
3,122
11,134
12,960
307
4,196
6,938
28,518
0
L
Hun Batz
11,838
2,001
0
0
14,488
7,358
0
5,847
8,641
0
29,089
L
7,578
479
0
5,403
25,345
25,635
0
10,636
14,709
22,889
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

35,387
Gold Earned
30,000
161
Minions Killed
104
8
Camps Cleared
2
847,117
Distance Traveled
745,759
7
Wards Purchased
11
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Baron Samedi
11,130
742
49
3
4
270,788
3
W
Danzaburou
12,413
828
78
5
3
260,636
4
L
Scylla
9,376
625
33
2
2
231,861
0
W
Bacchus
11,844
790
34
2
1
315,693
0
L
Hun Batz
10,016
668
41
3
0
265,050
3
L
Sobek
10,608
707
30
2
0
248,848
8

Distance Traveled

Minion Kills by Role

Gold Earned by Role