Player Matchup

Bellona
Bellona
FitWasAT
Bellona
Level 26
God Stats
9W - 8L
1,385 SR
Queue Stats
14W - 16L
1,248 Elo+
Party 1
Rama
Rama
Hexenbane01
Rama
Level 29
God Stats
2W - 4L
1,470 SR
Queue Stats
155W - 197L
1,375 Elo+
Solo
Erlang Shen
Erlang Shen
Vault101
Erlang Shen
Level 32
God Stats
6W - 2L
1,500 SR
Queue Stats
16W - 16L
1,286 Elo+
Party 1
Ymir
Ymir
Zalzoumia
Ymir
Level 29
God Stats
32W - 34L
1,448 SR
Queue Stats
264W - 307L
1,539 Elo+
Solo
Raijin
Raijin
morshed
Raijin
Level 18
God Stats
1W - 3L
1,495 SR
Queue Stats
19W - 22L
1,462 Elo+
Solo
Team Averages
Level 27
1,460 SR
1,382 Elo+

VS

Team Averages
Level 25
1,462 SR
1,398 Elo+
Thanatos
Thanatos
 
Thanatos
Level 18
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Zeus
Zeus
Decebal93
Zeus
Level 23
God Stats
14W - 14L
1,485 SR
Queue Stats
63W - 76L
1,212 Elo+
Solo
Aphrodite
Aphrodite
HierophantofOn
Aphrodite
Level 28
God Stats
3W - 2L
1,428 SR
Queue Stats
13W - 18L
1,241 Elo+
Solo
Apollo
Apollo
VACdre
Apollo
Level 29
God Stats
1W - 5L
1,397 SR
Queue Stats
55W - 45L
1,471 Elo+
Solo
Arachne
Arachne
WeedingSmoke420
Arachne
Level 26
God Stats
3W - 0L
1,500 SR
Queue Stats
85W - 83L
1,564 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bellona
FitWasAT
Bellona
11
0 / 5 / 1
6,500
433
6,231
11,171
8,430
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

9
1 / 8 / 1
5,875
392
5,145
9,660
2,014
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Charged Bow

Charged Bow

+20%
Attack Speed

PASSIVE -Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 5 damage +25% of your total Basic Attack Power.

Erlang Shen
Vault101
Erlang Shen
12
4 / 6 / 2
7,541
503
7,845
11,633
6,391
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Ymir
10
1 / 7 / 1
6,759
451
5,332
20,129
9,506
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Raijin
morshed
Raijin
12
5 / 10 / 0
7,703
514
8,343
14,270
4,644
Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Spell Focus

Spell Focus

+55
Magical Power
+5
Magical Penetration

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Thanatos
 
Thanatos
14
9 / 2 / 6
9,169
611
11,580
9,577
4,275
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Zeus
14
5 / 6 / 7
9,022
601
10,043
10,248
4,983
Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Aphrodite
HierophantofOn
Aphrodite
11
0 / 2 / 12
7,566
504
2,452
7,184
4,826
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Apollo
VACdre
Apollo
15
12 / 0 / 3
9,422
628
14,425
10,469
3,766
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

17
10 / 1 / 6
10,510
701
15,542
15,199
11,949
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

16
Kill Participation
70
11
Kills
36
36
Deaths
11
5
Assists
34
Player
Kills
Deaths
Assists
KDA
W
Thanatos
 
Thanatos
9
2
6
6
W
Zeus
5
6
7
1.42
L
Bellona
FitWasAT
Bellona
0
5
1
0.1
L
1
8
1
0.19
W
Aphrodite
HierophantofOn
Aphrodite
0
2
12
3
W
Apollo
VACdre
Apollo
12
0
3
13.5
L
Erlang Shen
Vault101
Erlang Shen
4
6
2
0.83
W
10
1
6
13
L
Ymir
1
7
1
0.21
L
Raijin
morshed
Raijin
5
10
0
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

32,896
Damage
54,042
66,863
Taken
52,677
30,985
Mitigated
29,799
10,979
Healing
30,338
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Thanatos
 
Thanatos
11,580
2,792
0
8,186
9,577
4,275
0
1,332
8,245
0
51,504
W
Zeus
10,043
2,970
0
1,121
10,248
4,983
414
7,010
3,238
40,396
0
L
Bellona
FitWasAT
Bellona
6,231
1,744
0
3,508
11,171
8,430
0
663
10,508
0
31,889
L
5,145
4,209
0
1,132
9,660
2,014
338
386
9,274
0
24,009
W
Aphrodite
HierophantofOn
Aphrodite
2,452
721
1,303
4,207
7,184
4,826
26
2,472
4,712
15,882
0
W
Apollo
VACdre
Apollo
14,425
11,083
0
5,272
10,469
3,766
244
1,881
8,588
0
76,619
L
Erlang Shen
Vault101
Erlang Shen
7,845
3,908
0
1,787
11,633
6,391
0
698
10,935
0
30,918
W
15,542
9,923
0
10,249
15,199
11,949
66
1,100
14,099
0
63,403
L
Ymir
5,332
674
0
3,330
20,129
9,506
42
3,317
16,812
28,732
0
L
Raijin
morshed
Raijin
8,343
1,776
0
1,222
14,270
4,644
386
7,431
6,839
38,147
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

34,378
Gold Earned
45,689
288
Minions Killed
398
0
Camps Cleared
0
1,213,793
Distance Traveled
1,368,659
8
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Thanatos
9,169
611
75
5
0
310,073
2
W
Zeus
9,022
601
81
5
0
230,429
1
L
Bellona
6,500
433
73
5
0
281,082
0
L
Rama
5,875
392
37
2
0
230,438
4
W
Aphrodite
7,566
504
25
2
0
255,596
0
W
Apollo
9,422
628
108
7
0
283,411
0
L
Erlang Shen
7,541
503
54
4
0
244,414
0
W
Arachne
10,510
701
109
7
0
289,150
4
L
Ymir
6,759
451
47
3
0
257,444
4
L
Raijin
7,703
514
77
5
0
200,415
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role