Player Matchup

Rama
Rama
 
Rama
Level 21
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Hercules
Hercules
BaNzi296
Hercules
Level 21
God Stats
13W - 12L
1,513 SR
Queue Stats
25W - 32L
1,317 Elo+
Solo
Izanami
Izanami
ILainI
Izanami
Level 18
God Stats
34W - 37L
1,423 SR
Queue Stats
114W - 101L
1,516 Elo+
Solo
Loki
Loki
MiguelAdr1an
Loki
Level 12
God Stats
0W - 1L
1,102 SR
Queue Stats
1W - 1L
1,634 Elo+
Solo
Olorun
Olorun
Sunderlund
Olorun
Level 29
God Stats
11W - 6L
1,680 SR
Queue Stats
255W - 217L
1,571 Elo+
Solo
Team Averages
Level 20
1,444 SR
1,508 Elo+

VS

Team Averages
Level 40
1,587 SR
1,560 Elo+
Danzaburou
Danzaburou
AQUILES-VA_ESA1
Danzaburou
Level 145
God Stats
20W - 14L
1,664 SR
Queue Stats
445W - 388L
1,549 Elo+
Party 1
Thanatos
Thanatos
Gorrilla_Mercer
Thanatos
Level 25
God Stats
1W - 1L
1,316 SR
Queue Stats
27W - 11L
1,723 Elo+
Solo
Ares
Ares
ScoobyBlaze420
Ares
Level 6
God Stats
1W - 0L
1,500 SR
Queue Stats
1W - 0L
1,500 Elo+
Solo
Odin
Odin
armando29302
Odin
Level 17
God Stats
3W - 1L
1,679 SR
Queue Stats
95W - 62L
1,610 Elo+
Party 1
Tiamat
Tiamat
mxgerrta
Tiamat
Level 8
God Stats
25W - 22L
1,777 SR
Queue Stats
140W - 171L
1,416 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Rama
 
Rama
10
0 / 5 / 0
5,792
414
1,343
8,986
1,959
Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Hercules
BaNzi296
Hercules
8
1 / 5 / 0
5,431
388
2,651
12,877
4,603
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

Izanami
ILainI
Izanami
10
3 / 5 / 0
6,431
459
7,190
11,015
2,637
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

8
0 / 10 / 1
5,169
369
1,293
9,604
2,660
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heavy Mace

Heavy Mace

+30
Physical Power

Olorun
Sunderlund
Olorun
11
2 / 4 / 0
6,293
450
6,048
9,563
3,157
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Danzaburou
AQUILES-VA_ESA1
Danzaburou
17
8 / 0 / 2
10,870
776
10,897
6,085
2,183
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Thanatos
15
10 / 1 / 5
9,821
702
10,701
11,454
5,099
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Morningstar

Morningstar

+7
Physical Power
+50
Mana

10
2 / 2 / 3
6,867
491
2,670
6,607
4,785
Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

14
6 / 0 / 4
8,200
586
9,645
6,998
5,399
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Heavy Mace

Heavy Mace

+30
Physical Power

Tiamat
mxgerrta
Tiamat
13
2 / 3 / 6
8,325
595
4,473
5,846
3,265
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Match Insights

Player Kills, Deaths, and Assists

7
Kill Participation
48
6
Kills
28
29
Deaths
6
1
Assists
20
Player
Kills
Deaths
Assists
KDA
L
Rama
 
Rama
0
5
0
0
W
Danzaburou
AQUILES-VA_ESA1
Danzaburou
8
0
2
9
L
Hercules
BaNzi296
Hercules
1
5
0
0.2
W
Thanatos
10
1
5
12.5
L
Izanami
ILainI
Izanami
3
5
0
0.6
L
0
10
1
0.05
W
2
2
3
1.75
L
Olorun
Sunderlund
Olorun
2
4
0
0.5
W
6
0
4
8
W
Tiamat
mxgerrta
Tiamat
2
3
6
1.67

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

18,525
Damage
38,386
52,045
Taken
36,990
15,016
Mitigated
20,731
12,695
Healing
20,286
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Rama
 
Rama
1,343
1,219
0
889
8,986
1,959
0
0
8,986
0
24,996
W
Danzaburou
AQUILES-VA_ESA1
Danzaburou
10,897
5,422
0
3,287
6,085
2,183
3,594
314
5,771
0
79,751
L
Hercules
BaNzi296
Hercules
2,651
809
60
4,393
12,877
4,603
0
680
11,674
0
9,600
W
Thanatos
10,701
4,007
0
12,674
11,454
5,099
821
1,520
9,934
0
75,353
L
Izanami
ILainI
Izanami
7,190
4,852
0
3,529
11,015
2,637
0
1,492
9,479
0
38,122
L
1,293
270
0
50
9,604
2,660
0
3,516
5,912
0
14,258
W
2,670
131
105
90
6,607
4,785
543
1,633
4,974
14,475
0
L
Olorun
Sunderlund
Olorun
6,048
3,267
127
3,647
9,563
3,157
105
1,455
7,718
28,352
6,056
W
9,645
1,531
0
3,080
6,998
5,399
395
1,551
5,447
0
38,700
W
Tiamat
mxgerrta
Tiamat
4,473
581
0
1,050
5,846
3,265
1,735
170
5,676
38,333
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

29,116
Gold Earned
44,083
231
Minions Killed
410
0
Camps Cleared
0
1,138,344
Distance Traveled
1,293,184
9
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Rama
5,792
414
51
4
0
209,618
2
W
Danzaburou
10,870
776
134
10
0
271,711
2
L
Hercules
5,431
388
22
2
0
273,993
0
W
Thanatos
9,821
702
116
8
0
300,458
2
L
Izanami
6,431
459
77
6
0
198,175
4
L
Loki
5,169
369
24
2
0
229,453
0
W
Ares
6,867
491
27
2
0
251,913
1
L
Olorun
6,293
450
57
4
0
227,105
3
W
Odin
8,200
586
65
5
0
234,828
2
W
Tiamat
8,325
595
68
5
0
234,274
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role